Archive for February, 2011

“Image of the Day” or “Sheppard’s Eleven”

February 22, 2011 1 comment

Via Gamersmint.

Click to enlarge

Categories: Mass Effect

“Proof That Bulletstorm Causes Rape – Part III” or “Plunder her Thunder”

February 18, 2011 Leave a comment



Categories: Bulletstorm

“Proof That Bulletstorm Causes Rape – Part II” or “Rape Like an Ape”

February 17, 2011 Leave a comment

Have you checked out Carole Lieberman’s book reviews?

Categories: Bulletstorm

“Proof That Bulletstorm Causes Rape – Part I” or “Violate That Breastplate”

February 17, 2011 Leave a comment

I guess Carole Lieberman was right!

Categories: Bulletstorm

Quote of the Day: “If You Slap A Man In the Face, He Gets Angry, Studies Suggest” or “Idiocy at its Best”

February 16, 2011 Leave a comment

This is a bit like walking up to someone who is reading a newspaper on the train, snatching it out of their hands, ripping it up in little pieces and going, WHY ARE YOU SO ANGRY?

Korea JoongAng Daily, Via Kotaku.

There was a ‘study’ conducted by this newspaper in Korea. They went to a net cafe filled with paying customers playing games. Then they simultaneously shut off all the power, causing an uproar, and then ‘reported’ that “the reaction was filled with cussing, adding, “They’ve been transformed into the violent characters they are playing.”

At least they didn’t start raping one another!

“Sir Spam-a-Lot” or “Best Blog EVAR!”

February 12, 2011 5 comments

In a single day last week, I received the following comments on various posts on my blog. Although I was momentarily taken aback by the response, I quickly realized that this was a very cleverly designed attempt to bypass my spam filters once, so they could spam to their heart’s content later.

Linda Cone: “I’ve been surfing online more than three hours today, yet I never found any interesting article like yours. It is pretty worth enough for me. In my view, if all webmasters and bloggers made good content as you did, the internet will be a lot more useful than ever before.”

This was in relation to “People I Hate in WoW” or “People I Love in WoW”, a half-gripe, half-praise post dominated by two small screenshots.

Jennifer Sosa : “Great blog here! Also your web site loads up fast! What host are you using? Can I get your affiliate link to your host? I wish my web site loaded up as fast as yours lol”

Uh what? I know they were trying to be cute and personal, but this was plain dumb.

Rita Simpson: “I think this is one of the most significant info for me. And i am glad reading your article. But want to remark on some general things, The website style is perfect, the articles is really nice : D. Good job, cheers”

This comment was made on “Champions Online: Six Months Later” or “Super Powered Fiascos”, a 100-word quick post about the state of the game 6 months post-launch. If that is ‘significant info’ for you, you need a tad more excitement in your life.

Rita Simpson: “Great post. I was checking constantly this blog and I’m impressed! Very useful info specifically the last part :) I care for such info a lot. I was seeking this certain information for a long time. Thank you and good luck.”

Same as above, different post.

Rita Simpson (yeah, she’s prolific): “Just desire to say your article is as astonishing. The clarity in your post is simply excellent and i can assume you’re an expert on this subject. Well with your permission allow me to grab your feed to keep updated with forthcoming post. Thanks a million and please keep up the gratifying work.”

Oh look, it’s Rita, my number one fan again! This was a again a post commenting on the grind-oriented mess Champions online had to offer, and I sincerely doubt anything in the subject matter made me an ‘expert on the subject’.

Cindy Morrison: “I like the helpful info you provide in your articles. I’ll bookmark your blog and check again here regularly. I am quite certain I will learn lots of new stuff right here! Best of luck for the next!”

Oh for the love of god!

Anyone else come across anything similar in their spam folders?



Categories: Spam

Quote/Facepalm/WTF of the Day: “Raping Logic” or “Leave it to Fox”

February 11, 2011 6 comments

“The increase in rapes can be attributed in large part to the playing out of [sexual] scenes in video games.”

– Dr. Carole Lieberman, Is Bullet Story the Worst Videogame in the World?, Fox News

“Quit Opening Rifts in My Heart!” or “The Perfect MMO Formula?”

