Home > In-game Economy, World of Warcraft > “I Miss the Gold Old Days” or “Vanilla Nostaglia”

“I Miss the Gold Old Days” or “Vanilla Nostaglia”

Gold then.

A while back I put up a post titled: ‘“I Miss 40-man Raids” or “Vanilla Nostalgia”‘. Turns out that isn’t the only thing I miss about the vanilla days.

One of the systems that has gone through a radical transformation over the last seven years of WoW has been gold acquisition. I remember when gold was a highly sought after commodity. Having 100 gold in your inventory at 60 was a big deal. When buying a Krol Blade meant you had to save up some cash for a long, long time. I remember when the highest price on the AH would be three figures. Putting up something for 1K gold would get you ridiculed general and trade chats.

Daily Quests: Then

Um, we didn’t have any.

Daily Quests: Now

One of the ways to acquire gold these days (if you are not an enterprising Auction House player like myself), is to simply do the allotted 25 daily quests daily. If you got an average of 17 gold per quest, you would end up getting 2975 gold in a single week from just quest turn-ins, never mind the items you would pick up for vendoring or auctioning. I think that is a tad ridiculous now. Making nearly 3K guaranteed gold in vanilla would make me one of the richest players on any server. These days, thanks to inflation, this is the “norm”.

Dungeon Finder and Raid Finder: Then

A vanilla player would gawk at you stupidly. This was not even fathomable then. Hell even PvP was with players of the same server, and queues could be up to an hour long for AV.

Dungeon Finder and Raid Finder: Now

The sheer volume of gold you can make from DF and LFR is technically infinite. LFR will net you about 170 gold every week, so that is negligible. But you could technically keep queuing in DF all week, making 25G every run, in addition to whatever items you pick up for the AH or for selling to vendors, not to mention loot for your characters, disenchanted crystals and gold made from unfinished quests.

Gold for Experience: Then

If you hit the level cap of 60 in vanilla, any quests you finished past that point would result in getting you squat in addition to the quest rewards (be it currency or gear).

Gold for Experience: Now

Now, after you hit the level cap, the experience you would normally gain from turning in a quest gets converted instead to gold. I leveled my hunter in Cataclysm from 81-85 via Mount Hyjal, Deepholm, and a little bit of Twilight Highlands. After hitting 85, all the quests I finished in Uldum, the rest of Twilight Highlands, and Vash’ir nets me gold for experience. This concept was unheard of in vanilla WoW.

Gold now.

I hit level 85 in Cataclysm less than two months ago (I think), and I have over 50K gold, and that is with minimal effort and time invested. The point of this post, as was the case with the last one, is not to berate the WoW of today. The game has gone through an evolutionary process over the last seven years and a lot of changes are for the better. I just remember the good old days when being able to make copious amounts of gold was a skill and not a god-given right!

What do you think? Do you feel all this convenience is a good thing for MMO evolution, or has gold-acquisition been made too easy?

  1. January 20, 2012 at 6:13 pm

    I have sat with acquaintances and heard them talk about how, at one stage, he was a member of a guild where the entire guild would buy gold because they were dedicated raiders and needed the edge, since farming any sort of reasonable amount was ludicrously time-consuming.

    I have heard and read people’s musings of raiding in the old days, when you had to be dedicated because flasks and potions and bandages and repairs were expensive.

    I look at these points, and I see the game moving towards inclusion and accessibility. I see flasks that last longer, pots for the price of a quest reward. Yes, BoEs and the like are priced high for new players, but you know what? With the relative ease of making gold, the basics can be covered even for someone who only gets to play for a couple of hours a week. They can be covered for someone who just hit 85 for the first time. The idea of buying gold to cover raiding expenses is ludicrous now, but it was a reality in a poorer time.

    We’ve moved from grinding or meta-gaming being required to take part in the actual game at high end, to a streamlined model where you play the game and the game rewards you. I think that’s much more elegant, even if we’re swimming in cash. It just means that yes, we can have nice things.

    • January 25, 2012 at 7:05 pm

      Wow, I never heard of guilds buying gold, but I suppose that is entirely possible. We had required farming before Molten Core, simply because it ensured that everyone would have the resistance positions needed to survive the encounters in that instance.

      Also, I have always been very, very good at playing the AH, so most of my WoW career I have never really had much of a gold problem!

      • January 26, 2012 at 7:51 pm

        It wasn’t the guild that bought gold… it was “just” all of the members. Guilds ideally build around a common culture, and theirs was to buy gold as a regular practise so as to spend all of their evenings raiding rather than farming. This was apparently in the day of Serpentshrine Cavern and Lady Vashj.

        Somehow I kind of doubt that a guild like this would thrive today. Gold-buying and ebaying have acquired quite the stigma.

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