Se7en of my Greatest Vanilla WoW Memories, Part II: “Molten Core… For a Price” or “The Beginning of the Qiraji Conflict”
Note 1: This is a shout out to the old-school. You know who you are. 😀
Note 2: Part I can be found here. It contains our adventures with Lucifron and Ragnaros in The Molten Core. And our run-ins with the World Bosses. This is a 3-part series.
Molten Core… For a Price
Around the time that the Ahn’Qiraj patch announced, we decided for a multitude of reasons to switch servers. Bloodhoof was severely over-populated, and Blizzard has just initiated free transfers to a new server: Eitrigg. The move itself was fairly drama-free, with over 95% of the guild deciding to move together. We were sick of the server, and this one bully guild that trolled the hell out of everyone on the server. I am not denying that they were the top-ranked guild, and well-organized. I am just saying you don’t have to be an absolute dick about it.
So we transferred, and with us transferred two other Alliance guilds that we had close working relationships with, Harbingers of Death (HoD) and MUSA. I had forged a stable and mutually beneficial partnership with the leaders of both guilds and we shared resources and participated in World Boss kills together on occasion. For example, if they got legendary pieces, we would let them borrow Elementium Ore on faith, and vice versa.
The Ahn’Qiraj patch was still a few weeks out, and that was problematic because we had started to get a little tired of farming Molten Core and Blackwing Lair. With interest quickly waning in the two raid instances, I got my team of officers together for some brainstorming about how to keep the raiding game alive long enough to go at Ahn’Qiraj with the proper numbers. That week, a member of HoD asked me if their alt could tag along in our Molten Core run. He had been away that week, and had missed their own guild’s Molten Core run. 60-70% of the drop were getting disenchanted in the Molten Core anyway, so after consulting with the officers, I decided to let him. This individual offered 1K gold if his item dropped in the Core. The item dropped, the 1K gold was split between the 28 or so people that were present for the raid, and that gave me an idea.
The following day I made a post on the server forums saying that our guild would be running Molten Core and Blackwing Lair to help gear up players and their alts for a price. All they would have to do was show up, and we would farm the gear for them for a certain price. I set up an auction system, where they had until an hour before the raid to bid on items that were not needed by the guild. I would consider all bids before 6 pm server time, make a list of all the individuals with top bids that we would need to take with us, and enter the Core promptly at 7 pm.
That first week, we made nearly 7K from the Molten Core alone, and 7K gold in vanilla WoW days was an incredible amount of in-game doubloons. This led to BWL farm raids as well, and before I knew it, the guild’s raiders crawled back out of their hiding places, and we had full 40-man teams clearing the Molten Core and Blackwing Lair on a weekly basis until Patch 1.9: The Gates of Ahn’Qiraj.
The Beginning of the Qiraji Conflict
*How I Met Your Mother impersonation*: Kids, in the winter of 2006, Patch 1.9 finally hit, and all manner of pissed off Qiraji warriors started pouring out of the Gates of Ahn’Qiraj and infecting Azeroth. This was a great event for many reasons, poor implementation and unforeseen server crashes notwithstanding. First, the guild was hungry for new content; little did they know that the content would kick their ass into oblivion, but hey, at last we had something new and interesting to do. Second, the opening of the gates was an epic event. There were cross-continent quests, feats that needed to be completed in large numbers, and an invasion of Silithus and adjoining areas by innumerable Qiraji and their allies for us to fight off.
The quest involved building the Scepter of the Sifting Sands, which in turn required tracking down the Red, Blue and Green shards (each with their own quest lines). This scepter was then used to bang a gong outside the gates, triggering a 10-hour event. And this was the easy part.
The tough part was gathering the war supplies. Both sides needed together a certain amount of materials and submit them to NPCs in order to be able to count towards the server total. When all materials would be submitted, which, on some servers could take several (real-time) months. The necessary supplies were as follows (pilfered from WoWWiki):
Both factions need to gather:
- 90,000 x Copper Bar (1 Signet)
- 26,000 x Purple Lotus (7 Signets)
- 80,000 x Thick Leather (7 Signets)
- 17,000 x Spotted Yellowtail (7 Signets)
- 400,000 x Runecloth Bandage (10 Signets)
The Alliance needs to gather in the Military Ward of Ironforge:
- 28,000 x Iron Bar (5 Signets)
- 24,000 x Thorium Bar (10 Signets)
- 20,000 x Arthas’ Tears (10 Signets)
- 33,000 x Stranglekelp (3 Signets)
- 180,000 x Light Leather (1 Signet)
- 110,000 x Medium Leather (3 Signets)
- 20,000 x Roast Raptor (5 Signets)
- 14,000 x Rainbow Fin Albacore (3 Signets)
- 800,000 x Linen Bandage (1 Signet)
- 600,000 x Silk Bandage (5 Signets)
The Horde needs to gather in The Valley of Spirits in Orgrimmar:
- 22,000 x Tin Bar (3 Signets)
- 18,000 x Mithril Bar (7 Signets)
- 96,000 x Peacebloom (1 Signet)
- 19,000 x Firebloom (5 Signets)
- 60,000 x Heavy Leather (5 Signets)
- 60,000 x Rugged Leather (10 Signets)
- 10,000 x Lean Wolf Steak (1 Signets)
- 10,000 x Baked Salmon (10 Signets)
- 250,000 x Wool Bandage (3 Signets)
- 250,000 x Mageweave Bandage (7 Signets)
These signets would then be turned into NPCs on both sides. Once all supplies were complete, both factions would start sending troops to Silithus for the war, and over the course of five real-time days, you could see supplies dwindling in the two faction cities as the armies marches on Ahn’Qiraj.
Only then could you use the aforementioned scepter to bang the gong, crack the Scarab Wall, and open the Ahn’Qiraj gates. The person with the gong would get a legendary Qiraji mount, mostly one per faction. If you had a complete scepter, you could hit the gong again and get your own mount, but only within the 10-hour event window of hitting the gong for the first time. Given the pain involved in completing the scepter, this was mostly limited to one person per server. Now that is truly a legendary achievement, to be the proud owner of a mount that only one person on the entire server could obtain. On Eitrigg, this honor belonged to a Paladin from Harbingers of Death, though I can’t, for the life of me, recall his name anymore. I mean this was six years ago!
And then you could finally get into the 20-man (Ruins of Ahn’Qiraj) and the 40-man (Temple of Ahn’Qiraj) and test your skill against the best the Silithid had to offer. It was a colossal event, one that required not only the guild to come together, but also required coordination with the Horde side for completing the war effort quests. It was a test of our perseverance, our patience, and our resources. But we banded together, as we had against every challenge thrown at us since launch, and we went on to conquer both instances, all the way to that sonofabitch C’Thun!