Archive for April, 2010

“Cataclysm Paladin Class Changes” or “Couldn’t Have Said it Better Myself – Almost”

April 17, 2010 Leave a comment

Chase Christian on has written up a fantastic recap of the Holy Paladin class changes, the class I am most interest in, since I have been playing that role for nearly six years now. It’s worth a read if you are into Holy Paladins, and most of what he says makes a lot of sense.

The only thing I don’t particularly agree with him on his perceived enthusiasm regarding Healing Hands. I don’t feel the changes announced so far can convincingly make the argument that Paladins may, finally, step out of their tightly confined box of being tank healers.

I suppose time will tell.

“On the Notion of Paladins as Group Healers” or “The Who What Now?”

April 16, 2010 2 comments

In the proffered class changes for Cataclysm, three new spells have been announced for Paladins: Blinding Shield, Healing Hands, and Guardian of the Ancient Kings, accompanying some other interesting changes such as combining Blessing of Might with Blessing of Wisdom, making Holy Shock and Crusader Strike core abilities for all Paladins, using Spirit as the mana-regeneration stat, and a new, talent-based Greater Heal.

What stood out to me were the proposed, if marvelously vague changes, allowing Paladins to be suitable group healers. Holy Paladins have three spells, Holy Shock and Flash of Light for quicker heals and Holy Light for better throughput. Healing Hands and Greater Heal expand the healing arsenal. A Holy Paladin could put Beacon of Light on the tank, use Healing Hands to help the group, and directly heal a secondary target. However, since Healing Hands necessitates close proximity, and lasts merely six seconds, the group healing may improve marginally, but I am not convinced it will be enough alter their perception as weak group healers. Obviously the Ultra-Uber-Heal does not help group healing.

Blizzard also alluded to the fact that healing two targets for the cost of one, as allowed by Beacon of Light, would be too powerful for Cataclysm. To balance that, they might either increase the cost of a Beacon-based healing, or restrict Beacon to certain heals. This seems, at least to me, a counter-intuitive methodology. One the one hand, group healing is being dangled in front of Paladins as the most desirable change, while on the other hand, certain tried and tested mechanisms are being penalized for fear of being too powerful, thereby nerfing the Holy Paladin.

Perhaps the concept will make better, more holistic sense with additional information, which obviously includes as yet unrevealed changes to Paladin class mechanisms.

“All Gone Not” or “David Allen Strikes Back!”

April 15, 2010 4 comments

Alganon lumbers on like some aged soap opera. The producers of this soap opera haven’t had a look at the ratings in a while to come to the realization that it needs to be shut down. Like now.

The newly (self)appointed head of Quest Online, Derek Smart, known for his [/sarcasm on] unrivaled subtlety and decency [/sarcasm off] has, on an occasion or two, called his predecessor David Allen incompetent and incapable of producing a quality product. Regardless of which side of the fence you are on regarding the controversy at Quest Online (or if you are anywhere near the fence), the fact that David Allen never retorted properly does strike as a little odd.

Earlier in the week however, David Allen lashed out against Derek Smart, in a somewhat delayed attempt to reattain some of the lost dignity:

“Mr. Smart began a smear campaign attacking my credibility, first privately among the investors, and then publicly. As many have read on various internet websites, Mr. Smart has made disparaging remarks concerning my professional work and comments that could lead others to question my loyalty, honesty, and ability to successfully create, build, run, and manage a multi-million dollar MMOG development company; something I have been doing successfully for over four years.”

Massively reports that Mr. Allen has also filed a civil suit against Mr. Smart for indulging in said smear campaign. In his defense, Derek Smart has been more than a little harsh and quite vocal about the professional capability of David Allen.

The irony of Derek’s last name being ‘Smart’ is deeper than the hole Alganon has found itself in as of late.

Categories: Alganon, Controversy, Opinion

“Crysis 2 Wallpapers” or “Maximum Screenshots”

April 14, 2010 2 comments

EDIT: Newer screenshots here and here.

There is a good chance you will need a souped-up high-end PC just to view these wallpapers from the upcoming sequel Crysis. I enjoyed the first game, though I have remarked in the past about how I have had certain reservations about the repetitive nature of the missions and the general feeling of a hollow lot past the visually stunning experience.

Click for 1920x1065 Hi-Res Image

Whether you played the first game or not, you have to admit, the sequel’s in-game screenshots look breathtakingly gorgeous and meticulously detailed.

