Archive

Archive for the ‘Deus Ex 3: Human Revolution’ Category

“Dishonoring Dishonored” or “The Illusion of Choice”

October 14, 2012 3 comments

“Stop Corvo! You cannot fight us! You have been putting points into stealth abilities, remember?!”

Something about games that tout choice as a major selling point, like Deus Ex: Human Revolution and Akrane’s Dishonored bothers me. This is not to say they are bad games. If anything they are both phenomenal titles, crafted with meticulous attention to detail, amazing art, stellar voice-acting and set in a poignant, believable world. Yet there is something very wrong with them. And it was not until last night, while playing Dishonored, that I realized what it was.

These games tell you of the variety of ways that you can go about accomplishing an objective. For example, in Dishonored, you can use your abilities, for stealthy stalking or engage in gratuitous violence. It claims that you can choose either path at will, but the fact of the matter is that there is always a dearth of currency (runes in the case of Dishonored), that forces you to take only one path. Once you invest some points into stealth, you will invest almost every subsequent point into stealth in an attempt to continue bolstering your abilities in that play-style. Eventually, the only way you can experience another type of build is by replaying the entire game. This is part of the reason games like Fallout 3, Deus Ex: Human Revolution and Dishonored have so many replays. Once you start going down an ability path, there is very little wiggle room.

Again, this may not be a bad thing for people who think it gives the game “replay value”. I personally think it gives it an inflated replay value, but true replay value remains the domain of dynamic multiplayer games like StarCraft 2 and League of Legends.

Now that I have said it out loud: let the flames rise!

“What do Adam Jensen and Warcraft Rogues Have in Common?” or “Stupid Freaking Boss Fights”

October 20, 2011 1 comment

Inspired by Klepsacovic, I just realized something.

Q: What do Adam Jensen of Deus Ex: Human Revolutions and Rogues from World of Warcraft have in common?

A: They are both sneaky.

They stick to shadows.

They use hit and run tactics.

They put out an incredible amount of damage in short bursts.

And they both get stuck with boss fights where the only way to fight is out in the open, and none of their penchant for sneaky antics gets leveraged in any way!

“Deus Ex: Boss Fights” or “A Comic Speaks a Thousand Words”

October 10, 2011 1 comment

“Why I am Glad Diablo 3 is Delayed” or “EA Won’t Let Me Play SW:TOR”

September 25, 2011 6 comments

Why I am Glad Diablo 3 is Delayed

There are a lot of high-profile titles coming in the next few months that will keep me quite occupied. Dead Island and Gears of War 3, two titles that I’d like to play, are already out. I just haven’t had the time to play anything else, so I have not bothered purchasing these titles yet. I am still working through my second run through Deus Ex: Human Revolution, still leveling my scantily clad made in WoW, and tinkering with the stupidly cute Shakes and Fidget browser game.

Game of Thrones: Genesis also comes out in four days. But I am not sure about that one. I am a hardcore fan of the excellent series by George R.R. Martin, and from what I have seen in the trailers, I have a bad feeling about this in my gut. Over the course of time, I have learned to trust my gut.

October will bring id Software’s latest foray into first person shooters in the form of Rage, the much-anticipated and pre-ordered Battlefield 3, and Batman: Arkham City. Rage is exciting because the studio is finally going for a new IP after so long. Battlefield 3 just looks sick, and Batman: Arkham Asylum was too good to pass up City.

In addition, one of the MMOs that I have always wanted to play extensively but the monthly subscription cost kept me away was Fallen Earth. The MMO is going free-to-play on October 12, so I will definitely be checking it out.

November will be hell month. We have Modern Warfare 3, Assassin’s Creed: Revelations and The Elder Scrolls V: Skyrim will release within the span of about a week. This, coupled with the releases in September and October (along with Champions Online, WoW and Fallen Earth) will keep me quite busy through the holiday season.

Hence, I am glad Diablo 3 has been delayed!

EA Won’t Let Me Play SW:TOR

“Hi EA, would you like my money?”

