“MMO Cloning Technology” or “MMOwned”
Evizaer on That’s a Terrible Idea says: “Alganon is a great example of how to make an MMO that has no chance of success: it copies without perfecting, it adds without improving.” Tobold words are not much different. He sums up the game in the simplest terms: “Alganon is just plain bad.” You can also read Eldergoth‘s detailed and painfully honest (p)review here if you are looking for a much more in-depth look.
I haven’t played the game myself, but the overwhelmingly negative feedback prompted me to look up the MMO, and see what all the fuss was about. In that regard, I suppose their FAQ turned out to be a gold mine. Here are a few nuggets:
All aboard the fail train. (Note: we will simply ignore the million graphics and UI issues brought about by ‘all the technology’ for the sake of keeping this about 7,000 words shorter). If the ‘only thing’ serving as a selling point for your game is what the game will eventually become, you have failed in just about every category that judges your abilities as an MMO developer. In addition, Alganon charges nearly the same amount as any high-end, mainstream MMO, and requires a monthly fee. Given the sheer lack of polish, and the unabashedly scathing previews from bloggers and industry veterans alike, it is surprising to see Alganon move the release date from October 31 to December 1st. As if an added month of development will magically fix the plethora of issues identified.
It’s a sure shot recipe for disaster, and Quest Online is hell-bent on drowning in the misery of their own creation, the sooner the better!
And grandmothers with arachnophobia and a secret fetish for oatmeal raisin cookies. Oh and dead people.
Are they *this* huge or *THIS* huge? Asheran Forest being larger than the entire playable space of some other games is a dubious statement since ‘other games’ is as broad a definition as it can get. Incidentally these boast-worthy areas will be open ‘sometime after release’, implying that any sado-masochist willing to fork over $39.99 is buying an incomplete, gimped game where even content you paid for will be kept locked till the developers feel like releasing it to you.
Here is another stellar example of marvelously generalized statements that are about as vague as… something. (Get it?)
But at the end of the day, the one thing that baffled me is as follows:
This is in the FAQ’s of an MMO. Enough said.
Edit: As reader Leto pointed out, this could simply imply that the game does not force you to group. But there is a clear and present difference between forcing you not to group and encouraging you to stay solo. Champions Online is one great example. The game at no point blatantly tells you to go at it solo, but it is designed in a way that encourages solo play and subtly takes away the choice of grouping. If the same is the case with Alganon, in their pursuit to provide single players a ‘rich and fulfilling’ experience, then once again they have failed to meet basic objectives.
It really says something about the game when you can conclusively and concretely establish that it will not be worth your time, effort, energy or money, despite having invested nay a single second of playtime in it. Perhaps this will serve as a deterrent case study for Quest Online, and budding MMO development studios.