“How WoW Influenced Diablo 3” or “The Previous Title is Misleading”
My Witch Doctor died a lot in Nightmare. It took some time and painful calibration to figure out how to help him survive, and so I also read a lot of opinion on the class. Interestingly, the one piece of advice I found to be pretty consistent is: “Don’t be lazy, grind. If you are dying a lot, it is not your abilities, play-style, or curve, it is your gear. Don’t be lazy, grind.”
I want to say that WoW has influenced this grind subtext, and that the “Everything Must Take Longer (TM)” has permeated into the core of Diablo 3, but Diablo has always been about the grind. The major change is that you don’t grind to level-cap, you level-cap and then grind to endgame, but the basic structure stays the same. I feel that the grind of WoW may have influenced it a little, as one form of grind influencing another results in a more grind-oriented approach to game design.
For example, I am constantly short on gold in Diablo 3. I have to spend it on repairs, buying new items that are an upgrade for my incredibly squishy Witch Doctor, to upgrade my jeweler and my blacksmith artisans, combining or removing gems, and I have to buy more stash space. I understand that your stash space is permanently unlocked, as are your Artisan abilities for all characters (on the same regional server and not hardcore). But it still means all of that has to be unlocked once, and so (at least) the first character is extremely grind oriented.
Then again, the AH flipper in my tells me I should just play the AH, make a ton of gold, and do whatever the hell I want to after.
What has your experience been?