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Archive for January 20, 2012

“I Miss the Gold Old Days” or “Vanilla Nostaglia”

January 20, 2012 3 comments

Gold then.

A while back I put up a post titled: ‘“I Miss 40-man Raids” or “Vanilla Nostalgia”‘. Turns out that isn’t the only thing I miss about the vanilla days.

One of the systems that has gone through a radical transformation over the last seven years of WoW has been gold acquisition. I remember when gold was a highly sought after commodity. Having 100 gold in your inventory at 60 was a big deal. When buying a Krol Blade meant you had to save up some cash for a long, long time. I remember when the highest price on the AH would be three figures. Putting up something for 1K gold would get you ridiculed general and trade chats.

Daily Quests: Then

Um, we didn’t have any.

Daily Quests: Now

One of the ways to acquire gold these days (if you are not an enterprising Auction House player like myself), is to simply do the allotted 25 daily quests daily. If you got an average of 17 gold per quest, you would end up getting 2975 gold in a single week from just quest turn-ins, never mind the items you would pick up for vendoring or auctioning. I think that is a tad ridiculous now. Making nearly 3K guaranteed gold in vanilla would make me one of the richest players on any server. These days, thanks to inflation, this is the “norm”.

Dungeon Finder and Raid Finder: Then

A vanilla player would gawk at you stupidly. This was not even fathomable then. Hell even PvP was with players of the same server, and queues could be up to an hour long for AV.

Dungeon Finder and Raid Finder: Now

The sheer volume of gold you can make from DF and LFR is technically infinite. LFR will net you about 170 gold every week, so that is negligible. But you could technically keep queuing in DF all week, making 25G every run, in addition to whatever items you pick up for the AH or for selling to vendors, not to mention loot for your characters, disenchanted crystals and gold made from unfinished quests.

Gold for Experience: Then

If you hit the level cap of 60 in vanilla, any quests you finished past that point would result in getting you squat in addition to the quest rewards (be it currency or gear).

Gold for Experience: Now

Now, after you hit the level cap, the experience you would normally gain from turning in a quest gets converted instead to gold. I leveled my hunter in Cataclysm from 81-85 via Mount Hyjal, Deepholm, and a little bit of Twilight Highlands. After hitting 85, all the quests I finished in Uldum, the rest of Twilight Highlands, and Vash’ir nets me gold for experience. This concept was unheard of in vanilla WoW.

Gold now.

I hit level 85 in Cataclysm less than two months ago (I think), and I have over 50K gold, and that is with minimal effort and time invested. The point of this post, as was the case with the last one, is not to berate the WoW of today. The game has gone through an evolutionary process over the last seven years and a lot of changes are for the better. I just remember the good old days when being able to make copious amounts of gold was a skill and not a god-given right!

What do you think? Do you feel all this convenience is a good thing for MMO evolution, or has gold-acquisition been made too easy?