Archive for November, 2010

Quote of the Day: “Pete Smith Gets Molested” or “Horrendous Hand Holding”

November 30, 2010 4 comments

“So as I mentioned in my last post, I started a new character yesterday. He’s now level 15 or 16 and holy smokes, World of Warcraft is holding my hand to the point where I’m feeling molested.”

Pete, WoW is starting out ever easy, Dragonchasers

Categories: Quote of the Day

Another Seven Cataclysmic Tidbits: “Living Vicariously” or “The Day The Earth Didn’t Stand Still”

November 29, 2010 Leave a comment

Primarily, I have been living vicariously through other fellow bloggers as Cataclysm draws ever near. Although the official expansion hasn’t launched yet, Azeroth has been torn asunder, and time has magically jumped on ahead several years. Below are some more posts from around the blogosphere about the inevitable end to Wrath and the well-anticipated start to Cataclysm:

Categories: Se7en Tidbits

Quote of the Day: “Irony Personified” or “Practice What You Preach”

November 29, 2010 1 comment


Via Digg, I came across this little gem, Ten Games That Were Derivative But Still Rocked, from

Torchlight (Derivative of the Diablo games)

Torchlight is Diablo through and through,with some minor changes. It even looks the same. If Torchlight was released under the name of DiabloIII, it wouldn’t be hard to pass of as it. Yet still- who known anything about Torchlight? Most of you might not have even known a game called Torchlight existed before reading this- Torchlight surely deserves more. It is a really good, qualitative, addictive game, that deserves much more than just a “Diablo rip-off” tag.

Let me clarify a few things. First, I don’t have anything against I actually enjoy the content on the website. They actually seem to get selected for Digg top stories quite frequently, and they seem to be doing quite well, grammatical and structural errors notwithstanding. Kudos! Second, had it been any title other than Torchlight, (Werit can back me up on this), I probably would have ignored the redundant irony. But it is Torchlight, a gem of a game from the little studio that could. And I can’t just stay quiet about that now, can I?

Exhibit A:

  • The Title: “Torchlight (Derivative of the Diablo games)”
  • “Torchlight is Diablo through and through,with some minor changes.”
  • “If Torchlight was released under the name of DiabloIII, it wouldn’t be hard to pass [it] of[f] as [Diablo 3].”

Exhibit B:

  • “It is a really good, qualitative, addictive game, that deserves much more than just a “Diablo rip-off” tag.”

Uh… you know where you can stop this madness? Just a couple of lines up, you know, where you essentially call Torchlight a “Diablo rip-off!”

Categories: Diablo 3, Torchlight

Funny of the Day: “Preparations” or “Cataclysm Cometh”

November 28, 2010 Leave a comment

Categories: Bronte

“Cataclysmic Hilarity” or “Tobuscus Sauce!”

November 26, 2010 1 comment

Via, I came across this hilarious comedian on YouTube. He has a wide range of segments that he puts up regularly, but perhaps the one that makes the most sense to us as gamers is called “Literal Trailers”. It is very difficult to explain what a literal trailer is, just know that it is a hilarious spoof of video game trailers using original footage from the trailer itself. For example: his latest literal trailer targets Blizzard’s epic Cataclysm cinematic.

Just watch the video, you will be glad you did, because it is absolutely hilarious!


“Mass Effect 2: A Matter of Numbers” or “I’m Special!”

November 25, 2010 2 comments

The Cerberus Network just released this infographic about statistics tracked for their every popular Mass Effect universe (courtesy Kotaku). According to this infographic, I am in the minority in just about every category:

  • I did not change Shepard’s face at all (17%), but…
  • I played the default female (18%). No offense Shepard, but if I am going to look at someone’s buns for the next 40 hours, I’d prefer a female avatar!
  • I played an Infiltrator, I loves my Tactical Cloak and my Sniper Rifles! (35%)
  • I love Garrus’ character, I hate his abilities. I normally had Mordin/Miranda, or later on Miranda/Tali.
  • I never let Grunt out of his tank (10%)! I killed Wrex in the first game, never really favored the Krogan after that.
  • This isn’t a minority/majority statistic, but I was in the 50% of players who fully upgraded the Normandy.
  • This is probably the only statistic that I match with. Tali died at the end when I sent her back with the survivors. I had Samara, Miranda, Jacob, Thane, Legion, Zaeed, Tali, Mordin, Jack and Garrus, with Grunt never out of his tank. So with one of ten dead, I lost 10% of squad mates in the end-game. That’s pretty close to 14%.
  • I did side with Cerberus in the end (36%). The Illusive Man may be a douchebag, but I am all for advancing the interests of humanity by any means necessary.
Categories: Mass Effect 2

“Incursion Imminent” or “Sansha, Online”

November 25, 2010 2 comments

Eve’s latest expansion introduces the largest invasion ever faced off by the separate clans of humanity, as the universe comes under fire by the Sansha Nation.

