Home > Bronte > “MMO Existential Crisis” or “Dear God, Am I a Monster?”

“MMO Existential Crisis” or “Dear God, Am I a Monster?”

Syp thinks we are the real villains of MMOs.

We have no qualms against torturing, assassinating, stealing or even committing genocide if our superiors structure it as a “quest objective.”  We have no options for diplomacy and no recourse but to end all life in our wake.  We do all of this and move on without a second thought as to the carnage and emotional wreckage we leave behind.  We build our success on mountains of corpses and call ourselves “heroes.”

Syp, The blood of the innocent drips from my hands, Bio Break

Oh my god. I am a horrible, horrible person! Talk about mid-life MMO existential crisis!

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Categories: Bronte
  1. Milamber
    October 13, 2011 at 12:11 am

    Perhaps this can be thought of as an extension of the Milgram Experiment. You are more likely to do whatever needs to be done if someone in a position of authority (police, doctor, leader) is telling you to do it.

    • October 13, 2011 at 5:25 pm

      So the authority figure here is…?

      • October 13, 2011 at 5:50 pm

        Quest giver? Indirectly through them, the quest designers? BLIZZARD OMG

      • Milamber
        October 13, 2011 at 11:12 pm

        The quest giver. If you have a Deathguard working for your Lady, Sylvannas, you’re probably more inclined to do what they say. Or a Knight under the command of King Varian. Even in those “camp” type quest hubs where its just a hodge podge of random people, orders are still being handed down from someone like the leader of the camp or something.

        To a lesser degree the authority is just the design. If you don’t play the way the design tells you to play, it’s going to be less fun and difficult. It’s much easier to “go with the flow” and obey the conventions of the game.

  2. October 13, 2011 at 12:20 am

    Well, I always knew you were a horrible person, but this settles the matter. 🙂

    Anyway, I think Syp is right. If I had a hundred million dollars, I would love to design an MMO that subverts the standard tropes and exposes players as the horrible people that they really are playing.

    • October 13, 2011 at 5:26 pm

      Thank you Anjin! Feelin’ the love today buddy!

      If you had a hundred million dollars, I think designing an MMO would be the least of your concerns!!

  3. October 13, 2011 at 5:23 pm

    Embrace your inner sociopath.

    Did you ever play the Dungeon Keeper series? Can’t speak to the first, but the second did a great job of making the bad guys gleefully, unrepentantly and most of all entertainingly evil. You know, like Calder Gray.

    • October 13, 2011 at 5:30 pm

      I did not, but it’d be nice to find a good reason for why we are mass slaughtering entire battalions of alleged baddies!

      • October 13, 2011 at 5:53 pm

        See if you can track down a copy of DK2. It’s dated by today’s standards, but it shouldn’t take long to mash through the single player campaign. You’ll see what I mean pretty quickly. Plus it was the first game I ever played that straight-out started telling me “you’ve been playing for a very long time. go eat or something” after a few hours.

        A reason? I don’t need a reason, just an excuse…

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