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Archive for September 11, 2012

“Why Achievements Ruin Gameplay” or “Predicting The Walking Dead”

September 11, 2012 4 comments

I just got done with the third episode of in the phenomenal first season of The Walking Dead from Telltale Games. I bought the title during a Steam sale, and I have been very pleasantly surprised and thoroughly satisfied with my purchase.

When I first started playing, there were a 24 achievements to be, uh, achieved. I have two problems with this. The first with the way the achievements have been “designed” and the second with the way developers have laid these out in Steam.

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Categories: The Walking Dead