Home > Star Wars: The Old Republic > “And SW:TOR has an Official Launch Date!” or “Is There too Much to do in Star Wars at Launch?”

“And SW:TOR has an Official Launch Date!” or “Is There too Much to do in Star Wars at Launch?”

Say goodbye to your loved ones. Those vacation days you have been saving, better put in the leave application for them as well. Get ready to get fat, and stock up on caffeine pills and energy drinks.

Via Massively, Dr. Ray Muzyka and Dr. Greg Zeschuk (co-Grand Poobahs of Bioware) announced that Star Wars: The Old Republic will officially launch on December 20th, 2011 for North America and December 22, 2011 for Europe.

Just yesterday BioWare released some information, including a seven minute dev diary,  on the companion system in Star Ware: The Old Republic, and provided some additional details today. They seem like a cool new addition to the game. There will be over 40 different companions of all kinds of background representing various races in the universe. Some will be driods. They are all completely customizable. You can change they way they look, the abilities they use and the their tactics. Interacting with them through the affection system unlocks additional dialogue options and allows you to get to know your companions a little better. They all have complex pasts and personal motivations and storys.

All of this is well and good. Syp had a nice post up yesterday about how he loves companions in his MMOs, and how he is really excited about their inclusion in SW:TOR. I had a question for him, which I asked him in the comments section, but busy as he is, he hasn’t found the time to reply yet. I will copy-paste said comment below:

I have to ask you one thing though. Do you think BioWare is putting too much into it? I mean when WoW launched, it was an elementary MMO. The WoW of today in all it’s complexity with all its mechanics, systems and sub-systems is a result of years and years of evolution in the MMO genre. It just seems to me that SW:TOR has too many things in it at launch. Every time I turn around, some new feature is being announced, be it companions or crafting, or interactive cut-scenes, or personal ships, or space combat. Do you think its wise to throw so much at a new player, and you know there will be a lot of new players that will get attracted by the SW brand who have no idea of MMOs?
What do you think? Do you think Star Wars: The Old Republic will be too unforgiving to a new player at launch? Or do you feel that all these new features will instead provide the player with a much more comprehensive and holistic MMO experience?
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  1. Syp
    September 24, 2011 at 8:18 pm

    It’s a double-edged sword, to be honest. Yes, I think that most MMOs have way too much in terms of information, commands, and features for players new to the genre to process at once. But if they don’t release with all that — and more — people complain. A LOT. We’re at the point that there’s this illusionary “must have” feature list in gamers’ minds that all new MMOs must adhere to or risk being lambasted.

    And, to be honest, as long as it’s well-done I’d rather have more than less, especially with how fast players chew through content — and how quickly the studio will roll out updates afterward.

    • September 26, 2011 at 6:05 pm

      I suppose that is true, but the more content you have that takes time to work toward, especially completing repetitious tasks, the more people call it “a grind”. I guess really there is no winning with us MMO players.

  2. October 24, 2011 at 3:37 am

    That’s just the thing, New games of today are being compared to the WoW of today, with all its complexity. At the same time, there have long been complaints that WoW and other MMOs have been dumbed down. Gamers as a group are trying to have it both ways, and the Devs can’t win. This is especially apparent with the announcement of WoW’s Mists of Pandaria.

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