February 4, 2011 3 comments

Apologies for the unintended hiatus, a lot was happening at work and I had literally no time to myself. I promised a quick review of Rift beta 4, and here it is.

Trion Worlds, quite possibly has figured out the ideal way to make an MMO: perfect and improve existing systems and norms without delving too much into new, experimental and risky ideas. This is the essence of Rift, it looks, feels and even plays like the most popular of MMOs, but incredibly polished, detailed and well-thought out. And if the above isn’t making much sense, just know this: Rift is an incredible amount of fun, without departing too significantly from core MMO ideologies.

I had a chance to play Rift Beta, albeit briefly, this weekend. I had some initial hiccups, notably the download rates and then connectivity issues, and blogging about said issues even incurred the wrath of an irate commenter. What set the tone for the following play session was a comment posted by a member of the development team over at Trion World, profusely apologizing and offering his help in whatever manner possible. The beta also got extended by a day, and I finally got a chance to play it on Friday night.

Rift is very simple at first glance, with a hidden level of complexity and depth beneath the seemingly innocuous surface. There are two factions of powerful beings, Guardians and Deviants, the chosen ones if you will, that represents the light and dark side respectively. Although the juxtaposition is not quite as black and white and more of a matter of perspective. I gravitate towards lawful good, so naturally I went with the Guardian faction, and the only race choice available was dwarfs. (Yes I know there are others, but as a life-long dwarf player, the other races practically don’t exist for me.) I also chose a class from four separate classes, and I went with a warrior. The final character was named Bronte, and looked remarkably like the stubby dwarf I have had playing WoW, I took a deep breath, and plunged into the world of Telara.

Nearly three hours later, way past the time I was planning on trying out Rift. I had to peel myself away because some of us have that called a job, that requires you to be well-slept and partially functional when you’re at it!

The UI is very familiar. The character, target portraits, the minimap, the action bar, the chatbox were nestled in comfortable, familiar positions. It looks like WoW, it feels like LOTRO, it plays like Aion, and I have a momentary sense of trepidation as the flaming wagon of countless WoW clones, most notably the Alganon wreck, flashes before my eyes. Gingerly I take my first steps and take my first steps. The quest log is familiar. I get my first weapon and open the character portrait to equip it. The character window feels familiar. I find a collectible book, and right clicking it simply files it away, and I can’t figure out how to access it, but it’s a nifty ittle mechanism for driving the lore.

And then I am asked to pick my specialization. This is when I realize that only four classes is extremely misleading. There are multiple sub-roles within each class and each one of these has it’s own detailed soul tree (more on this later). I went with a Riftblade Warlord, and the resulting combination, though initially confusing to wrap my head around, was astounding. Combat is fresh, furious, responsive and fluid. My only gripe is that it feels too easy. I am taking on multiple mobs at my level and wiping the floor with them, while my health is negligibly dented.

The whole experience seems very on-rails, and I don’t mean that in the negative sense. The first few quests had me kill a few mobs and collect some items. By the time I had finished doing that, I looked up and saw myself at the next quest hub, practically 10 feet from where I was supposed to the turn in the quest to Borrin Gamult at Thantic’s Fountain. I haven’t played the game enough to know if this is the exception or the rule, but it happened more than once, and that, to say the least was impressive. I was gently and subtly guided from mini-quest hub to mini-quest hub, and I didn’t even realize it.

I was also pleased with the sheer volume of options and tweaks you could make. The UI, is completely customizable, much like in LOTRO. Some of the most time-saving and useful little shortcuts are present, such as auto-loot and a quest tracker, and the options menu is well populated with little snippets for perfectly customizing your player experience. There are some other little things that I found useful. Pressing the ‘v’ key, for instance, flips the camera 180 without turning your character around: a handy tool if you really want to see the terrifying monstrosity that is hunting you down! The graphics look gorgeous, I experienced some lag, but that could be simply because I refused to play at anything below the ultra settings to enjoy the world of Telara in all it’s digitally rendered glory.

I called it a night when I reached level 6, which I know is very low, and I didn’t even get to experience the major selling point of the title: the rifts themselves. But I have an invitation to beta 5, and I will be sure expand on my experiences in the world of Telara. But all in all, I (surprisingly) had a blast, and look forward to get in some more playtime this weekend.

Categories: Beta, Rift