Click for 1920x1065 Hi-Res Image

Explosions. Aliens. A suit that allows you to perpetually clench your butt muscles. I’m sold!

Categories: Crysis 2

“A Pug for your PuGs” or “Tokens of Appreciation”

April 14, 2010 Leave a comment

Having recently logged back into WoW, I have already commented on how much I enjoy the Dungeon Finder Tool. Yesterday, I received an in-game mail from Blizzard, and included in the mail was a cute little companion, a little brown pug. The note attached said they appreciated me making good use of the dungeon finding tool, and hopes that I had imparted some wisdom to some of the rookies I may have come across. Much appreciated Blue!

Categories: World of Warcraft

“Preventing Desensitization Through Sensitization” or “GTA Continues to Drive Video Game Violence Dialogue”

April 14, 2010 Leave a comment

Why is it that every time you hear about violence in the context of video games, Grand Theft Auto manages to rear its head without fail. It is almost as if the internet gods have eternally linked the GTA franchise with the concept of violence as a result of video games.

The Guardian, which has suddenly become my top source for all manner of bizarre video game related news, reports that primary school children between the ages of nine and eleven are being shown images of a violent persuasion from the Grand Theft Auto series, in an effort to prevent them from turning violent. The objective is to prevent the prevent desensitization from violence.

The children have to categorize images into “good real life”, “bad real life” and “not real” categories. The goal here is to provide a disconnect from the violence they witness on TV and in video games and categorize them as detached from reality. Seems like an interesting concept, until you realize that these kids are being kept from getting desensitized by sensitizing them to images of violence, which, one might argue, is a tad counter-intuitive.

Love it or hate it, Grand Theft Auto inevitably continues to shape the dialogue around violence and freedom of expression in (R-rated) video games.

“Patient Paladins Patience Paid Off” or “Wryxian’s Early Christmas Present”

April 14, 2010 Leave a comment

Click for Blessing of Salvation.

Having played a Paladin for six years, I was a little disappointed when Blizzard first announced its class changes schedule and Paladins were reserved for dead last, several days after all the other classes and their proposed changes were revealed. Blizzard’s Wryxian just posted that Blizzard is ready to reveal the class changes a full two days in advance. Today we will find out about the changes coming in the Paladin class!

A more detailed report will follow as soon as we get an idea of what is expected in Cataclysm!

Categories: World of Warcraft

“Revisiting the Past” or “Mor’Ladim Lored”

April 13, 2010 3 comments

One thing I particularly enjoy about any game is the background story and lore. Blizzard has constructed a meticulously detailed world in Warcraft, and peppered it with small stories that don’t necessarily drive the main narrative, but give you a little glimpse into the world from a multitude of perspectives.

With the imminent advent of Cataclysm, World of Warcraft’s third expansion, I have been leveling a new Alliance character, a mage called Septimus, to re-experience some of this lore. I have to admit, I am guilty of skipping over quest text in the race to get to level 70 in The Burning Crusade and level 80 in Wrath of the Lich King, neither of which I am proud of. But now that the Old World will be decimated by Deathwing, and god knows what may be lost to the ages, I think it is time to go back and take a look at some of the things that make Blizzard behemoth what it is.

If you were a vanilla WoW player and played as Alliance, especially Human, you are all too familiar with the name of Mor’Ladim in Duskwood. A skeletal fiend in the Raven Hill cemetery with an aggro radius the size of a football field, this beast likely claimed most of the lives of hapless Alliance adventurers, until Vaelstrasz came along and killed more raiders than Indiana Jones in the Lost Ark. Mor’Ladim used to roam the fields of Raven Hill, killing anything it came into contact with, and although I the undead lord is well-remembered by vanilla WoW players, I sincerely doubt many recall his motivation for indiscriminate killing. The story isn’t particularly complicated, or original for that matter. It’s just cool that so much thought and background was put into a single character that roamed a small area in the game, related to but one quest.

I found a book, The Story of Morgan Ladimore, that recounted the life and times of Mor’Ladim. You can click through the pages of this book in the gallery below, or read them in the section beneath that. A sad little story, forgotten, buried, long lost.

Morgan Ladimore was a great and noble knight who fought in defense of the innocent, the poor, and the afflicted. For many years, he worked diligently throughout the outlying areas of Azeroth, bringing relief to the suffering and swift justice to evildoers.

