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Archive for January 9, 2012

“Self-Vindication” or “I Guess I am a Good Judge of (Video Game) Character”

January 9, 2012 Leave a comment

Via Kotaku, Skyrim, Portal 2 and Bastion lead the nominations for the 2012 Game Developer Choice Awards.

These are the same three games I mentioned in a post not long ago!

Categories: Bronte

“Handicap Accessible” or “LFR = Looking for Rez”

January 9, 2012 6 comments

For those of you who played WoW from the very early days, do you remember when:

  • Attuning for Onyxia meant weeks of farming UBRS with 20 people
  • Clearing to Lucifron took a half hour and a wipe or two
  • We used to raid with 40 people
  • Paladins were Alliance-only, and Shamans were Horde-only
  • Since each boss dropped only two tokens, that meant a 40-man raid would get geared from MC (assuming nothing every got DE’ed), at least 20 weeks, or five months
  • Vendorstrike was the longest running joke since you could take out Sulfuron Harbinger

What these factors have in common was that the end-game was designed to be conquered by only the most hardcore of players. It took time, and skill, and effort and energy to coordinate a team of 40 people, and some how avoid any idiocy. Raiding, gearing, attuning took time, effort, energy and patience.There were no 25-mans, no 20-mans, no 10-mans. A raid was 40 people, period.

First the 40-mans were reduced to 25-mans. Then 10-mans were added, but the coordination required for 25-mans was rewarded by putting in gear of a slightly lower ilvl in 10-mans. Then they were balanced out as well, and heroic modes were added. And finally we have LFR. Today you can log in, queue for LFR, and be raiding with the now-largest raid size (25), in a matter of seconds. There is no skill requirement (unless you equate ilvl with skill), there is no filtering mechanism for determining if an individual knows what to do in a fight. The bosses hit like pussies, the loot drops like rain, and WoW’s much-elusive end-game is officially accessible to any and all M&S. Hell, bots could get better results.

My point is that WoW is no longer just accessible. It is now handicap accessible. People that have no propensity for raiding, who actually don’t mind AFK’ing through most of LFR and then rolling need on everything that drops are flourishing, their lives made easier. The world’s largest MMO has all the mechanisms in place to allow an individual to play the game as anti-socially as humanly possible. Skill is no longer a requirement. Decency is no longer a requirement. All you need is a level 85, and a heartbeat.

If this post is too negative, I apologize. I don’t mean to be. But if you join an LFR raid, score consistently in the top three for DPS with your crappy gear, and your group wipes time and again on Ultraxion trash, it tends to strike a nerve.

Image courtesy of The Death Knight Diaries.

(Sidenote: if you are on the EU servers, pop in Aggamagan server, Alliance side. I play on a Night Elf Hunter called “Jehangir”.)

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