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Archive for March, 2012

MoP Floodgates pt. 3: “AoE Loot” or “It Only Took 8 Years!”

March 25, 2012 2 comments

I know this information is at least a few days old, but this is a feature that was log overdue in World of Warcraft. You can now AoE down a very large number of mobs (think, for example, TK trash, and loot just one body to loot everything around it as well. It is unclear what the yard range is for this, but even if it is a small radius, I am not complaining, because this is fantastic!

The link is from the MMO-Champion video. Enjoy!

Categories: World of Warcraft

“Mass Effect 3 Happy Ending” or “We Finally Get One!”

March 21, 2012 2 comments

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Categories: Mass Effect 3

MoP Floodgates pt. 2: “Hodge Podge” or “Maybe, Maybe Not” or “What Got Cut From Launch”

March 20, 2012 Leave a comment
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"The hell do you mean 'The rum's gone'"?

Hodge Podge

Here are some random new pieces of information on the upcoming expansion:

  • Humans and Orcs are slated to receive updated character models next
  • Pandaren may have a “dragon turtle” mount
  • There are 8 core buffs, and they will be shown as a number on your UI (e.g. 5/8), with information on which ones are missing
  • Character customization has been revamped, and if you have played the Diablo Beta, you will be right at home with it
  • The giant statue in Jade Forest will be destroyed as a direct result of the Horde-Alliance war
  • Guild experience caps will be removed
  • Here is an interesting statistic, during The Burning Crusade, less than 1% of the player base saw the Sunwell raid
  • We could see content patches every two months, since raid tiers are “supposed” to last four months, with smaller content patches in between
  • World bosses are back, with Anger in Kun-Lai Summit and Fear in the Dread Wastes
  • World bosses will have unique mounts in their loot tables
  • “The new LFR loot system will grant a bonus roll when you have an item purchased from one of the Pandaren factions. These tokens can also be used to purchase the normal epic gear that is usually associated with factions. This extra roll works in all three difficulty levels. If you win a roll in LFR and the boss has no item for you, you will get gold instead.”
  • Quests of all difficulty levels above (and including green) will give a flat amount of guild experience, allowing lower level players to contribute to guild leveling

Hodge Podge Analysis

Most of this actually sounds fine. I have always been a fan of world bosses, so that is a plus point in my book. The buff management system also seems intuitive. Instead of looking through 25 odd buffs to see if you are missing anything or using addon help, one glance will tell you which critical buffs are missing.

More content is a double-edged sword though. Putting out content faster implies Blizzard may not have enough time to polish everything properly. Let’s take a look at some silly and largely meaningless statistics for number of raid encounters in each expansion:

  • Vanilla WoW – MC (10), BWL (8), AQ40 (9), AQ20 (6), ZG (6), Naxx (16) = 55 Total
  • The Burning Crusade – Karazhan (10), Gruul (2), Mag (1), SSC (6), TK (4), ZA (6), Hyjal (5), BT (9), Sunwell (6) = 50 Total
  • Wrath of the Lich King – Naxx (16), OS (1), Eye (1), Ulduar (14), TotGC (5), Ony (1), ICC (12), VoA (4), RS (1), = 55 Total
  • Cataclysm – BoT (5), BWD (6), TotFW (2), Firelands (7), DS (8), BH (3) = 31 Total

I know they also (re)released the Troll instances, and create three solid instances leading up to the Deathwing conflict, but they added more instances to the previous expansions as well.

My point is that we are getting much lesser content at the end game with Cataclysm. One could say that the 1-60 new player experience revamp may have taken a chunk out of this, but I fear that with bi-monthly patches,  we may be getting more content patches, but lesser content in them.

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"It may look like a cyclone, but that is a monk's fart."

Maybe, Maybe Not

Some features are still up in the air. They are either under debate, or they will be implemented shortly after launch.

  • Titles, if made account-wide, will be available on other characters only after you reach the level where you earned it
  • Mounts will be account wide, and this will happen shortly after launch, if not right at launch
  • There might be another Troll dungeon, bringing the number to four, after Zul’Farrak, Zul’Gurub and Zul’Aman. It will be called Zul’Panda. I made that last one up.
  • The 10-man and 25-man shared lockout may be revisited.
  • A third battleground, which didn’t make the cut, is modeled after DOTA
  • Pet battles may come to WoW-Remote
  • Visible librams and quivers may not be implemented by launch

Maybe, Maybe Not Analysis

Account-wide titles and mounts are a no-brainer. I know MMOs are very much married to the grind, but if you have put in a significant chunk of time to obtain something rare on one character, it is just cruel to force you to start the grind again on a new character.

