Archive for April, 2011

“Aaaaaand I am Addicted to Minecraft” or “Never Thought That’d Happen”

April 29, 2011 4 comments

So I am addicted to Minecraft now. I never thought that would happen. The game looks weird, the graphics looks straight out an alpha version of the original Doom. The mechanics sounded odd and there was no storyline, no rails on which to merrily travel and no “endgame scenario”. yet I am addicted. I can’t get enough, and I look forward to the next play session.

Here are a few things I love about Minecraft:

  • Even sitting at work, I am trying to build the logic gate circuits for fully automated minecraft subway system for my mining needs
  • Even though dying has no penalty aside from losing your inventory, the game is so well designed that I absolutely abhor dying.
  • I kept expanding my house by a little bit every few nights. Then I realized I needed to mine to get the better materials. So I build a tunnel with a glass ceiling to the nearest mountain for digging through it (took 8 in-game days). Then I realized that I could have stayed where I was and just dug down to the bedrock (which is allegedly 64 blocks below sea level) and I didn’t have to mine a mountain to do it.
  • Despite the realization above, I am in a new, carved-into-the-mountainside abode, merrily mining away underneath.
  • I don’t have a long-term goal with the game yet, and I am OK with that.
  • Yesterday, I build an extremely efficient mob trap around my house. Water streams from all around dragged mobs from up to 20 blocks away to a lava trap that killed them and transported the drops down a 1-block feeding passage into a trench built around my house, but covered completely, so even at night I could walk around it once in a while and collect leather, pork, bones, strings, gunpowder, and arrows to my heart’s content.
  • And finally, despite being some of the most unconvincing looking enemies, the Zombies in Minecraft give me the heebie-jeebies like no other digital Zombie ever has!
Categories: MineCraft, ZOMG Zombies!

“Original Orgrimmar” or “Art at its Finest”

April 26, 2011 Leave a comment

Check out this incredible rendition of Orgrimmar’s front gates by OSP, over at DeviantArt.

Click to enlarge

Categories: World of Warcraft

“Trilogies Make You Fat and Bald” or “Max Payne’s Continued Downward Spiral”

April 25, 2011 Leave a comment

A ton of new screenshots reveal that Max Payne 3 will occur over a significant period of time. The fat and bald Max was released quite some time ago. He looks nothing like the protagonist from the first two game. Remedy is no longer making is. The setting isn’t New York. Is this really the third in a trilogy, or a new game altogether?

Categories: Max Payne 3, Teasers

“Mass Effect’s Mass Information” or “And So Begins the Feeding Frenzy”

April 25, 2011 Leave a comment

A plethora of new information seems to be out on Mass Effect 3, one of the year’s most anticipated titles that will wrap up the Shepard trilogy and open the doors for (keeping my fat fingers crossed) for a Mass Effect universe MMO. Game Informer had a couple of never-before-seen screenshots, and their latest issue details some of the changes in the third title below:

  • Shepard can kick some serious butt now, thanks to an all new Heavy Melee class that can kick and punch through the Geth, Cerberus goons or your mom.
  • This new-found physical dexterity has been extended to his physical abilities. he can now roll and jump small gaps. Yes. Shepard can jump. Wow.
  • There is a possibility of some zero-G space battles.
  • Some of the new locations include New York, London (both of these likely in ruins), the Salarian home planet, a Quarian moon and the red planet itself: Mars.
  • Cerberus now comes with more Vitamin C and ‘ninjas’. They out for Shepard’s blood, which isn’t exactly a shocker for some who made certain rational choices at the end of the second game. They are, however, well-armed, equipped and manned.
  • The combat is even faster. Something labelled ‘game rhythm’ is 10-15% faster.
  • Reapers’ sizes can vary from half a kilometer to two kilometers, such as The Sovereign from the first game.
  • The technology is improved considerably, which also allows for larger locations and more versatile and populated environments.
  • No vehicles return from previous games.
  • There is still a (new) scanning system in place (*sigh*).
  • RPG is being expanded further with deeper skill trees and multiple tiers for abilities that can ‘evolve’ with each iteration.
  • Apart from Shepard, Liara T’Soni, Kaidan Alenko/Ashley Williams (depending who you let die in the first game, you dick), Garrus, Wrex, Mordin, Legion and Anderson all return in some capacity.
  • “Mass Effect 3 starts as Shepard stands trial for his actions in recent ME2 DLC Arrival. Part-way through the hearing the Reapers invade earth. Mass Effect 3’s prologue involves Shepard escaping to the Normandy, before rocketing off to put the old team back together. He’ll fight Reaper-controlled husks of all species along the way.”
  • The Illusive Man returns, as do his cigarettes, and he is apparently a bigger asshole.

Categories: Mass Effect 3, Teasers