Archive

Archive for the ‘Battlestar Galactica Online’ Category

“Tore Telara a New Rift” or “Superheroes Squabble” or “Battlestar Galactica: In-browser”

January 28, 2011 4 comments

RIFT

The new Rift trailer kicks a lot of (rift) ass. The battle between the Ascendants comes full circle, birds get caught on fire, and it is revealed that if you have giant tusks, you can kick some serious ass! Seriously though, it is the most ambitious trailer for Rift to date and although my work schedule not permitted me to play at all, I was really glad to hear they were expanding the beta window to Saturday. That implies I can squeeze in a few hours and hopefully get a good idea of what Rift is all about. I will have a full write-up over the weekend, as soon as I figure out whether the NDA is in effect because there seems to be conflicting information on this. (Perhaps you can answer this one Scott?)

Let me also say that I was very pleasantly surprised that a representative from Trion Worlds actually responded to my ill-advised gripe about installation and launch problems I had with Rift. Not only that, he actually offered to help and look into the matter. I don’t quite know what I like / dislike about Rift just yet, but I have to say, they’ve got mad customer service skills yo!

Watch the new trailer embedded below:

Superheroes Squabble

DCUO launched mid-January. The game seems to be doing fairly well, considering new servers are being added to the game days into the launch. Champions Online also went F2P, and I don’t think anyone has any confusions about their decision to announce a launch date right around the launch of DCUO. I am going to try my hands at Champions Online again. I have had my reservations with the game, but it has been out nearly a year and a half now, and I am hoping most of the bugs have been filtered out by now. And if Patrick’s post is any indication, the launch went a lot smoother than the disaster we faced on the original launch day back in September 2009. The option to play F2P is also quite welcoming, despite the fact that Massively.com doesn’t think the locked archetypes are a true representation of what the game may have to offer. If you want to know anything and everything about the revamped title, you can read Massively’s write-up here.

Will I try DCUO? Not yet. I’ll give it a few more months. The initial response is, admittedly, enticing. But I don’t want to get burnt again by spending my heard-earned doubloons on a sub-par game because I got sold on the hype.

Battlestar Galactica: In-browser

While we are on the subject of trailers, the folks over at Big Point have released an in-game trailer, crafted from 100% in-game footage, and now with more Vitamin C! I have to admit, despite my initial reservations about a Farmville-esque botched attempt at re-creating the fantastic universe, I am a little surprised at how detailed, graphically rich, and accurate an in-browser game can look these days. Am I confused? Did they decide to go with a full-blown 3D engine and I missed that memo? Or are those graphics a little ridiculous for an in-browser game?

I haven’t yet, but I will sure as hell sign-up for the beta now! Take a look:

Advertisements

“Battlestar Disappointica Online” or “Ronald Moore Touches Everything”

June 19, 2010 1 comment

I was really excited when I heard about a BSG MMO. It is my favorite Sci-Fi (or should I say Sy-Fy) show, second to none, except for, maybe, select episodes of Firefly. Then I found out it was browser-based, and I had nightmares of milking cows aboard the Botanical Cruiser, and running my own farm to keep my colony alive, and I freaked out.

E3 saw the trailer (embedded below) made me flash back to Ron’s re-imagined version of this great saga. It also irritated me. Surely a browser game couldn’t possibly look like that, so the trailer, to me, was misdirection, a clever marketing ploy to detract from the fact that I couldn’t experience my favorite science fiction universe in textured three-dimensional polygons.

And then, of course, came the preview from Xav de Matos at Joystiq. The game takes place during the second season of BSG, and instead of altering any of the plot-lines, it provides additional branches, what can be labeled side-content, to the main story arc. Additionally, most of the game will take place via space combat, and although players may be able to interact with each other’s personal avatars, out-of-ship interaction is fairly limited.

This element, in of itself, was a major turn-off for me.

BSG was a great action series, but what made it stand out from the crowd was not the pulse-pounding space dogfights or the artistic choreography of the visceral firefights; what made BSG special was the combat and the political drama and the inter-personal relationships. I’ll keep my eye on it, but the lack political drama and character relations is a huge let-down for me. The studio claims that they are working closely with Ronald Moore, and that may yet be the saving grace. But if I just wanted a space combat game, I’d rather check out Black Prophecy or Jumpgate Evolution.

Level cap will be 20. Ships and combat mechanics will be customizable. You can experience all content without paying a dime, or pay money to unlock cosmetic and combat upgrades immediately. The last part I especially appreciate

Sidenote, developer quote of the day:

“Ronald Moore touches everything.”

Orly?

“Battlestar Galactica Online” or “Thrilled and Terrified”

March 10, 2010 5 comments

When Battlestar Galactica wrapped up its fourth and final season in 2009, it marked the end of a journey, six years in the making for the audience, and nearly a decade for the cast and crew. While the intricate storyline achieved the crescendo that it deserved and ended on a logical, fulfilling note, it left a void, a black hole which, if you are a true BSG fan, you know you simply can’t fill with another Sci-Fi (sorry, ‘SyFy’) show.

I wished for someone to continue the legacy, and my hopes were answered by the severely underwhelming Caprica. That show, for one reason or another, just didn’t do it for me. It simply does not have the same sense of awe, or the depth of lore that the original series had. I wanted the Battlestar Galactica legacy to continue. I wanted to relive those incredibly complex characters and continue to explore the evolution of the BSG universe.

I secretly wanted someone to make a BSG MMO.

Click to enlarge

And then Bigpoint, one of the leading developers of browser-based MMOGs, announced that it will be launching Battlestar Galactica Online, a tactical space combat and adventure MMOG based upon SyFy’s Battlestar Galactica series. It will launch in the fall exclusively on SyFy.com. (I just put together the wallpaper above by screenshotting the main page of the teaser website.)

I was excited when I first heard of a BSG MMO, then terrified of playing it in my browser. You know, like FarmVille.

*shudder*

In their defense, Bigpoint’s games seem to have decent graphics, especially for a client-free, browser-based game. So now I just don’t know how I feel. What are your thoughts on it? Will you play it? Do you feel it does justice to the BSG universe?