However, the expansion also brings several added features, some less known than others.

Here are the top three reasons for trying out Eve Online: Incursion.

Better Character Portraits

Your in-game avatars get an overhaul, finally, after nine long years. Gone are the cartoony, still portraits. The new system allows you to create a near photo-realistic avatar that is highly customizable and animated. This isn’t the much anticipated “Incarna” expansion that allows you to walk around in space-stations, but it is a welcome step in the right direction. It does seem from the solitary shot provided however, that the editor no longer supports hair! But don’t worry, there’s probably a new skill available to train that ability too!

EDIT: Some additional screenshots below that I found over at Screapheap-Challenge.

Click to enlarge.

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Who Let the Sansha out?

The Sansha Nation is out for blood. They are back in superior numbers with better, more advanced ships and weaponry, and they are gunning for CONCORD space. That’s not all! The intruding sansha have been equipped with better, smarter AI and their advantage in battle increases exponentially with numbers as they use clever mechanics and tactics to outsmart all resistance.

Supercarriers and Fighter-bombers join the Sansha fleet as they march through the constellations. In addition they are supported by a massive new ship flagship known as the Revenant.

Click to enlarge.


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I, Noctis

There are a ton of other features, such as 40 new story missions, overhaul to the server hardware to support more and more players in the single-shard universe, ordinance overhaul and so on. But perhaps one of the biggest changes is the inclusion of the Noctis, a dedicated salvage ship from ORE.

Featuring 5% bonus to Salvage and Tractor Beam cycle times, a roomy 8/2/3 module capacity and a time saving 60% increase in Tractor Beam range this is one workhorse every salvager is going to be looking to get their hands on. Blueprints and ships will both be available on the market at select stations.

8/2/3 is a hell of a load-out! Rock on CCP!

Click to enlarge.


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Finally, the trailer is below. Enjoy!

Categories: Eve Online

Seven Cataclysmic Tidbits: “Quiet Before the Storm” or “Actually It’s Not All That Quiet”

November 24, 2010 5 comments

Blizzard had finally destroyed the world… of Warcraft. Terrible pun. I apologize for that, but amidst the sea of cataclysm-related bad puns, this really shouldn’t be too difficult to swallow! Below are some posts from around the blogosphere about the inevitable end to Wrath and the well-anticipated start to Cataclysm:

Categories: Se7en Tidbits

“There is Some Fallout in My Inbox” or “Armageddon Rag is All the Rage”

November 23, 2010 2 comments

Fallout Online continues to trudge on, despite being setback by a plethora of legal troubles. The Armageddon Rag, Issue # 3, the MMO’s official Pip-Pad-based newsletter.

This one had three separate tales to sample, Walker Road, On the Beach an Murphy’s Law.

Walker Road

This short story was comprised of the ramblings of a seemingly loony ghoul to his son, recovered from a holodisk found in the wastes. The near-delirious clip advises the son to show the rest of humanity that the ghouls deserved to have a place in society as much as the next guy. What I love about the Armageddon Rag is that it weaves lore right into its announcements and makes it all seem, well, seamless.

“So curl your shadow inside itself. Show no trace.


You will know. You have the eyes to recognize.”


  • First announced playable race
  • Bonuses to trade and engineering skills
  • Enjoy fixing broken technology
  • High radiation resistance and slightly better than normal Intelligence
  • Racial Abilities: Complaint Department and Geiger Counted
  • Racial Traits: Radiant One and Tech Wizard

On The Beach

The second entry in the Armageddon Rag is an incomplete story about Scribe Miller and his mission to find a set of tunnels that lead to the Glow. He is on loan to the Guardian Brotherhood of Paladins, and his mission also entails building bridges with the estranged Brothers. During the course of the story, the squad descends on an island that may have a tunnel network leading to the Glow. Shortly after arrival, they come under fire by a few mutants. They send one Paladin under cover fire to a cave opening, only to be attacked by a giant insectoid creature.

