Archive for July, 2012

“Two Crazy Videos of the Day” or “Paranoia and Meticulousness”

July 31, 2012 2 comments

I came across two very cool videos today.

DayZ, Where Paranoia Can Kill You Faster Than a Bullet

One of them highlights paranoia and the sense of dread in DayZ, and how easy it is for things to go to shit in a heartbeat. A player infiltrates band of players and spends some time with them until they realize one of them is not who they say they are. Violence ensues, as they turn on each other in an attempt to oust the infiltrator with some very disastrous results. It is a fun video to watch.

This … is… Skyriiiiiiim!

In the second, a guy re-created all of the major battles from 300, but using the Skyrim Engine and Creation Kit. I thought it was a cool attempt, but the fight sequences in 300 were pretty epic in scope and design, and I personally feel that he falls just a little short. But you be the judge!

Categories: DayZ, Skyrim

“Declaring WarZ on DayZ?” or “Zombies Are the New Nazis!”

July 30, 2012 4 comments

There is a great interview up on PC Gamer with regarding the upcoming “zombie MMO”, WarZ, where developer XYZ’s Executive Producer Sergey Titov was interview by Evan Lahti. WarZ was announced very recently, and has been the object of some criticism because of the many similarities it shares with the rabidly popular DayZ, Dean “Rocket” Hall’s Arma II mod.

Both feature a zombie apocalypse, with open world gameplay, lacking a traditional quest/mission structure, with no real “victory” scenario, beyond surviving the apocalypse and trying to maintain a good stock of critical supplies to stay alive.

WarZ has a few features that really grabbed my attention though. First, it is an in-house engine, Eclipse, which they have tweaked and tempered over the last few years. Screenshots should always be taken with a grain of salt, but I have to say, the game looks pretty sweet. Second, while DayZ starts to stutter and lag with a soft cap of 40 players per server, WarZ will support 250. Then we have wildcards like Eve Online style bounties, and vaccinations that can be crafted by hunting stem cell zombies, which, inconveniently, only show up at night. Your weapons can be modified using a variety of appendages, such a silencers for quiet kills, or grips for better recoil.

All in all, it looks very interesting, and unless some very conflicting or negative information comes out, I will be purchasing this little title. The article is up on PC Gamer, and worth a read for zombie apocalypse enthusiasts (is there such a thing?) everywhere!

Categories: DayZ, warz

“Mists of Pandaria Release Date” or “Pandas Are No Longer Extinct”

July 26, 2012 2 comments

On September 25th, 2012, Pandas will invade and the world will forever remember the day the near-extinct species rose out out of the fog, and invaded the world of mortals.

In other words, Mists of Pandaria will be out.

Will I get it?

I don’t know. I am pretty occupied with life at the moment, and the very limited time I have is consumed by the likes of DayZ. Then of course, I have to consider trying The Secret World, a title that I have been rabidly excited for, but have not invested in simply because I have no time. I suppose only time will tell!

“How Much Bigger is Torchlight II?” or “A Handy Little Infographic”

July 25, 2012 2 comments

Via Kotaku, Runic Games have released an info-graphic to establish ow much bigger and better Torchlight II is than its predecessor. Click the image to enlarge it.

I also previewed Torchlight II for Hooked Gamers last months. You can check out that preview here.

Categories: Torchlight, Torchlight 2

“DayZ Headslot Items Guide” or “Binoculars, Rangefinders and Night Vision Goggles”

July 24, 2012 Leave a comment

DayZ has three items in the head slot. You start with none of them, but you can acquire them as you ransack loot areas.


  • These are pretty easy to find, and exist in most residential areas, and stores.
  • It is as common as a map, compass or a watch.
  • You can use your binoculars by pressing B.
  • Binoculars can be used standing up, crouching, or prone.
  • You can move sideways in small fractions and you will not zoom out, but move too much, and you will go back to first or third person before looking through the binoculars again.


  • The rangefinders are extremely rare.
  • They are normally found in high-yield military areas.
  • Rangefinders replace your binoculars and function exactly in the same way.
  • The numbers that pop up in the rangefinders is the precise distance in meters from you to the whatever the cross-hairs in the rangefinder vision is pointing at.

Night Vision Goggles

  • The night vision goggles are also very difficult to find.
  • They are normally found in helicopter crash sites and high-yield military areas.
  • You can use your night vision goggles by pressing N.
  • You can use the night vision goggles and the binoculars at the same time.
  • Sometimes, especially during changing light conditions, your eyes will take a little time to adjust to putting on or taking off the night vision goggles.
  • The only sniper rifle that works with the night vision goggles is the DMR. All other sniper rifles, when scoped, will remove the night vision effect.
Categories: Arma II, DayZ

“DayZ Tools Guide” or “Entrenching Tool, Toolbox, Hatchet?”

July 23, 2012 8 comments

Please note that all items in this list go on your toolbelt, and unless you “equip” it (hatchet for primary weapon slot and flashlights for secondary slots), it will stay in your toolbelt, taking up zero of your inventory space. All of these items can be picked up and placed in your backpack as well (to carry extra for your team mates), and in that case each item takes one inventory space in you backpack.

