Welcome to a brand new monthly segment here on Are We New At This called “This Month in Gaming”, where I will discuss why this is a great time to be a gamer, the games I was privileged enough to enjoy the month prior, and what I am currently playing.
October 2012 holds the dubious honor of being the first month since at least August 2004, when I did not play an MMO. Not a single one. I even sought public opinion on whether I should play Guild Wars 2 or The Secret World, which garnered a very large number of opinions. The Secret World won in the end, but for some strange reason, even though the installer sits in my downloads folder, I cannot quite bring myself to play it just yet. It is an odd feeling. I have this inkling to get my grubby paws on whatever MMO I can find and play it, just to satisfy the itch. But then I look at the list of everything else I was able to play and enjoy this month, and I realize that maybe this is a good thing!
First, just the list:
- Faster Than Light
- Of Orcs and Men
- The Walking Dead: Episode 4
- League of Legends
- The WarZ (alpha)
- ARMA II: Army of the Czech Republic
- Mark of the Ninja
- XCOM: Enemy Unknown
Aside from XCOM and Mark of the Ninja, I “finished” every other game on that list. To put a long story short, October 2012 was an amazing month for gaming, with some of the best, original and refreshing titles I have had the pleasure of playing in recent years. Check after the jump to see what rocked, almost rocked and flopped altogether!
First, the gripe. The game is stellar, and was made by Arkane Studios, not Bethesda. Can we please stop referring to it as Bethesda’s latest entry for god’s sake! Give the hardworking developers some credit! Bethesda should be credit with publishing the game!
Second, I love, love, love the lore they have build around Dishonored. And Penny Arcade, as usual, nails the humor within.
Something about games that tout choice as a major selling point, like Deus Ex: Human Revolution and Akrane’s Dishonored bothers me. This is not to say they are bad games. If anything they are both phenomenal titles, crafted with meticulous attention to detail, amazing art, stellar voice-acting and set in a poignant, believable world. Yet there is something very wrong with them. And it was not until last night, while playing Dishonored, that I realized what it was.
These games tell you of the variety of ways that you can go about accomplishing an objective. For example, in Dishonored, you can use your abilities, for stealthy stalking or engage in gratuitous violence. It claims that you can choose either path at will, but the fact of the matter is that there is always a dearth of currency (runes in the case of Dishonored), that forces you to take only one path. Once you invest some points into stealth, you will invest almost every subsequent point into stealth in an attempt to continue bolstering your abilities in that play-style. Eventually, the only way you can experience another type of build is by replaying the entire game. This is part of the reason games like Fallout 3, Deus Ex: Human Revolution and Dishonored have so many replays. Once you start going down an ability path, there is very little wiggle room.
Again, this may not be a bad thing for people who think it gives the game “replay value”. I personally think it gives it an inflated replay value, but true replay value remains the domain of dynamic multiplayer games like StarCraft 2 and League of Legends.
Now that I have said it out loud: let the flames rise!
E3 was all about the assassinations and sabotage. From Crysis 3’s Prophet blowing up an entire dam in a breathtaking action set piece, to Assassin’s Creed 3’s Connor Kenway slaughtering redcoats by the dozens, there were some fantastic trailers out of E3 this week. These included the forthcoming sequels to the Splinter Cell, Assassin’s Creed and Crysis series, as well as a very intriguing new gameplay trailer from Bethesda’s upcoming new IP, Dishonored. Enjoy!
Discussion to follow, but how awesome is the premise in Bethesda’s new game “Dishonored”?