Just as Jenkins reached the cave entrance, a creature boiled out, a nightmare painted with a rainbow brush. Multiple legs scuttled forward, the segmented body, as tall as Jenkins in his powered armor and easily twice as long, twisted through the opening as the creature closed on the Brother.

Jenkins raised the Ripper. But before the weapon could make contact there was a flash of color from the center of what might be considered the creature’s chest.

The Brothers re-group, a little baffled by what just attacked them after seeing both the mutants and the unknown monstrosities retreat. It is then that they notice that a whole section of the sea had turned blood red in color…

The story then remains to be continued. But once again, Interplay has effectively introduced another entry from their bestiary, without being too blatant about it. And to their credit, unlike a hollow description of the beast and its abilities, I am genuinely intrigued by what the thing is.

Murphy’s Law

I wonder if either of them had real names? They must have. Who’d be mean enough to name their kid like that? Hey, Mr. Dweller, can Vault come out and play? ‘Course, that would make you leave home. Motivation’s a wonderful thing. I know I’ve got mine.

Could be worse. How bad would it be to get “Chosen Two.” You’re number Two, sit down and try harder. And then someone named “Chosen Too” – spelled the other way – will come to town for a showdown. Two against Too, the incredibly confusing fight with only two people.

“Shouldn’t there be Four?”
“Nope, he’s down the street fightin’ Chosen For.”

This third and final entry in the Armageddon Rag is quite hilarious. It is the recounting of an individual, all too aware of the heroics of the legends of the Wastelands, such as Vault Dweller and Chosen One, coming to terms with devising his own path in the new frontier, trying to forge a heroic tale of his own. In essence, it is a spin on creating a new character, deciding on his attributes and name and look and feel and weapons and abilities and rolling out into the post-apocalyptic world.

You can read the Rag here, it is hilarious, well-thought out, and a good indication for things to come.

Categories: Fallout Online, Preview

Quote of the Day: “Rohan Likes Complicated Theorems” or “More Like Arrow’s Impossible-to-Understand Theorem”

November 21, 2010 2 comments

We all know Arrow’s Impossibility Theorem, so why try and make life more complicated?

Rohan, Outvoted, Blessing of Kings

Uh… I didn’t know what it is. I read it. I still don’t know what it is. Help?

Categories: Quote of the Day

“Deus Ex: Revolutions Trailer” or “Why I’m in Love With the Dentons”

November 20, 2010 2 comments

Deus Ex Machina was one of the greatest RPG games ever made. It’s open-ended approach to any problem made it stand out head and shoulders above the crowd. When I saw the trailers for gameplay footage of the third installment in the series, I was ecstatic, but also a bit concerned. It seemed like the core gameplay, which made the original special and the first sequel a complete flop, was not particularly evident.

Then they released this trailer below, and I can breathe a sigh of relief. Whew!

Se7en Reasons to Try World of Tanks Beta: “You, Sir, Are a Freaking Tank” or “Lots of MMO, Little Bit of RPG-FPS-RTS-Simulator”

November 19, 2010 5 comments

First of all, I haven’t played the beta yet, so don’t be confused if anything I say makes it seem like I have had a lot of experience with the game. Second, if you are itching to try out a new title, especially one with such an interesting spin on your run-of-the-mill Orc/Human/Space Marine MMOs, perhaps World of Tanks is for you. More importantly, you can try out the game in it’s closed beta stage for free right now. Go here at the official website, and just enter your email address. I got my beta invite within an hour, maybe you will get equally lucky.

The beta is downloading right now, although I am getting abysmal (Hi Matthew!) download rates. As soon as I get in, I will put up a brief overview of what the game feels and plays like.

In the meantime, here is a short list of some of the reasons you should try out World of Tanks:

One: It’s free (for now!)

The game is in closed beta. That means the developers are testing out the game with literally hundreds of thousands of players online and you can be one of the fortunate few to get in on the action and see if the title is eventually worth investing into. You can register for a closed beta invite here.

Two: You sir, are a tank!

