“Two Simple Questions” or “Of Weights and Subtitles”
I have been playing Witcher II for the last month or so. The game isn’t without a plethora of inherent flaws, but thus far it has been one of the most comprehensively enjoyable experiences I have had with a title.
One thing that really threw me off about Witcher II was the sheer amount of, well, stuff that you carry. You can only carry up to 300 ‘units’ of weight, and it fills up fast. There are all kinds of materials in the world to build all manner of armor, weaponry (read: swords), runes, crafting materials, traps, snares, bombs, potions and whatnot. To further exacerbate the problem, you never know what you might find around the bend that requires the one thing that you sold to the vendor, so you end up carrying insane volumes of materials. Soon I found myself making multiple trips from a questing area back to a vendor in town just to make room for me to pick up additional stuff.
I tried, valiantly I might add, to resist the urge, but it was too much in the end. I installed a zero-weight mod and the game was immediately and infinitely much more enjoyable. But the question remains: since this wasn’t a part of the original game mechanics, is it cheating?
Question Two: Why do we use the most cliched secondary titles for our video games?
Retribution. Absolution. Ascension. Revelation. Masturbation. Well maybe not that one. Revenge of the <insert character here>. Return of the <insert character here>.
Are we really that out of ideas for secondary titles? Personally I would rather have you call it <Insert Title Here> 2, than <Insert Title Here>: Revelations. There are a few that seem to have been able to break that pattern, such as Battlefield: Bad Company, and Assassin’s Creed: Brotherhood (take that one with a grain of salt, the next one is called Assassin’s Creed: Revelations). Why must we succumb to this tepid practice?!?