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Archive for January 14, 2011

Thought of the Day: “Delayed Boss Battles” or “Rift Lovers Pay Attention”

January 14, 2011 3 comments

RIFT has rifts; cool idea, seemingly impressive execution: elementals will pour on from dynamically generated rifts and destroy anything they can find in their path.

Here is a thought. What if:

  1. The elite units coming out of these portals got increasingly powerful the longer they went unchecked
  2. The longer you wait to take the elites down (thus allowing them to become more powerful and tougher to take down), the better rewards you get
  3. (optional) If they are separated from the elemental plane for too long, they eventually begin to lose their power (so we don’t get infinitely powerful enemies)

The point being what if the player base was in a competition to see who would let the Rift survive the longest to reap better rewards, instead of bum-rushing the elementals every time there was a rift opening up in an area?

Categories: Rift, Thought of the Day