He was married to a young girl named Lys in the summer of his eighteenth year. They were much in love with each other and would eventually produce three children, a son and two daughters.

Morgan was thirty-two when war broke out in Lordaeron. Morgan was called to the side of the legendary paladin Uther the Lightbringer to fight against the orcs and the undead. Leaving his wife and children in the safety of his home, Morgan left for war.

The years passed and the war dragged on, and Morgan would witness many horrific events, including the disbanding of the Paladins of the Silver Hand, the death of Uther and the spread of the plague. The only thing that kept him from the brink of madness was the knowledge that he would someday be reunited with his wife and children.

Morgan would eventually return to his homeland, but find it nothing like how he remembered it. The once verdant forest was corrupted and teemed with the undead and other dark forces. Destroyed houses and farms could be found everywhere, and the cemetary near Raven’s Hill now dominated much of the area. A shocked and bewildered Morgan eventually made his way to his home, only to find it in ruins. Not knowing what had befallen his homeland, he headed towards the village to find answers, and, he hoped, his wife and children.

Morgan inquired about his family, but could not find any answers. A priest in Darkshire, as it was now called, said that he might search the cemetary at Raven Hill for a gravestone. Morgan refused to believe that his family was dead, and continued to search every farm and house in Duskwood, but to no avail.

Morgan rode from Darkshire to nearby Lakeshire, thinking that perhaps his family had fled. On his way there, he decided, against his better judgement, to stop by the Raven Hill cemetary. Morgan spent hours walking amongst the gravestones. He recognized many names of people that he knew and became more and more distraught. Then he saw them: a small, untended plot amongst the many with three small gravestones. A feeling of dread washed over him as he approached. Morgan brushed off the dust of the most prominent gravestone to reveal the name on it. Simply carved upon the grave, letters spelled out his worst fear:

Lys Ladimore
Beloved Wife and Mother

Morgan’s apprehension turned to dismay and then to grief, and he fell to his knees weeping. For hours he stared at that one grave, begging the cold stone for forgiveness and sobbing apologies. Then, hours later, something in him snapped, and he began to lash out. He brought his sword out of its scabbard and began to rain blows on the gravestones, screaming in rage. Blind in his fury, he lashed out and swung wildly, catching the notice of a trio of the cemetary’s attendants. As they tried to restrain him, he turned his focus to them, hurling accusations of guilt upon the innocent attendants, then killed them all.

Later, when the rage had passed, realization crept into Morgan’s mind, and he saw his bloody sword driven into the chests of one of the attendants. Driven to the brink by his emotions, he removed his belt knife and plunged it into his heart.

Morgan Ladimore’s body and the three bodies of his victims were found the next day. He was quickly buried, without ceremony, in a hastily dug grave on the outskirts of the cemetary. Because Morgan committed murder against innocents, something that went completely against his beliefs and his nature, and because of the grief that he held in being unable to save his family, Morgan could not die a peaceful death, and lived on as one of the restless dead.

Only days later, his grave was disturbed, and his body could not be found. The being that was Morgan now wanders Duskwood, consumed by his grief over the loss of his wife and children and his own self-hatred. Mor’Ladim, as he now calls himself, roams Duskwood with mindless vengeance and hatred, and has been known to commit murder indiscriminately.

Categories: Bronte

“Looking Up” or “A Matter of Perspective”

April 12, 2010 2 comments

I have been running 5-mans like my life depending on it. Some of it has to do with the fact that the Dungeon Finder Tool makes the whole process incredibly painless and straight-forward. The second reason is that I need upgrades in order to attain the goddamn gear score that stretch my e-peen sufficiently to be considered for higher level content.

I have been a healer in World of Warcraft from the very beginning. I enjoy the role and relish in my ability to pull the group out of impossible situations when a careless player pulls an extra pack or the tank refuses to factor mitigation into his rotation. However, aside from a few of the fights in the three new Ice Crown instances, and the Black Knight encounter in Trial of the Crusader, I can practically AFK heal each 5-man. This allows me some spare time during a dungeon run where I can organize my thoughts and posts for the day.

One of the things I have started doing recently, is looking up.

Put simply, I have started taking screenshots of the, uh, ceilings of the instances I am running. Ask yourself, how many times have you looked up in an instance and marveled at the sheer attention to detail Blizzard is capable of? There is artwork, unique geological features, stretching vistas and a plethora of other new perspectives if you look in places you aren’t used to.

