“You’re skating up hill if you don’t offer a free-to-play option. You’re skating up against World of Warcraft and theoretically SWTOR. That’s your competition. And unless you think your games are as good or better than those – because you also have to overcome their reputation – it’s going to be highly unlikely a large number of people, meaning 200,000-plus, are going to be willing to subscribe to your game.”
Cryptic Studios head Jack Emmert to Eurogamer, via Keen and Graev.
How can you tell a good raider from a bad raider?
GearScore? NO. Often times, people will rely on a numerical gear score, but this is not a good way to judge player quality. Very good players will have low gear scores when starting out, and very bad players who have been persistent or been carried can have very high scores. GearScore is not an indicator of goodness or badness; it’s purely an indication of how much time and luck the person has had on that character.
I’m a huge Mass Effect fan and will surely by the third installment. That doesn’t bar me from seeing through marketing ploys like this one.
- Commenter Richard S @ Joystiq, commenting on BioWare’s announcement that Mass Effect 3 will pull in over 1,000 variables from Mass Effect 2, if you load your saved game from the previous iteration.
Wedbush Morgan analyst Michael Pachter, a fan of the ‘always-online’ DRM, had the following to say:
“I think anything a publisher does to make sure you don’t rip off their games if their right, and I think that people who steal should be in jail. I welcome the flamer comments on this one; if you think that’s right good for you; we have no interest in your business since you don’t pay for stuff anyway.”
- Michael Pachter, Pach-Attack videocast (Source).
Just two days ago I posted about how I don’t have a problem with the ‘always-on’ format of Ubisoft’s DRM, being an MMO-player. However, I did concede that this is provided Ubisoft’s servers don’t screw up and provide me with the ability to play the game unhindered, as long as I am online.
Mr. Pachter seems to miss this point altogether.
A lot of angst over this form of DRM is due to the fact that a very large number of players were not able to access the content that they paid for. For example, Assassin’s Creed II players were not able to access/play the game because Ubisoft’s servers were down. I agree with taking steps (quite draconian in this case, but a necessary evil from a studio’s point of view) to prevent against digital theft. But if you can’t provide the service you promised while forcing players to be online, you deserve to lose business over it.
It’s the equivalent of buying a box-set at a game outlet, only to realize that you need to plaster the receipt to your forehead while playing it; and even then you can’t access a product you legally purchased, because the studio doesn’t have its act straight.
More than that, just because someone does not agree with this form of piracy, does not make them a pirate by default. because if that were the case, Frank Pearce, a Blizzard Entertainment employee, would be classified as a pirate as well. That categorical statement is more than a little unfounded and baseless.
Care to make a more rational argument Mr. Pachter?
“Our games are not designed for young people. If you’re a parent and buy one of our games for your child you’re a terrible parent.”
- Lazlow Jones, Rockstar Games (Source).
My father bought me GTA-IV as a early birthday present. I guess he’s a terrible parent!
“[DRM is] a losing battle for us. We need our development teams focused on content and cool features, not anti-piracy technology.”
- Frank Pearce, Producer, StarCraft II (Source).
Would it kill developers to put more language controls in games? I’ve got a 3 year old son; I’m not worried that he’s going to shoot up a school, but I am worried that he’s going to parrot any foul word he hears. I said “Dammit” in conversation with my wife last summer, and he still gets that word out on (hilarious) occasion. But if he picks up “fuck” or “cunt” from Read Dead Redemption, my wife would throw my 360 into the pond out back.
All I’m asking for is an option to bleep or blank nasty words in videogames. You still get the point of the cursing across. The only result is that you get to avoid awkward situations in mixed company.
In the absence of a rudimentary language filter, I’m afraid that given a similar choice in the future, I’m going to be picking up Super Mario Galaxy 2 instead of the next “M” rated game. Limiting my gameplay to when I’m home and my son is asleep means I’ll probably finish RDR sometime in August.
Sorry to sound like a grumpy old man. Just trying to get the kids off my lawn, metaphorically speaking.
They Said Whaaaat?: “Derek Not-So-Smart” or “Will Someone Shoot This MMO in the Face Already?” – Part III
Who gives a tit.
Keep up the good work Alganon.
I guess you will have fanboys for anything these days!
You know, I promised myself to stay out of this whole Activision/Infinity Ward business, primarily because the topic is being covered by every news gaming site out there, and I had nothing new to add. However, this was just too good to pass up.
Upon hearing that Activision is raising its Q1 fiscal outlook based on the more-than-stellar sales of Call of Duty: Modern Warfare 2, EA’s Jeff Brown had this to say:
“This is kind of like announcing: ‘The race horse I shot last month has won the Triple Crown!‘”
Oh Jeff! You always crack me up!
Exceptional product? Really?
EDIT: Damn, Syp beat me to it!
The gore, mutilations, dismemberments and decapitations have been butchered from this version. Pun intended?
“We’re definitely planning to add more and more ships to the game as we move on. It’s the nice part about designing an MMO – it’s never really finished.” – Cryptic, responding to additional ship types in Star Trek Online, post-launch.
Could have been put better I suppose…