Your toolbelt can have the following items (in order of rarity):

  • Hatchet
  • Map
  • Box of Matches
  • Compass
  • Flashlight
  • Hunting Knife
  • Watch
  • Toolbox
  • Entrenching Tool
  • Flashlight (Military)
  • GPS
  • Radio


  • You can find a hatchet just about anywhere, and it is probably the most versatile tool in your belt.
  • If you don’t have a primary equipped when you pick it up, the hatchet will become your primary weapon.
  • You can right-click it in the gear screen (G) and Add to Toolbelt to place it in your tools inventory.
  • Conversely, you can right-click it and select “Remove from Toolbelt” to equip it as a primary weapon.
  • You cannot equip it and a primary gun at the same time.
  • You can also use a hatchet to chop up wood. Stand next to a tree trunk and open your gear screen (G), then right-click the hatchet and click the option to harvest wood.
  • You can only harvest wood from a tree in a forest (dense cluster of trees). A standalone tree in a town or in the wilderness will not yield wood.
  • The woodpile you generate takes up two slots in your inventory, so make sure you have at least that much space in your inventory.


  • You can use the clouds, the sun and your watch, or the stars at night to navigate, but obviously, there is nothing better than a map.
  • Maps are found just about everywhere, including stores, residential buildings and military areas. They are very common.
  • In order to use your map, use the map key (M).
  • You can right-click and hold to move around the map.
  • Your mouse wheel zooms in and out of the map. The zoom-in is centered on your mouse, so you can use this to quickly zoom out of one location and into another.
  • If you zoom in enough, you will start to see a grid with numbers along the sides of the map. Zoom in further to get three digits next to each of the grid squares.
  • You can use this grid features to give your team your approximate location. 113056 would mean that you are at grid square a the intersection of the numbers 113 (top and bottom) and 056 (left).
  • You can place waypoints that show up on the terrain in meters. To do this, place your mouse cursor to where you want the way point to appear on the map, and shift click. A circle with a dot in it will appear on the map and persist until you place a new waypoint, or log out. Close the map (M), and you should see the waypoint on your screen somewhere with an exact distance in meters.

Box of Matches

  • This is a very common item, found almost anywhere.
  • It has only one function, and that is to create and light a fireplace.
  • Fireplaces and build by using a pile of wood that you harvest with a hatchet from a forest (or pick up), and they can be built anywhere.
  • You build a fireplace by right-clicking the box of matches in your inventory and click build campfire. As long as you have a pile of wood, you will be able to build one. Then look at the campfire you just build, and use your mouse scroll until you get the option to light the campfire.
  • Campfires have two functions. To warm you, should your temperature fall below a dangerous threshold (35), and cook meat found by gutting animals you have hunted in the wilderness.


  • This is a very common item, found almost anywhere.
  • You can access the compass by pressing K.
  • Remember that clouds in Chenarus always move east, so if you don’t have a compass, stand still and look at the clouds.

Flashlight & Military Flashlight

  • The first is a very common item, found almost anywhere. The second is less common, though not rare and found primarily in military areas.
  • You can toggle the flashlight on of off by pressing L.
  • However, the flashlight will only be operational if you have it equipped in the secondary weapon slot. In order to do this, just right-click it in your toolbelt, and select the option from the menu.
  • You cannot have a secondary weapon equipped and a flashlight equipped at the same time.
  • The normal flashlight is bright and can be see in a fairly large radius.
  • The military flashlight has a very tight radius, gives a red cone in front of the player and does not go past solid walls.

Hunting Knife

  • This is a very common item, found almost anywhere.
  • The hunting knife is used to gut animals you find in the wilderness. Hover over the body of the animal, and use your mousewheel, if you did it right, you will get an option to gut teh animal.
  • Cows give 8, sheep give 5, boars give 4, goats give 3, rabbits and chickens give one raw meat each. Each raw meat takes up one inventory slot.
  • Raw meat can be cooked at a camp fire.


  • This is a very common item, found almost anywhere. In fact, I would say this is the second most common item after the hatchet.
  • You can access the watch by pressing O.
  • If you have a watch but no compass, you can use clouds to determine north. Clouds always move east.
  • Another way is to find an object that casts a long shadow. Open your watch and look down at the shadow. Align the hour hand with the shadow length-wise. The point between 12 o’clock and the hour hand is north. Let me know if you want me to explain it better.


  • A toolbox is only found at industrial sites, but it is significantly more difficult to find the items above.
  • You can use the toolbox to take down those annoying barbed fences and tank traps. They are also used to set up fences, tank traps and bear traps.
  • In order to take down a fence or tank trap, you have to use the contextual mousewheel menu when you are close enough to the object.

Entrenching Tool

  • The entrenching tool is only found in military locations and is quite rare.
  • The only function of an entrenching tool is to help you set up sandbags, if you have some in your inventory.


  • This is the sexiest and most elusive tool in the game, and only spawn in military areas.
  • It pinpoints your latitude and longitude.
  • You can press Ctrl+M to place a minimap on your screen.


  • Allegedly there is a radio in the game, but it has no function, and I have yet to find one.
Categories: Arma II, DayZ

“DayZ’s ARMA II on Sale” or “Steam Summer Super Sale”

July 22, 2012 Leave a comment

I have been ranting about DayZ pretty relentlessly. If you want to try it, you will need Arma II, and it’s expansion Operation Arrowhead (packaged together as Arma II: Combines Ops).

Combined Ops is currently on sale in the Steam Summer Sale, available at a 40% reduced price of just $17.99 (as opposed to $29.99). Go get it, and then come play with me!

Categories: Arma II, DayZ