Your avatar isn’t an axe-wielding orc, or a dime-a-dozen human, or some fancy spacecraft for mining and other boring activities. You, sir, are a tank! 20 tons of iron and steel topped with a bigass gun. Rock on!

Actually, technically you are five tanks, because you can store that many in your hanger! And that is just to start off with. You can eventually purchase more hangers for your own fleet of tanks!

Three: And there are a lot of you!

World of Tanks offers over 150 different types of tanks to choose from, broken into four categories:

  • There is the light tank, capable of quickly out-flanking the opponents, and excellent for reconaissance
  • Then you can pilot the all-purpose, weather-resistant (I think) medium tanks
  • Not to mention the heavy tanks that you can use to carve up your opponents
  • And finally we have the sniper division with the long-range howitzer tanks

Four: MMO-RPG-RTS-FPS-Simulator

While this may sound suspiciously like marketing lingo, the developers of World of Tanks, to their credit, don’t necessarily restrict themselves to a specific genre or category of video games.

  • The simulator part is self-evident.
  • The tank itself isn’t just a giant heap of metal on wheels, it can be upgraded, improved and refitted to serve the situation at hand.
  • The core of the game is essentially hardcore tank-on-tank action.
  • And finally, unless you use clever strategy to out-think your enemy, brute force will almost never get you the upper hand.

I’m sold!

Five: Massive, Multiplayer, Online!

This part is a little exaggerated. While you can theoretically play with hundreds of thousands of players in the game, a single skirmish will only feature up to 60 tanks on varied battlefields at the same time. Then again, if you think about it, the most popular MMO in the world has 40 as it’s largest raid size. So 60 doesn’t sound so bad. Not to mention the fact that you are a freaking tank. Imagine how big you are (your tank avatar that is, you perv). Now multiply that by 60. There you go!

Six: Quick, Furious Combat!

Call me impatient, but part of the reason I get burnt out on WoW was because every large event takes too long to get into and get out of. An average raid lasts 2-4 hours. A PvP session (arenas excluded) takes 30 minutes to an hour. Enter World of Tanks. Your average battles range from 5-15 minutes tops. If at the end of 15 minutes tanks from both sides are present on the battle field and neither side’s base has been demolished, the game will be a tie, but it won’t trudge on indefinitly.

Short version: You won’t have to hunt down the flag carrier forever!

Se7en: Plethora of Features

  • Your tanks have machine guns for infantry.
  • There is a camouflage system implemented in the game.
  • The game will automatically place you in equal teams to ensure no one side is overwhelmingly powerful, thus mixing tank drivers from different starter nations…
  • … but the game also supports nation-on-nation warfare.
  • Maps are, on average, 1 square kilometer a piece.
  • Buildings can be used as cover; you can perforate a wall and fire through it while simultaneously protecting your tank from enemy fire.
  • Tanks will have crews; crew skills will determine tank performance.
  • There is an in-game economy for tank parts and upgrades between players.

That was more like fourteen reasons right there. Still need convincing? Here is a detailed FAQ.

Blast away!

Categories: Beta, Preview, World of Tanks

Thought of the Day: “Oxymorons” or “World of Tanks Didn’t Think This Through”

November 18, 2010 1 comment

So here are two questions:

1. How is a “tank”, “light”?

2. How do you hit “500,000 active players” in a “closed beta”?

Categories: Beta, Bronte, World of Tanks

“Eid Mubarak” or “Happy Eid”

November 17, 2010 4 comments

For all Muslims across the world, Eid Mubarak!

For all non-Muslims, that is their version of Christmas, so if you have a Muslim friend, be sure to wish ’em!

Categories: Bronte

Review (Single-Player): “Tier 1 vs. Black Ops” or “Shooters and Other Disappointments”

November 15, 2010 2 comments

I finished both Medal of Honor and Call of Duty: Black Ops recently. It didn’t take long for me to accomplish both goals, since each game is only about 5-7 hours. MoH is probably a bit shorter than Call of Duty.

I would be lying if I said I didn’t enjoy both games. I did, and they had their own strengths and weaknesses, but throughout Medal of Honor I couldn’t keep this one nagging thought at the back of my mind: “This is a very subtle Modern Warfare ripoff.”

