The NDA for Guild Wars 2 was lifted this week, and the information poured forth, an unending tide of opinions, impressions, videos and screenshots. Perhaps not coincidentally, The Secret World also revealed its launch date, June 19th, 2012. Smooth Mr. Tornquist, real smooth!
Since I am not in the closed beta, my impressions of what it plays like is based entirely on the plethora of online previews that popped up between the beginning of this week and now.
Kotaku’s Mike Fahey listed 10 things that he learned from the Guild Wars 2 beta. It is an interesting read, full of promise and praise, so take it with a grain of salt. Fahey’s post has no new screenshots, but there are a few interesting videos, one of which highlights the absolutely massive scale of the game’s cities. It also appears Fahey may be a little suicidal with his digital avatars. Massively’s Elizabeth Cardy and Shawn Schuster put up their own impressions of the press beta event from over the weekend. Cardy focused on marco-level concepts, such as leveling, grouping, combat and healing, whereas Schuster spent more time with the character creator, questing, classes, skills, items, look and feel of the game.
Several bloggers also had their impressions of the game:
- My dwarf brother Werit naturally only focused on the PvP aspect, and how he feels it compares to WAR.
- Spinks is prudent, and feels that we shouldn’t expect something drastically different, just the next step in the MMO evolution.
- Syncaine feels that the game will fuel the biggest e-peen measurement races in MMO history, and that may not be the worst thing!
- Keen was kind enough to rummage through the mountain of videos from the event, and come up with the most informative, entertaining and useful ones.
- Ravious might need a towel!
- Syp is glad that his feelings about the game are being reinforced though all the glowing praise from over the weekend, but he is focusing on two aspects that stand out for him: character creation, and the lack of reliance on the “holy trinity”.
Massively also put up this new piece today, detailing how crafting works in Guild Wars 2. Being able to gather everything at any time from the get go (no more collecting copper nodes in noobland for three hours before moving higher up the ladder), a lack of node competition, and salvaging all seem like great ideas on paper, and drastic improvements on the “Everything. Takes. Longer. ™.” formula every MMO is guilty of. I am excited, not as much as I am excited for The Secret World, mind you. But I am very excited! I will most certainly be trying this out when it releases.