“No, we don’t like where you live.”

QQ, etc.

“Deus Ex: Augmentations Guide” or “Professor Bronte in the Hizzouse!”

September 23, 2011 Leave a comment

Are you having trouble with augmentations?

Investing in that useless cone of vision keeping you up at night?

Do you wish someone had an awesome guide which could have warned you of what to invest in and what to skip?

Well then you’re in luck, because Professor Bronte now presents his detailed guide to hacking, now featured on Hooked Gamers!

“Deus Ex: Hacking Revolution” or “How to Hack in DE:HR”

September 18, 2011 2 comments

Anyone having trouble with the hacking minigame in Deus Ex: Human Revolution?

Check out my extensive hacking guide on Hooked Gamers!

“Deus Ex: Human Experience” or “(also the other announcement)”

September 6, 2011 4 comments

Deus Ex: Human Experience

Tobold had a post up recently about whether the choice in Deus Ex to take the violent or the pacifist route in Deus Ex: Human Revolution really exists if one choice nets you considerably more reward (XP). While I can see where he is coming from (based on a video review), I don’t necessarily agree with it.

I think the experience in Deus Ex is designed to reward the time invested in a task, not necessarily the choice made. Allow me to elaborate with a few examples:

  • If you have discovered the code to the secret cache of weapons, you can simply enter the code and get your grubby paws on the epic loot, and it takes next to no time to enter said code. However, if you instead take the time to play the hacking mini-game, disconnect when you think you won’t win, and persistently keep at it until you hack and thus unlock it, you get an experience bonus. Your choice to invest time in arriving at the solution netted you the extra XP.
  • Within the hacking mini-game, if you invest the additional time to capture data nodes, you can earn credits, bonus XP or the very useful Nuke or Worm viruses. Alternatively, if you choose NOT to invest the time, you can just capture the end node and be done a lot quicker.
  • If you have to get to the penthouse apartment, you can go in guns blazing, killing everything in your path, and it shouldn’t take you all that long to get there. However, if you decided to explore for an alternate means to get in, you will discover hidden walls, vents, and ladders that will lead to hidden areas which will sneak you into the building, but this process of finding the route will take time and effort. However, the more routes you discover, the more bonus XP you net. Once again, your time investment is rewarded.
  • If you choose to kill a bunch of guards, you will get some XP for taking them out. But if you choose to invest time again, observe their patrol paths, determine the weaknesses in their perimeter and determine fields of vision for a well-timed takedown, the game will award you more XP.

The only XP bonus that does not fall into this category is the “Expedient” bonus that nets you 20 XP every time you use a non-lethal takedown. The extra bonus, as a reader on Tobold’s site pointed out, will net you an extra Praxis (upgrade) point after 176 successful non-lethal takedowns, so the 20 XP bonus isn’t that massive to begin with, but it has no counterpart in the lethal variety, which makes the non-lethal takedown the logical, if less fun, choice.

My point is that choice doesn’t work independently in Deus Ex: Human Revolution. Time invested plays an equally important role, and the rewards, for the most part, are justified.

(also the other announcement)

I may have a new EU WoW account. arewenewatthis@gmail.com. Add me if you are on the EU servers.

“Deus Ex: Human Addiction” or “Holy Crap it’s 7 am!”

September 5, 2011 1 comment

You know a game has made it’s mark if you tell yourself you will only play for another 10 minutes, only to look up 10 minutes later and realize that it is 7 in the morning and the rest of the denizens in your home have just started stirring from their slumber.

And then you play some more. Well done Square Enix, well done indeed!

Played Lately: “Deus Ex: Human Tolerance” or “Acceptance Doesn’t Come Naturally”

September 1, 2011 1 comment

I finally got my hands on Deus Ex: Human Revolution. The first game, to this day, stands out in my memory as one of the greatest RPG’s ever made. The second game in the series, Invisible War, built a lot of hype and turned out to be a massive disappointment. This is the third game, released nearly 11 years after the first game, so understandably, I was a little skeptic and a little on edge. I have played the game for all of maybe 8 hours, but I am thoroughly impressed. The scope is grand, the story is well-scripted, the choices are plentiful and there is a certain elegance and grace to it that is seldom found in game.

