“Assassin’s Creed MMO?” or “Rome Might Need Saving… From Assassins!”
And we’re back from Christmas break. Well actually that is a lie because in my part of the world, Christmas isn’t celebrated widely, you know, being a Muslim country and all with its own culture, traditions and holidays. I have been away because I have been incredibly sick, and I am pretty sure somewhere along the coughing bouts I lost half a lung at a bus stop downtown.
Assassin’s Creed MMO?
Ever since I finished Brotherhood, I have been contemplating what it would be like to play the game in an MMO setting? It is a living breathing world that transforms and morphs based on the choices you make (the city building element), and continues to evolve as the player progresses. The player can also call in his own Assassin recruits in battles (companions). The only thing really missing is a bunch of Assassins running around Rome trying to tackle the Borgia and the Templars. I think you would need to limit the number of players in a world to ensure Rome isn’t overrun with overly ambitious budding Assassins to the point that Rome needs saving from Assassins instead!
The point is that I think an Assassin’s Creed MMO would be a great idea. Lo and behold, two facts for your perusal:
- In 2008, Ubisoft’s boss Yves Guillemot said that Massive, a studio that had previously only made strategy games, was being put to work in the MMO space.
- On December 23rd, 2010, via a Tweet, Ubisoft revealed that Massive was working on an Assassin’s Creed project. Hallelujah?
In all likelihood it isn’t an MMO, probably some Facebook tie-in to the third (fourth?) upcoming game in the long-running, critically-acclaimed series.
But one can hope right?