“Of Orcs and Men” or “Of Story and Perspective”
Consider the following primer:
The humans are in noble, righteous and peace-loving. Dwarves and Elves are hesitant and peripheral allies. Orcs, trolls, goblins, or some similar, vile, green-skinned, primal species is the main enemy. They are barbaric, unrelenting and murderous. The humans, guided by the light, must tame these wild beats if there is to be any hope for peace in the world.
Now pause here, and tell me which fantasy plot I am referring to. The reason most of you cannot, is because this is the typical tale that fuels the propagation of events in most fantasy books. When these norms are challenged, the result is stunning, unexpected and refreshing.
One example that stands out in my head is the fate of the Elves in Dragon Age: Origins. They were not the reclusive, noble, near-mystical beings that lived in an eternally protected magical kingdom. They were the lower class of citizens, occupying slums and begging on the streets in the game’s many locations. That was cool, it was different, that stood out.
Of Orcs and Men, an upcoming title from Focus Interactive is one such title. I can’t speak much of it, because I have an early access copy and I am in the process of finishing it. But what stands out to me is that it is a fresh perspective on an aging story. It is still humans allied with dwarves and elves against the green-skins, but you get to play and experience the world purely from the green-skin side, switching roles between a diminutive, conniving Goblin named Styx, and a hulking mass of muscle and nerve Orc named Arkail, in a world that shuns, hunts and subjugates green-skins with extreme prejudice.
Can’t wait to see how this story unfolds.