Tier 1

Medal of Honor has some very cool, action-packed moments. I particularly liked the siege when the team is in a house next to a mountain with droves of Taliban pouring in from all sides and no hope for help or rescue. That was an intense setting. I normally play FPS games on the “Nightmare” setting, so that mission turned out to be especially brutal. But what stood out for me was the level of intensity the developers were able to capture and the grit soldiers in the field must exhibit to get through a day.

That being said, the adrenaline that mission brought about was more of an exception than the norm. There were AI pathing issues, and the AI, in some cases, was simply too dumb to spot me walking around their camp in plain sight. The scripted events were structured in a way that hindered the realism when you did anything outside of what you were supposed to do.

For example, in one Taliban camp, I saw an enemy unit with his back to me, naturally I sneaked up and stabbed him in the back. He stood there, unblinking, still oblivious to my presence, still alive. I tried again, once again my knife went into his back, there was a ripping noise, and yet the unit stood there, his back to me, enjoying the scenery. It was then that I realized that my AI partner had been talking to me the whole time about silently taking out the guy himself. He then walked up to the enemy, grabbed him from behind, startling the previously oblivious bastard, and finished him off. That was a huge turn-off. Scripted events are cool, but at no point should they be so unpolished that they break basic game mechanics, such as you stabbing a seemingly invulnerable-and-downright-indifferent-to-your-presence enemy unit.

There were other issues. One of the things I have enjoyed about the Modern Warfare series is the ability to see the battle play out from multiple viewpoints, without getting lost in the narrative. While Medal of Honor also tries the same novel idea (I wonder where they got it from!), very often I was a little confused as to which character in the story am I controlling now. Rabbit, Hawk, Deuce, Dante, or someone altogether new, mostly I just fired my gun and moved on.

Between the rescues, the rescuing of the rescuers, and the survival missions, I often found myself a little lost with the narrative (not in the narrative, but with the narrative). I wasn’t sure what the story was, except one long series of disjointed missions to destroy the Taliban, and by the end of it, we didn’t really get anywhere at all. Perhaps that was because much like the war, no mission in the campaign clearly identified the goal of the whole affair.

I’d give it a 6 out of 10, mostly because the concept was cool, and the idea was somewhat innovative, but in the execution they xeroxed too many pages from the Modern Warfare doctrine, and ended up with a half-baked game filled with glitches and other disappointments.

Black Ops

The Call of Duty franchise released its seventh game shortly after Medal of Honor and to resounding success. Let us briefly compare the two in terms of chronological releases:

Call of Duty

  • Call of Duty
  • Call of Duty 2
  • Call of Duty 3
  • Call of Duty: Modern Warfare 2
  • Call of Duty: World at War
  • Call of Duty 4: Modern Warfare
  • Call of Duty: Black Ops

Medal of Honor

  • PC releases
    Medal of Honor: Allied Assault
    Medal of Honor: Allied Assault – Spearhead
    Medal of Honor: Allied Assault – Breakthrough
    Medal of Honor: Pacific Assault)
    Medal of Honor: Airborne
    Medal of Honor
  • Console releases
    Medal of Honor
    Medal of Honor: Underground
    Medal of Honor: Frontline
    Medal of Honor: Rising Sun
    Medal of Honor: European Assault
    Medal of Honor: Vanguard
    Medal of Honor: Airborne
    Medal of Honor: Heroes 2
    Medal of Honor
  • Portable releases
    Medal of Honor: Underground
    Medal of Honor: Infiltrator
    Medal of Honor: Heroes
    Medal of Honor: Heroes 2

Notice anything? Call of Duty took three games for the developers to realize that they needed to breathe some fresh air into the franchise, and thus came about Modern Warfare, one of the most innovative and novel tactical shooters in recent memory.

Look at how many games it took for Medal of Honor.

Beyond that, the latest installment of the Call of Duty franchise reinvents itself yet again, dumping you smack-dab in the middle of the cold war, the Vietnam crisis and an international conspiracy spanning multiple continents. The story was shockingly solid, with a twist at the end that I didn’t see coming, and I am normally very good about that sort of thing.

On top of all that, it is a solid shooter, one that doesn’t just focus on what might be cool to play or see in the game, but genuinely focuses on what will be fun. From an assassination attempt on Fidel Castro to surviving a brutal gulag, from blowing up a soviet rocket to fighting in the trenches of Vietnam, and from flying a B2-Bomber to hunting down psychos in secret hideouts, this game had it all, and it brought it all together in style.