One of the best things about Deus Ex: Human Revolutions is the parallels it draws to other human rights movements throughout human history. The year is 2027, and science has unlocked ways for the human body to be synthetically modified. Humans can replace limbs, chest cavities, eyes and just about every aspect of their physical bodies can be modified in a wide variety of ways. This process is called Augmentation, and people undergoing said procedure, willingly of unwillingly, are called Augs.

The game treats the Aug movement as a new chapter in human evolution, initially despised and hated by the masses, such as the extremist Purity First organization. The game throws fringe information at you in a variety of ways to elaborate on this concept:

  • A random pedestrian comments: “I bet you don’t have a lot of trouble finding a seat on the bus.”
  • There is a heavily augmented Nigerian singer, who is current on the “Steelskin” tour, trying to spread awareness about Augs.
  • Protests in front of LIMB clinics.
  • Organizations opposing Augs range from the reasonable (Humanity Front) to the extremist (Purity First).
  • Humanity Front was formed because in 2020, Antoine Thisdale, an off shore oil rig worker from Utah, loses his job as the demand for stronger and better augmented workers makes unaugmented workers obsolete. Thisdale, a completely healthy yet unaugmented man, sues for the right to amputate himself to have the same advantages his augmented competition would have. That is unprecedented depth in story right there.

“Deus Ex: Sexy” or “CGI is All The Rage”

December 10, 2010 Leave a comment

The “new” trailer for Deus Ex 3: Human Revolutions is out. It isn’t necessarily anything brand new, primarily a mashup of older CGI mashed together in a much more coherent but lengthy trailer. The original is one of my favorite games of all times. The sequel is on the “must shoot developer repeatedly in the face” list, next to Medal of Honor (the reboot) and Command and Conquer 4  (*shudder*). Here’s to hoping it turns out to be as good as the (trailer) first game.

“Deus Ex: Revolutions Trailer” or “Why I’m in Love With the Dentons”

November 20, 2010 2 comments

Deus Ex Machina was one of the greatest RPG games ever made. It’s open-ended approach to any problem made it stand out head and shoulders above the crowd. When I saw the trailers for gameplay footage of the third installment in the series, I was ecstatic, but also a bit concerned. It seemed like the core gameplay, which made the original special and the first sequel a complete flop, was not particularly evident.

Then they released this trailer below, and I can breathe a sigh of relief. Whew!

“Plenty of Previews” or “GLaDOS is Still a Bitch”

June 22, 2010 Leave a comment

Bunch of previews that I finally got a chance to get through today.

Rage [Joystiq]
Looks interesting. The premise  does not seem terribly novel, and we have already seen some of the finest post apocalyptic worlds crafted in Fallout 3 and Metro 2033, so I am curious to see what id’s version of a less-than-ideal future may be like. But then again, Doom III, at least for me, was a massive disappointment. id claims the game is part racer and part shooter, and that is what sets it apart. Hello! GTA did that like eight years ago!

Deus Ex 3: Human Revolution [Joystiq] [Kotaku]
Deus Ex will always hold a special place in my heart, although Invisible War sort of ruined the whole thing for me. But if these previews are any indication, we seem to be back on track. I was initially wary of the lack of Warren Specter in the development of the third title, but maybe that isn’t such a bad thing after all.

Mafia 2 [Joystiq]
I loved the first Mafia. That game had me hooked from the moment I saw the rippling waters of Empire City as the camera panned over the lighthouse, and into a city teeming with life and opportunity. In many ways, I think Mafia was a better and smarter game than Grand Theft Auto 3. But that, of course, is more of a matter of perspective than anything else.

Portal 2 [Joystiq]
I am rabidly following any Portal 2 news, as, I am sure, is everyone else who got a taste of the brilliant title a few years back. And co-op? I am going to need several new shirts by the time I am done drooling!

