Archive for September 11, 2012

“Why Achievements Ruin Gameplay” or “Predicting The Walking Dead”

September 11, 2012 4 comments

I just got done with the third episode of in the phenomenal first season of The Walking Dead from Telltale Games. I bought the title during a Steam sale, and I have been very pleasantly surprised and thoroughly satisfied with my purchase.

When I first started playing, there were a 24 achievements to be, uh, achieved. I have two problems with this. The first with the way the achievements have been “designed” and the second with the way developers have laid these out in Steam.

Read more…

Categories: The Walking Dead