This isn’t to say the game didn’t have any issues. There were a few graphical glitches, and the game wasn’t balanced in terms of difficulty. You either blew through anything in your path, or you got your ass handed to you, forcing you to reload and play that sequence again and again. (Yes, I played on the toughest difficulty setting again). There was simply no middle ground.

The voice acting, while otherwise top-notch, sucked because of goddamn Sam Worthington. You may have seen him as the titular hero in Avatar and the first humanoid machine in Terminator 4: Rise of the Machines. He’s Australian you see. And regardless of which role he undertakes, he cannot, for the life of him, mask his Australian undertone. That kind of ruined it for me, but I suppose you can’t have it all.

I’d give Black Ops a resounding 9 out of 10. It is a brilliant game, with an original story, and intense action. Well worth your money if you are a shooter fan.

“I Thought my Work Was Done” or “Assassin’s Creed: Brotherhood Story Trailer”

November 14, 2010 Leave a comment

Quote of the Day: “Int > Str” or “Loltank”

November 13, 2010 Leave a comment

“What can I say about a tank who has more int than srt? He indeed needs that intellect.”

– Gevlon, Guild in the guild system, Greedy Goblin

Categories: Quote of the Day

“MMO Evening News” or “Melmoth, Zoso, Comedic Geniuses”

November 13, 2010 3 comments

Don’t miss this hilarious article over at Killed in a Smiling Accident.

My favorite:

“… was cleared of all charges when it turned out the sheep was in fact his consenting wife under the effect of polymorph. The minister went on to say…”

Also, when posting a comment on that particular post, I had to type in hornswaggle (Friends reference? Anyone old enough to actually remember that? Aww forget it!), to be able to post my comment.

Categories: World of Warcraft

“Why I loved Enslaved” or “Here Piggy Piggy Piggy!”

November 12, 2010 1 comment

Enslaved: Odyssey to the West, which would have been better named just “Enslaved”, is one of my favorite games of 2010. Don’t let the above-average critic reviews fool you. This action adventure game is one for the keeping. The following are some of the reasons I absolutely loved this novel, innovative game in a sea of over-hyped, over-budgeted, over-saturated AAA titles:

  • The Setting: The game is set in a post-apocalyptic New York; except its been hundreds of years since the city fell, and unlike Fallout’s arid landscape or Metro 2033’s dreary tunnels, this version of New York has been overrun by nature. Vegetation is abundant and has spread itself to every crevice, corner and edge. The whole city gives the vibe of a true urban jungle, and the effect is gloriously gorgeous.
  • The Story: In simplest terms, the story can be explained as “protagonist helps secondary protagonist get home”. But Enslaved story is like an onions, layers peeling away to show additional layers and complexity. The characters are real, their tragedies are heartfelt and profound, and their quest unbearably daunting and seemingly impossible. Again, in the simplest terms, it is a story about getting from point A to point B, and the two points are filled with further iterations of mini-quests requiring you to get from point A to B. But at the end of the day, as is so often the case in life, the journey becomes the legend, and the destination and purpose only serve as fringe concepts to drive the plot forward.
  • The Lore: Anyone who puts themselves through the trouble of reading my blog knows that I am a huge lore buff. I live for lore. So it is a bit strange that I am in love with a game that gives you as few elements of the background story and how the current world cam to be. There are subtle hints strewn across the landscape. Missing person posters in Grand Central Station, vestiges of prominent landmarks, and the dialogue in general give you a very vague idea of what might have happened to the world as we know it in 2010, but they don’t offer much else beyond that. I normally get cranky in a lore-starved game, but in this one, the scenery itself was the lore, and the lack of in-your-face walls-of-text lore was quite alright by me.
  • The Characters: The characters reveal themselves in bits and pieces, leaving much of the construction to the minds and imaginations of the players. The main characters don’t even exchange names a good hour, hour-and-a-half into the game, an homage to the slow but steady appreciation and respect they develop for each other. The voice-acting is phenomenal, the facial expressions are perfectly molded to the character’s psyche and emotional strain. Hell even the gait and mannerisms are well thought0out and character-appropriate.