For instance, the shot below is from The Nexus, in the room where you fight Anomalus.

Drak’Tharon Keep is next.

And finally, Halls of Stone.

“Dungeon Finder Tool” or “Gear Score Blues”

April 11, 2010 5 comments

I recently re-started my subscription for World of Warcraft. After some initial trouble with, oh you know, a hacked account, missing items and a complete unfamiliarity with the new content and game changes, I have finally started finding my own two feet in the game.

One of the best decisions Blizzard has made in the last few months has been the introduction of the the Dungeon Finder Tool. It is amazing how much more you can accomplish if you didn’t have to find a team for a 5-man yourself, and then convene at the location. In a manner of speaking it also takes away from the lore of these instances, which is curiously side-stepped in the name of convenience and automated dungeon trampling. That being said, once you have seen the same dungeon 50 times, flying to it every time you want to complete it becomes more than a little tedious.

Most importantly, I have found that even in an hour, I can easily complete between 3-4 dungeons, earning a good 15-25 Emblems of Triumph in a very short span of time. This feat in of itself is enough to keep me motivated.

Add to that the fact that you are teleported from where you are in the world, and then ported right back out to the same spot when you are done is a big plus. You can even port out in the middle of an instance if your team loses someone and you are just sitting around waiting for someone. It is incredible what a huge change this has brought about in the popularity of 5-mans, interest in which was rapidly dwindling due to the tedious nature of finding groups and physically rallying to the instance. Finally, it is cross-realm, so even in the least busy hours, you are bound to find some people that want to do the exact dungeon you want to (either by selecting it themselves or choosing it randomly), so grouping is made even easier.

Let’s go over some of what we just talked about:

  • Cross-realm PvE, so you will never run out of players who want to run the instances you want to run.
  • Automated team building, you just select your role and whether you want to lead, the system does the rest.
  • Automated porting to the dungeon, and porting back out to the exact spot you were in. If you were mounted porting in, you will be mounted porting out.
  • Automated team replacement, so you can kick back and just twiddle your thumbs while the system searches for a replacement for that DC, or the healer that brought his failboat, or the tank who was “lagging too much to tank effectively”. During the wait you can also port out to where you were before and continue questing etc., porting back in when the new player joins.
  • Most of the time the system brings together equally geared individuals together. Sometimes however, it leaves a little to be desired. Examples include a Nexus run that was wrapped up in about 12 minutes flat because the group was so well decked out in end game gear, we didn’t stop, the tank didn’t take nearly any damage and bosses dropped before they could utter “YOU DARE ENTER MY LAIR, I WILL DESTROY YOU!” In another example, I have yet to complete Halls of Reflection more than twice, because the group falls apart at the first hint of failure, and I have consistently grouped with undergeared tanks.

Which brings us to Gear Score. This is a new concept that had me baffled for a while. Effectively it is a new mod that scans the equipment of a player and assigns them a corresponding score. I have seen players approaching the 7,000 GS barrier. A newbie level 80 in mediocre gear can be as low as 3,500 GS.

Over the course of time, this concept has gained immense popularity amidst the WoW player base. I see people leveraging their GS to advertise their services for 10-mans and 25-mans. Just the other night I responded to a demand for a healer for Onyxia 10-man.

Douchebag: “gs?”
Me: “4,746.”
Douchebag: “hell no, ned lest 5k gs, thx”
Me: “It’s OK man, I have finished the instance a few times, I can handle it very well.”
No response.
Me: “Hello?”
Douchebag is ignoring you.

And this isn’t the only time it has happened. I even saw someone advertising in trade chat that he was putting together a group for 25-man Naxxaramas, and needed players with a GS of at least 5K! While GS may seem like a decent method to vet out who may be an appropriate match for the content you are trying to tackle, it seems unfortunate that it is now being used deny less geared individuals a shot a the higher end content simply because their GS was 2 points short of the length of e-peen the group was trying to look for.

“StarCraft II Beta Bastardary” or “I Have Sympathy Emotional Pain!”

April 9, 2010 4 comments

Ouch. That’s all I gotta say. Ouch.

Categories: StarCraft II

“Further Proof that Farmville is Evil!” or “No One Cares About Your Stupid Farm!”

April 8, 2010 2 comments

This just keeps getting better and better. UK’s The Guardian reports the story of a 12-year old boy who first spent £288 of his own money, and then rang up £625 on his mother’s credit card to buy virtual equipment for his digital farm in Farmville. Despicable!

