The wait for the next generation of MMOs is unbearable at this point. I have quit WoW. World of Tanks simply wasn’t my cup of tea. I dabbled in Lord of the Rings Online, but it was a barren wasteland, and I rarely came across any players in the first 22 levels in a “well-populated” server, so eventually I just got tired of playing solo and quit LOTRO as well.
I have now downloaded both Champions Online: Free For All, and Global Agenda: Free Agent, partly because I am itching to play an MMO, and partly because they were in my Steam “free to play” section, and it was just convenient to download and install both clients.
I had a lot of issues, I mean a LOT of issues, with Champions Online. I despised the title to the point that I could not bear to play the game a month past the initial “free” month. Even back then, must have been September/October of 2009 or thereabouts, I thought Champions Online would have benefited greatly if it was a free-to-play title, because it had a lot of things going for it. I am not saying free-to-play titles are allowed to have broken game mechanics or unpolished gameplay, not at all. I am just saying that it didn’t make sense to call it a AAA title when the game was dramatically and drastically altered on launch day itself because of blatant balance issues.
When I logged in this time, using the same username/password that I had used nearly two years prior, I was surprised to find my original characters still intact. Now because those characters no longer fit into the free archetypes that free accounts have access to, I could not load the world with those characters and play to my heart’s content, but I was grateful that my old characters were still intact after all that time.
I made a new character. I should rephrase, I am in the process of making a new character. had actually forgotten how incredible complex, deep and fun the hero builder tools could be in Champions Online. With literally thousands of combinations, even with in the free account, you can create a truly unique looking hero.
A lot of people who play this game had remarked that you could play Global Agenda for any length of time without feeling like you are tied down to a raid or dungeon run at a designated time. You could jump in and out of missions on the fly and play as your schedule suits you, not the other way around. Given the sheer shortage of time that has become the bane of my existence lately, this was a major plus point for me.
I have only played the tutorial of this game so far, and I have been quite impressed with the way the single-player (near) obligatory tutorial section is designed. It has a cool storyline, plenty of interesting cut-scenes and it introduces gameplay mechanics in interesting and unique ways. So far I have had a blast and I will continue to play it until I have a good enough handle on the game to start tackling mission and get into the MM part of this MMO.