I am not trying to sing unending praises for Enslaved, for it certainly has its flaws at time, such as unclear mission objectives and frustrating puzzle solving. But all in all, when considered as a whole, it is the sleeper hit of 2010 that wasn’t, and I can’t wait to get more of this bold new IP.

Speaking of which, the game has an upcoming DLC, starring the game’s playable sidekick Pigsy. You can watch a trailer, or screenshots from the upcoming DLC, Pigsy’s Perfect 10,  below:

Categories: DLC, Enslaved, Review

“How Perpetumm is an EVE:Online Ripoff” or “Perpetumm’s Parallel Production”

November 11, 2010 Leave a comment

I have actually known about Perpetumm‘s existence for a while. But it was through Tobold’s post yesterday, and by extension, Chris’ post on Perpetumm that I found out the upcoming MMO is merely two weeks from launch. More importantly perhaps, Chris highlights how much of a clone Perpetumm is of Eve Online.

I went through Perpetumm’s website, Perpetumm-Online, which is confusing because the game itself is just “Perpetumm”. Going over a lot of the content on the website I was able to draw the following parallels (or contradictions):

$14.99 a month $9.99 a month
In the future mankind exhausts all energy resources; wormhole leads to new galaxy ripe with resources In the future mankind exhausts all energy resources; ‘strange anomaly’ leads to new world ripe with resources
There are five primary factions that fight within, between themselves and with several other splinter groups There are three main factions that fight for control, but there is the common enemy: the synthetic life-forms populating planet Nia
Completely open, persistent, sandbox game world on a single-server Completely open, persistent, sandbox game world on a single-server
Large-scale battles involving thousands of players Large-scale battles involving hundreds of players
Complex crafting system; heavy focus on mining; heavy focus on player crafting and commodity creation; reverse engineering; planetary mining Complex crafting system; mining raw materials; mass producing items; reverse engineering; build special prototypes
Player driven market with server enforced price fluctuation of key items Player driven market; constant supply and demand between the players of different specializations
Players gain skill points even when logged out as long as they have an active subscription; you can specialize in a field, but older players will mostly have the upper hand; only one character per account can train skills at a time, you cannot transfer skill points between characters Time based character progression, even when the player isn’t logged in the game; extension points gained this way can be used to immediately purchase skills on any character on the account
Asteroids belts get mined out and re-spawn after set periods of time; planet surfaces and orbital platforms can be created/transformed by players A living world; plantlife continuously grows; battles leave vegetation into arid wastelands; minerals in the ground require regular scans to find
Players can build their own space stations and structures exclusive to their corporations/allies Players can deform the earth to forge their own settlements
Real-time, asynchronous combat Real-time, asynchronous combat
More than 200 types of player ships; thousands of different modules for a wide variety of roles More than 30 various robots, hundreds of equipment items
Players can engage in a wide variety of missions from corporations through in-game agents Several missions can be undertaken on the numerous Syndicate departments
Example Stats on a ship: 

  • CPU: 875 tf
  • High Slots: 4
  • Medium Slots: 7
  • Low Slots: 5
  • Launchers: 3
  • Rig Slots: 3
  • Shield HP: 187,500
  • Armour HP: 156,250
  • Max Velocity: 60 m/s
  • Maximum targeting range: 115 km
  • Maximum locked targets: 7
Example stats on a robot: 

  • CPU performance: 100 TF
  • Maximum targets: 2 pcs
  • Locking range: 120 m
  • Locking time :12.5 sec
  • Sensor strength: 85
  • Armor: 625 HP
  • Accumulator capacity: 225 AP
  • Reactor performance: 125 RP
  • Surface hit radius: 3 m
  • Passable slope: 56 °
  • Top speed: 61.2 km/h

Notice I am not saying this is a good thing or a bad thing, but just that there are a lot of similarities. I immensely enjoyed Eve Online in all the years I played it, and it is the MMO to which I have returned seven times (only to be frustrated by how far ahead everyone else was and quitting yet again – but that is a matter for another discussion). Eve Online is an incredible experience, a niche within a niche. Perpetumm is shaping up to be quite similar in execution and style.

We talk about WoW clones all the time. Perhaps Eve Online, with nearly seven years of live server experience, hundreds of thousands of pilots, and an ever-expanding subscription base, has finally reached the level where titles can now be labeled “Eve-clones”.

More power to CCP I guess!

Categories: Eve Online, Perpetumm, Preview