“Why APB Turned Out To Be Such a Disappointment” or “Mike Schramm Read My Mind”
“What APB‘s really missing in terms of gameplay is a real sense of progression. You’ll be doing exactly the same task five minutes into the game as you’ll be doing fifty hours in. While there are various sub-factions to earn reputation with that unlock bigger weapons, and a few stats (Notoriety for Criminals and Prestige for Enforcers) that go up and down based on your performance at any given moment, nothing really changes. No zones are conquered, no wars are won, no faction-wide rewards are granted. Even when you’re doing it right, it’s just mission after mission after mission, and while you are unlocking new weapons or bits of customization, all you get is a small text notice in the chat bar. Nothing about the gameplay ever changes.”
Mike Schramm, Review: APB (Day 2: Enforcers, get enforcin’), Joystiq.com
Bingo! That is why I don’t play MMOFPS. It is Unreal Tournament without the tournament.
Counter-strike doesn’t have progression or change and yet people still play it religiously daily. People keep treating APB like a certain type of game when it’s totally a different type of game. It’s a glorified counter-strike with missions to pass the time for the matchmaking to kick in and rep grinds to get a little bit of an edge for playing longer than others.
that sucks; probably makes it feel more of a pick-up and go type of game… but then character development wouldn’t be needed