The 10-man and 25-man shared lockout is a tricky subject. As much as people moan and bitch about how this is taking away loot opportunities from them, two facts will always work against the reversal of this decision. First, it would imply that larger guilds would have their work effectively tripled, with the 25-team splintering into two 10-mans, or three 10-mans (with reserves/alts), every week, and therefore put a lot of pressure on players that have grown accustomed to one lock-out. Second, it would be ridiculously unfair to small guilds that only (can) run 10-man content, as they will miss out on nearly 5 times the amount of loot they could get their hands on, if they were a 25-man guild.

The DOTA battleground got cut from launch, but apparently it will still make its debut in Mists. I am very excited about that!

Visible quivers might be cool for (cross)bows. But what about guns? Do we get an ammo pouch? Or perhaps a criss-crossing bullet vest?!

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"We have decided to reuse the opening set from Inception."

What Got Cut

Some things got cut:

  • There will be no Tri-Spec
  • Monks will have an auto-attack, the previous plan was to only have specialized attacks

What Got Cut Analysis

Tri-spec would have been nice, but it is not a game-breaker. No auto-attack really would have made monks unique. Oh well!

More posts on the way, stay tuned!

MoP Floodgates pt. 1: “Pandaria Map” or “PvP = Panda vs. Panda”

March 19, 2012 5 comments

The NDA for the press tour was lifted today, so the information floodgates have overrun the tubes (of the internet). This series of posts is not an attempt to rehash the information, but simply to give you my take on it. If you want comprehensive, in-depth coverage, go to WoWHead, which has compiled a very nice comprehensive list on a single page here. Or you can the list of Wow Insider posts on the event put together by good old Syp (Justin Olivetti) here.

Pandaria Map

First up, here is a map of Pandaria:

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There are a few things you should be excited about in this map. For one thing, there are two new entire zones, the Dread Wastes and the Krasarang Wilds. This change occurred because the team designing the content fell in love with these sub-areas of larger zones, and decided to flesh them out into their own complete locations. Second, as was the case with Outlands and Northrend, the entire story takes place on one collected content, and thus avoids the insanity of the chaos brought about by Cataclysm’s disconnected zones.

PvP = Panda vs. Panda

Pandas can be Horde or Alliance, depending on if they go with the Houjin or Tushui disciplines. This may sound confusing, but really, these cool lore elements are there to manage the faction titling of the Pandaren race. The Horde Panda will be called Houjin and Alliance Pandas will be called Tushui.

But that is not the point of this sub-title. There are three reasons I am excited for PvP in MoP:

  1. There are world objectives, like Tol Barad and Winterspring, but with a twist. Whichever faction holds the world objectives has their conquest point cap raised. If that is not incentive to constantly hold the world PvP conflict zones, I don’t know what is.
  2. There are two battlegrounds. The first is very similar to Murderball, where you hold an object of power found in the center of the map. the longer you hold it, the more points you get, but the object also damages you with increasing severity over time, andwill eventually kill you. The object will then drop for either side to pick up. It might sound like a good plan to drag the carrying player closer to your graveyard, but there is a twist. The close you are to the center, the faster the points will accrue. So you have to weigh the onslaught of the enemy against more frequent respite closer top your graveyard.
  3. The second battleground is my third reason. For anyone who has played the minecart escort maps from TF2, this should be very familiar. You have to escort your mine cart along a set path, and the cart only moves if players from your team are near it. However, again, there is a twist. Players escorting will have a good reason to not be next to the cart. Opposing team can flip switches throughout the map, adding length to the route you take, and thus slowing you down. It is in your best interest to stop them from doing so.

So far so good. I know a lot of people, especially ex-WoW players are pointing their fingers and laughing at the lolPandas, but so far I am quite impressed with everything seen during the press tour. More posts to follow, stay tuned!

Played Lately: “OpenRaiding” or “Reapers”

March 12, 2012 8 comments

I have been a little sick the last few weeks, and there has been a major regime change at work that has thrown a figurative monkey-wrench into everything work-related. This is not to say I haven’t been playing (or enjoying) video games, it simply means I have been severely pressed for time to write about them.

Mists of Pandaria Blues

World of Warcraft shambles on towards the new expansion. I say shambles not because the subscriptions numbers are struggling, because despite losing millions of subscribers, Blizzard still retains 10 million + players. I say shambles because the expansion blues have set in. Members of the guild have been logging fewer hours each day, and despite fairly decent success with Dragon Soul (1/8 HC for a PuG guild ain’t bad), fewer and fewer show up for raids, rBGs and group-play. I realized that my playtime had rapidly dwindled because aside from the aforementioned two activities, I did little else. So I decided to set a few (un)realistic goals for myself.