£288 + £625 = £913.

That’s almost $1,400, spent in under two weeks. Once again we have a blatant example before us, categorically proving that Farmville is corrupting our youth, emptying out bank accounts and one of the Prime Evils.

Jokes aside, Zynga, creators of Farmville of course offered the unimaginably original and helpful suggestion of “why don’t you password protect your computer?”What stood out to me was the mother’s insistence that Facebook and Zynga should shoulder some of the responsibility, that if Facebook notices a 12 year old spending close to $1,400 on a social game that Facebook facilitates, some red flag should go up somewhere. That sounds logical enough, coming from a mother who allowed her son unsupervised and complete access to her credit card! You go girl!

But the true tragedy of the story is that Facebook banned the boy’s account. Not that the boy’s splurge could be seen in any positive light, but at least he could use the virtual items and money he had invested in. Furthermore, not only will the kid be stripped of the slightest semblance of any social life during most of his adolescent years, now he also won’t be able to ogle at the cute chicks from his school through the relative safety and anonymity of Facebook. The humanity!

In related news, GameSetWatch now allows you to express your inner hatred for all things Farmville in style!

“Crysis 2 Takes a Bite Out of the Big Apple” or “Could We Get Some Butter With Those Buns?”

April 7, 2010 2 comments

Via Kotaku, here is a pretty decent shaky-cam footage of the premiere CGI trailer for Crysis 2, which, unless you are a shooter fan who has lived under a rock most of the last two years, is set in New York City. Crytek had tweeted about this yesterday, I guess this is what they had in mind. However, the website, S.O.S. New York, still has a clock ticking down to zero. At the time of writing this article, 2 days and 11 hours were left in the timer.

Times Square. Alien Invasion. Post-apocalyptic setting. A suit that makes your ass stick out more prominently than an albino at the space launch.

What more could one possibly want?

Categories: Crysis 2

“Eggcelent Suggestion” or “The Definition of Insanity”

April 6, 2010 3 comments

What is the definition of insanity? Doing something over and over again with no difference in the outcome of your actions. Such is the main objective of the Noblegarden festival in World of Warcraft, an MMO I have played for a long time, and that I just subscribed to again.

While loading back in and tweaking with a few mods, I decided to check out the festivities associated with the Noblegarden event. If you would like an excellent guide on the in-game event, you can find one here. Since the most critical aspect of this event is gathering eggs, you can find a guide for quickly accumulating those eggs here.

Inspired by this last post from and through my in-game experiences with the event, I would advise all egg-hunters to camp the following spot in Goldshire. You basically need to go to Goldshire, go around the outside of the inn, and find a little nook on the southeastern side of the building.

The left circle is where the entrance is. The right circle is where you want to be.

If you stand where I am standing in the attached screenshots, you can click on four egg spawns without having to move. A fifth one (requiring you to move) is just a little to your right.

Click to enlarge. The while circles are egg spawn points.

The spot also has the added advantage of being in the digital confines of the inn, so you will be seen as “resting” by the game in this spot, and if you logout, it will be instantaneous, instead of having to wait for 20 seconds. Enjoy!

“Explicit Gamer: Beginnings” or “Firewalker Review”

April 5, 2010 5 comments

Head on over to Explicit Gamer, where I have started contributing recently. My first piece is a brief review of the Firewalker DLC for Mass Effect 2. Read on!

Categories: DLC, Mass Effect 2, Review

Funny of the Day: “Assassinating Butter People” or “My Sentiments Exactly!”

April 4, 2010 Leave a comment

Click to visit this silly at Ctrl+Alt+Del

Categories: Comic

“2033 Different Ways to Die in the Metro” or “Artificially Stupid”

April 3, 2010 Leave a comment

I wanted to take some time and write a follow-up to the very initial impressions I had from the first few hours of gameplay in Metro 2033. But certain observations in the game have prompted, nay, urged me to put together some thoughts on the enemy A.I.

As I stated in the initial impressions, Metro 2033 is all about the atmosphere, the story and the hopelessness of the post-apocalyptic world Artyom carves a path through. It is not, however, a good shooter. In fact, it is not even a mediocre shooter. Sure you have guns, they shoot bullets, pellets and some pneumatic weapons even shoot throwing knives, and there is a wide variety of weapon types and upgrades you can invest into with the ever-precious pre-war ammunition/currency. But the combat is hollow and feels like a bloated attempt by the developer to concoct something that was supposed to go above and beyond a shooter, but couldn’t even surpass basic standards.

