“Declaring WarZ on DayZ?” or “Zombies Are the New Nazis!”
There is a great interview up on PC Gamer with regarding the upcoming “zombie MMO”, WarZ, where developer XYZ’s Executive Producer Sergey Titov was interview by Evan Lahti. WarZ was announced very recently, and has been the object of some criticism because of the many similarities it shares with the rabidly popular DayZ, Dean “Rocket” Hall’s Arma II mod.
Both feature a zombie apocalypse, with open world gameplay, lacking a traditional quest/mission structure, with no real “victory” scenario, beyond surviving the apocalypse and trying to maintain a good stock of critical supplies to stay alive.
WarZ has a few features that really grabbed my attention though. First, it is an in-house engine, Eclipse, which they have tweaked and tempered over the last few years. Screenshots should always be taken with a grain of salt, but I have to say, the game looks pretty sweet. Second, while DayZ starts to stutter and lag with a soft cap of 40 players per server, WarZ will support 250. Then we have wildcards like Eve Online style bounties, and vaccinations that can be crafted by hunting stem cell zombies, which, inconveniently, only show up at night. Your weapons can be modified using a variety of appendages, such a silencers for quiet kills, or grips for better recoil.
All in all, it looks very interesting, and unless some very conflicting or negative information comes out, I will be purchasing this little title. The article is up on PC Gamer, and worth a read for zombie apocalypse enthusiasts (is there such a thing?) everywhere!