Home > Endgame Content, Expansion, Guild, Mists of Pandaria, PvP, Raiding/Instancing, World of Warcraft > MoP Floodgates pt. 2: “Hodge Podge” or “Maybe, Maybe Not” or “What Got Cut From Launch”

MoP Floodgates pt. 2: “Hodge Podge” or “Maybe, Maybe Not” or “What Got Cut From Launch”

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"The hell do you mean 'The rum's gone'"?

Hodge Podge

Here are some random new pieces of information on the upcoming expansion:

  • Humans and Orcs are slated to receive updated character models next
  • Pandaren may have a “dragon turtle” mount
  • There are 8 core buffs, and they will be shown as a number on your UI (e.g. 5/8), with information on which ones are missing
  • Character customization has been revamped, and if you have played the Diablo Beta, you will be right at home with it
  • The giant statue in Jade Forest will be destroyed as a direct result of the Horde-Alliance war
  • Guild experience caps will be removed
  • Here is an interesting statistic, during The Burning Crusade, less than 1% of the player base saw the Sunwell raid
  • We could see content patches every two months, since raid tiers are “supposed” to last four months, with smaller content patches in between
  • World bosses are back, with Anger in Kun-Lai Summit and Fear in the Dread Wastes
  • World bosses will have unique mounts in their loot tables
  • “The new LFR loot system will grant a bonus roll when you have an item purchased from one of the Pandaren factions. These tokens can also be used to purchase the normal epic gear that is usually associated with factions. This extra roll works in all three difficulty levels. If you win a roll in LFR and the boss has no item for you, you will get gold instead.”
  • Quests of all difficulty levels above (and including green) will give a flat amount of guild experience, allowing lower level players to contribute to guild leveling

Hodge Podge Analysis

Most of this actually sounds fine. I have always been a fan of world bosses, so that is a plus point in my book. The buff management system also seems intuitive. Instead of looking through 25 odd buffs to see if you are missing anything or using addon help, one glance will tell you which critical buffs are missing.

More content is a double-edged sword though. Putting out content faster implies Blizzard may not have enough time to polish everything properly. Let’s take a look at some silly and largely meaningless statistics for number of raid encounters in each expansion:

  • Vanilla WoW – MC (10), BWL (8), AQ40 (9), AQ20 (6), ZG (6), Naxx (16) = 55 Total
  • The Burning Crusade – Karazhan (10), Gruul (2), Mag (1), SSC (6), TK (4), ZA (6), Hyjal (5), BT (9), Sunwell (6) = 50 Total
  • Wrath of the Lich King – Naxx (16), OS (1), Eye (1), Ulduar (14), TotGC (5), Ony (1), ICC (12), VoA (4), RS (1), = 55 Total
  • Cataclysm – BoT (5), BWD (6), TotFW (2), Firelands (7), DS (8), BH (3) = 31 Total

I know they also (re)released the Troll instances, and create three solid instances leading up to the Deathwing conflict, but they added more instances to the previous expansions as well.

My point is that we are getting much lesser content at the end game with Cataclysm. One could say that the 1-60 new player experience revamp may have taken a chunk out of this, but I fear that with bi-monthly patches,  we may be getting more content patches, but lesser content in them.

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"It may look like a cyclone, but that is a monk's fart."

Maybe, Maybe Not

Some features are still up in the air. They are either under debate, or they will be implemented shortly after launch.

  • Titles, if made account-wide, will be available on other characters only after you reach the level where you earned it
  • Mounts will be account wide, and this will happen shortly after launch, if not right at launch
  • There might be another Troll dungeon, bringing the number to four, after Zul’Farrak, Zul’Gurub and Zul’Aman. It will be called Zul’Panda. I made that last one up.
  • The 10-man and 25-man shared lockout may be revisited.
  • A third battleground, which didn’t make the cut, is modeled after DOTA
  • Pet battles may come to WoW-Remote
  • Visible librams and quivers may not be implemented by launch

Maybe, Maybe Not Analysis

Account-wide titles and mounts are a no-brainer. I know MMOs are very much married to the grind, but if you have put in a significant chunk of time to obtain something rare on one character, it is just cruel to force you to start the grind again on a new character.

The 10-man and 25-man shared lockout is a tricky subject. As much as people moan and bitch about how this is taking away loot opportunities from them, two facts will always work against the reversal of this decision. First, it would imply that larger guilds would have their work effectively tripled, with the 25-team splintering into two 10-mans, or three 10-mans (with reserves/alts), every week, and therefore put a lot of pressure on players that have grown accustomed to one lock-out. Second, it would be ridiculously unfair to small guilds that only (can) run 10-man content, as they will miss out on nearly 5 times the amount of loot they could get their hands on, if they were a 25-man guild.

The DOTA battleground got cut from launch, but apparently it will still make its debut in Mists. I am very excited about that!

Visible quivers might be cool for (cross)bows. But what about guns? Do we get an ammo pouch? Or perhaps a criss-crossing bullet vest?!

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"We have decided to reuse the opening set from Inception."

What Got Cut

Some things got cut:

  • There will be no Tri-Spec
  • Monks will have an auto-attack, the previous plan was to only have specialized attacks

What Got Cut Analysis

Tri-spec would have been nice, but it is not a game-breaker. No auto-attack really would have made monks unique. Oh well!

More posts on the way, stay tuned!

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