  • 1 million gold: I have crossed the 100K gold mark in the game, so the AH profiteering is going well. I don’t think I will hit a cool million before the expansion, but that is largely due to the fact that Agamaggan is a dead server. On reset day, at peak hour, it took a pug nearly two hours to put together a BH-25 from trade chat. That is just sad.
  • 50 Exalted Reputations: I think I will easily hit this benchmark before the expansion. I have been using a great resource to figure out what to do for each rep grind for the various faction spread out across the original game and it’s four expansions. The website is Wow JuJu, and their reputation calculator is phenomenal. I have 31 exalted reputations at the moment, and I should hit exalted with the Netherwing faction tonight. So 18 more shouldn’t be much of an issue. My guess is that we won’t see Mists of Pandaria before the (beginning of the) end of summer.
  • Mountain of Mounts: Getting 100 mounts in the game is a lot easier today than it was 2 expansions ago. I have 68 so far, and with minimal effort, it would seem. Here is a pro-tip for people trying to do this achievement. Go to your official armory page (mine is here). Click on “Companions and Mounts” in the menu on the left-hand side. Click on the mounts tabs up top. Click on Not Collected. On the top-right, beneath the Filter search box, click Show Advanced Filters. You can now sort mounts by vendor, quest, profession, drop etc. You can do the same on the companions tab.
  • Transmorgificate: Transmorgification is great not only in that it allows you to customize your character’s look, but also in that it has made old raids relevant again. Vanilla and The Burning Crusade raids are simple because my current gear vastly overpowers the encounters. However, Wrath of the Lich King (and, obviously, Cataclysm) is a different story altogether. I can’t run that with 1-2 friends in 25-player mode, and I certainly cannot run Tier 11 (Bastion of Twilight, Throne of the Four Winds, Blackwing Descent) or Tier 12 (Firelands) without help. This is where the titular “OpenRaiding” concept comes into play.
  • OpenRaiding: OpenRaid is a relatively new website that allows you to raid via Real ID. You don’t have to bark in trade chat for hours to get a team together (god knows that is a pain in the ass on a low population server), simply log into OpenRaid, post up a raid that you want to run, the time and date, the group composition you want and people sign up for it. Once they are signed up, you are given access to their RealID information. Add them, toss them an in-game invite and go raid! I have run close to 20 raids so far in the last two weeks, and so far it has been a massive help in getting things accomplished that we otherwise wouldn’t. Just two days ago, I joined a team that was hunting the harder achievements in 40-man raids (such as The Alterac Blitz, or Stormpike Perfection), and we got both during our playtime together, in addition to Mine in Isle of Conquest. If you are not on there yet, I highly recommend it. The ONLY thing you can’t raid with it, is Dragon Soul on Normal or Heroic. You can raid Dragon Soul in LFR mode, although I have seen no groups for it (for what some might call obvious reasons). I have one raid coming up tonight if you with to join, it is a rap/transmorg run of all TBC raids. You can find it here.
  • Primary Professions: My main, Jehangir, has Engineering and Blacksmithing maxed out. However, I desperately need a few other professions in order to fully capitalize on the market. I am leveling a Paladin (my first love), with Mining and Jewelcrafting. The mining part is primarily because it is a pain to find a smelter and most ore is half the price of its equivalent number of bars in the AH, which is more than a little ridiculous. I am also leveling a mage with Tailoring and Alchemy. I still need a Leatherworker. Inscription can bite me.

Taking Earth Back

Taking back earth is accomplished in Mass Effect 3, oddly, by spending the least amount of time on Earth. I am only about 5 hours into the story, and if my experience and the rave critic reviews are any indication, I am in for a hell of a ride. My favorite aspect of the game should be the combat, as it is an improved, visceral and brutal affair, but what I am truly impressed by is the music score. Mass Effect 3 has amazing music throughout, and it has an uncanny ability to tug at the emotional strings of my psyche. I have been playing Commander Shepard for (going on) five years now. This story feels personal, it feels real, and the threat palpable.

Of course they can’t get everything right, because today I came across this sad piece of news from an otherwise positive review:

In singleplayer, everything you do accumulates ‘war assets’. When you finish the game, how many of these you have determines how good an ending you get: how well the final fight goes for your side. Success in co-op multiplies your war assets, up to twice their normal value. That means that if you only play singleplayer, or want to finish singleplayer first, you’ll have to grind the living hell out of its most tedious fetch quests to get the best ending. – PC Gamer, Mass Effect 3 Review

Balls.