Homefront [Joystiq] [Kotaku] [Trailer]
The more I look into this game, the more interesting it seems. Modern Warfare 2 extensively explored the possibility of America’s soil coming under invasion by Russia in a contemporary setting, but there is something about the grit and passion behind Homefront that seems to set it apart. I can’t quite put my finger on it yet though.

BOOM! Headshot: “Trailer Mania” or “No Red Dead Redemption for the PC”

June 11, 2010 1 comment

Here is a hodgepodge of information I came across this week regarding some of the shooters I am most interested in.

All that is cover is as follows; you can find additional details on each bullet point below:

  • Vanquish Trailer
  • Call of Duty: Black Ops Screenshots and Preview
  • Deus Ex 3 Concept Art Wants George Bush
  • No PC Port for Red Dead Redemption?
  • Crysis 2 Release Date and Trailer

Vanquish Trailer

When I first heard of this game, and watched the inaugural trailer’s armored marine, I almost immediately groaned in dismay. Haven’t we done this to death? Aren’t we all tired of Mars facilities being overrun by forces of hell and off-world planets being attacked by inexplicably hostile alien forces bent upon the total annihilation of, specifically, the human race? Oh this is on earth? Well alright then.

In the new trailer, unlike the three primary colors of Gears of War (brown, grey and muzzle-flash), Vanquish looked a lot more vibrant. The world seems alarmingly full of color and life, and the action, while over-the-top in some cases, was somewhat reminiscent of Halo.

I am not convinced just yet, but it does have my attention now.

Call of Duty: Black Ops Screenshots and Preview

Den of Geek had a chat with Treyarch’s Mark Lamia and Josh Olin, and posted a detailed preview of the upcoming shooter. You can find this preview here. Their synopsis stated that Black Ops will “feature explosions, shooty-bangs and gruff males shouting codewords and epithets while saving the world.” Sherlock Holmes would be impressed!

The Treyarch-fueled next chapter in the CoD franchise also released 10 new screenshots as bait to generate some pre-E3 hype. I’ll bite!

Homefront Preview and Trailer

This is another recent shooter which managed to grab my attention in the recent weeks. The concept of Homefront not novel, it’s enemy is not a particularly surprising choice, and it follows a cookie-cutter backdrop for the “world in conflict, war comes home” scenario. Where Homefront shines is its alleged ability to give the player glimpses of the vestiges of a once preperous era, refugees huddled around small camouflaged communities, resisting, running surviving.

Both Kotaku and Joystiq have in-depth previews up today, just ahead of E3, and although a lot of the information is the same, they are both worth the read.

Deus Ex 3 Concept Art Wants George Bush

Yes I know DE3 is more of an RPG than an action game, but my list of stories for tomorrow Weekly MMO/RPG Crockpot is about to burst at the seams, so this is going in here. I am sure in time and with proper therapy, you will get over it.

No PC Port for Red Dead Redemption?

A Rockstar admin wrote on the company’s news site “As of now, there are no current plans to bring Red Dead Redemption to the PC platform. If that should change, we will let you know”. In the past, we have seen (enhanced and botched) ports of the GTA titles to the PC, so there is always hope. That being said, this ominous-sounding statement from Rockstar may imply a change in the pattern.

Crysis 2 Release Date and Trailer

MCV has a trade ad suggesting that Crysis 2 will be released this autumn. It has been said earlier that we should expect the sequel to land Q3, 2010. In other words, it seems Crytek will stick to its original plan of releasing the game before Christmas season 2010.

I am partial on this one. My entire Crysis experience can be defined as follows: “Ooooooh pretty… wait, not this shit again!”. I am hoping Crysis 2 will go beyond jaw-dropping visuals and technology and have some actual meat in mission variety and gunplay. The trailer is below:

  • Vanquish Trailer
  • Call of Duty: Black Ops Screenshots and Preview
  • Deus Ex 3 Concept Art Wants George Bush
  • No PC Port for Red Dead Redemption?
  • Crysis 2 Release Date and Trailer