To make matters worse, the A.I. is fundamentally retarded. They seem intelligent on the surface, rapidly dashing between cover, trying to take advantage of pillars, barriers and sandbags to avoid your hail of gunfire. But observe a while longer and you begin to realize there is a monotonous, pre-meditated almost obsessive compulsive nature to the A.I. behavior. They dart quickly between cover, but soon it is evident that this is all they do, rapidly oscillating between two points of cover, almost oblivious to your presence. Furthermore, while they seem smart enough to utilize cover to protect themselves from your onslaught, when they move from cover to cover, they completely ignore your line of sight. At several points I was able to gun down enemies because they were out in the open, running, with no explicable reason, from a perfectly shielded spot to another 15 yards away, through an open patch of terrain.

But the retarded behavior gets even more bizarre when you realize they the enemy has no sense of sight or sound. On a particularly difficult map, the terrain literally drenched in a never-ending crossfire of bullets, I managed to flank an entire group of enemies. When I approached them from behind, I decided to run up to them, shooting at the last second as they turned toward me, their countenance locked in an eternal expression or shock and awe. However, having charged at top speed, making more noise than a bull in a china shop, and with my bright flashlight illuminating my enemy’s face, the opponent didn’t flinch. Instead, he simply looked over the cover he was hiding behind, the same cover I was in, standing not a quarter of an inch from him, and fired a random burst into the distance, away from me. Just as an experiment, I shot near his head, the bullet burying itself into the sandbags an inch from his nose, but even this grievance was not enough to give my position away and the A.I. continued to direct his gunfire at the phantom foe downrange.

This pattern repeated for every enemy from that point onward that I managed to flank (at least on that map so far). It is sad to see that a game with such an unusual attention to world detail and such a rich and contextual background failing at the two of the most quintessential aspects of a shooter: visceral gunplay, and wicked A.I.

How unfortunate. How very, very unfortunate.

Categories: Metro 2033, Review

“Splinter Cell: Conviction Gonna Cut You Down” or “Badass, Redefined!”

April 3, 2010 Leave a comment

Holy hell! I have never been a big fan of the Splinter Cell series… I always got bored of the pace, but this trailer simply blows my socks off! Brilliant!

Categories: Splinter Cell

“Se7en Most Annoying Individuals in MMORPGs” or “Been There, Done That”

April 2, 2010 Leave a comment

RetroHive had a really cool list of some of the most annoying types of people you can come across playing an MMORPG, and I have to admit, I can’t much disagree.

  • “G2G My mom needs to check her email…” child: Most definitely. In fact I have come across a few too many of these individuals. There even was a time when I had to fend off an angry mother for being an ‘unnatural influence’ on her innocent, pre-pubescent son.
  • The Beggar: Anyone even remotely exposed to WoW is all too familiar with this guy. The Law of IronForge Begging states that the amount of trade windows that open asking you to give “lil’ goldz plz kthxbai” is directly proportional to the amount of shiny stuff you don.
  • Guild “Looter”: Gotta love this douchebag. These guys join your guild with the promise of seeing you through thick and thin. They then get attuned to some particularly difficult instance, or they receive a plethora of loot to upgrade their gear and then leave for a higher-end guild because that is what it would have taken to get in. There is a special place in hell reserved for people like these. Not only do they disrupt you guild, they also take away valued manpower, severely hampering your progression.
  • The Girl: *sigh*. Not a word out of you. You know who you are.
  • The Alt Looter: If I had a penny for every time I had an aneurysm because a guild-mate logged onto an alt, forcing you to wait before that boss encounter, just so that his alt could get the Ceremonial Dagger of E-Peem, I would have well over 10 bucks.
  • The Know it All: No comment, I think I fall quite squarely into this category! Ahem. Moving on! Nothing to see here!
  • Wife Aggro: This is the one that irked me the most. Man what are you 12? Can’t you work out some sort of deal with your own wife? If it is causing that much trouble in your marital life, then quit the game, no game is worth that drama! But please, don’t for the love of God, scream “Wide aggro, gotta go!” in the middle of vent during the Sapphiron encounter… when you are the fucking tank!

Anyone else got any particularly annoying archetypes?

Categories: Article of the Week