Home > F2P, Thought of the Day > Thought of the Day: “Is One Month Enough?” or “Another Argument for F2P”

Thought of the Day: “Is One Month Enough?” or “Another Argument for F2P”

Two things have happened in the last few years of MMO gaming.

  1. All the (relatively) younger gamers, myself included, have grown up to pursue full-fledged, and thankfully meaningful careers. As such time is in short supply.The average MMO gamer is in the mid-to-late-twenties.
  2. MMOs have evolved with increasingly complex systems. Just look at the list of UI windows and keyboard shortcuts in LOTRO or WoW. With complexity comes a learning curve. With a learning curve comes an investment of time.

So here’s the thought: Is a single month of playtime really enough to get a good hang of what the game may be like? Or is it an anachronistic concept in this day and age?

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Categories: F2P, Thought of the Day
  1. January 10, 2011 at 11:25 pm

    If it takes longer than a month to get the hang of an MMO, that is an error with the MMO. And yes, that includes endgames that take more than a month to reach. I think that an endgame that is drastically different from the leveling games is a failure as well.

  2. January 12, 2011 at 12:37 pm

    Completely agree Anjin. Your later point is key for understanding why a month is insufficient in MMOs. In a month, I might hit the level cap, but I will not be able to experience endgame very thoroughly. Vanilla WoW, for instance, you couldn’t really experience endgame unless you had 40+ semi-capable individuals raiding together.

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