Home > Immersion, LARPing, Opinion, Realism > “Live Action Role-Playing” or “Experiential Video Game Theme Park and Resort”

“Live Action Role-Playing” or “Experiential Video Game Theme Park and Resort”

Via Massively, Game Nation wants to explore a novel concept in MMO gaming: a real-life, customizable game-world ripe with possibility and only limited by your imagination. At least that is what the marketing lingo claims.

“Game Nation™ is the world’s first Experiential Video Game Theme Park and Resort. Visitors will become players as their dreams and fantasies come to life in adventures yet to be told. You will become anything you like and live out the character you create. But this is no game. It’s real!”

Aside from a threadbare website and glimpses of purported grandeur, there is damn near no other information available on the precise details of such an ambitious project. All we know is that over the next 12 months, the company will select the ideal location for said experiment, and obviously we will be updated accordingly via the website and the Twitter account.

While the above seems like a incredibly bloated and preposterously all-encompassing statement, I wonder if there is any truth to the matter. LARPing, or Live-Action Role-Playing has evolved significantly over the years, and we have seen countless examples that go from absolutely, abysmally (happy Milamber?) absurd to incredibly immersive and impressive.

An example of the former category (ridiculousness and context debatable) is as follows:

The later category includes events like the S.T.A.L.K.E.R. larping. You can find some images from this event here, and I a posting one below as well.

It is an interesting concept for sure, and it certainly deserves the benefit of the doubt considering its embryonic stage. It will be interesting to see how, in a setting such as this, the developers will deal with the ever-present issue of the illusion of choice. Will ‘players’ (participants?) be given meaningful choices? How will they safeguard against trolling, or the potential damage too much free will can cause in such an ambitious live role-playing arena?

Beyond these concerns, I am also curious to see how successful said experiment will be. The S.T.A.L.K.E.R. LARP event above was attended by hundreds of individuals, but that was an isolated incident. How will the developers garner enough attention to ensure the potential player base leaves the comfort of their homes, the Double Big Mac with cheese with large fries with a diet coke, and trek out to wherever they set up and participate in the events. And that too for a (likely) a price.

I’ll keep a close eye on this intriguing new concept, and update here if anything new rears its head.

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Categories: Immersion, LARPing, Opinion, Realism
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