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“Epic Witcher 2: Assassin’s of Kings Cinematic” or “The Best Cinematic You Will See All Week”

January 27, 2012 Leave a comment

Wait what? Didn’t Witcher 2: Assassins of Kings come out almost a year ago on the PC. Yes it did, but the Xbox 360 version is just coming out, and this new cinematic sets that up.

And boy is it glorious. The game stands out as my favorite title of 2011 (yes, even above Skyrim), and if you haven’t played it yet, I highly recommend it. Enjoy the trailer below

Categories: Teasers, Witcher II

Played Lately: “Witcher 2: Pros and Cons” or “Witcher 2′s Divergent Chapters”

July 18, 2011 6 comments

With a severe lack of MMOs in my life, I am finding my guilty gaming pleasures in several multiplayer co-op and single-player titles these days. I wait anxiously for the day new-generation MMOs like Guild Wars 2 and The Secret World come out, but until then, I just can’t bring myself to engage in the same old cyclical redundancy that is the bane of the contemporary MMO experience.

My last post detailed the multiplayer co-op games I have been playing of late. This post details the single-player titles that have kept me occupied

Witcher 2: Pros and Cons

The Witcher 2 is simultaneously one of the most amazing and annoying games ever build in the history of computer gaming.

On the positive side, it is a complete RPG experience, rich with lore, dripping with ambiance and executed with style in a lush, beautifully crafted world. The lore is especially well-planned, originally based off of the books of polish author Andrzej Sapkowski, and details a fantastical kingdom with geopolitical tensions, royal assassinations, political espionage, magic, dragons and civil war in the lands. The game world has perhaps the best-looking environments I have seen to date in a video game. Lush foliage, towering castles, painstakingly detailed ruins and winding dungeons seamlessly blend together to create one of the most visually rewarding experiences I have had in a virtual world. The combat system, though initially baffling, can vary dramatically depending on your specialization, and can prove to be incredibly rewarding and challenging.

The game is not without its flaws. The combat starts very tough, with no clear direction as to what you’re supposed to do or how you are supposed to fight. Over the course of the game you actually become powerful enough to decimate anything in your path regardless of size, health, disposition or strength. Read that again. The combat starts really tough, and gets really easy. That’s dumb. The inventory management was a colossal pain in the ass. You only have 300 units of items you can carry. Given that the game throws cloth and leather and creature parts, and swords, and axes and pikes, and war hammers, and random junk, and herbs, and quest items, and beast trophies, and elemental stones and diamond dust and silver ore and iron ore and timber and the kitchen sink (to name maybe 1% of everything there is to pick up in the world), you run out of inventory space quite quickly. And god help you if you run out of space in the middle of a dungeon crawl, because the game will encumber and slow you down to a crawl. Add to this the fact that you will pick up recipes throughout the game and you never know which materials you might need later to craft that epic silver sword, piece or mail or armor kit, it can result in a very frustrating experience. The upcoming patch 1.3 promises to deal with both these issues, which is a great thing, I just wish they had done this when I was going through it myself.

Yup, that's one of the monsters you get to fight in the game.

Witcher 2′s Divergent Chapters

But Witcher 2′s greatest strength isn’t all of the fantastic gameplay elements, graphics, or mechanics that I listed above. In Witcher 2, one of the coolest things, that I only realized after reading up on it online, is that a binary choice in Chapter One completely changes the way the rest of the game plays out.

This isn’t necessarily a spoiler, but read at your own risk. The game will ask you to choose between Roethe or Iorveth during your first showdown with the Assassin of Kings. Either choice is permitted, but the game divides into two completely separate paths after you make this choice. Allow me to explain. The binary choice results in different NPCs dying, different fate of the town of Floatsam, a completely different Chapter Two and Chapter Three, including missions, NPCs, objectives, story, monsters and side-quests. Allow me to rephrase, playing the game after siding with Iroveth is a completely different lore and storyline experience from that moment onwards, than if you sided with Roethe. For example, Iorveth’s side leads you in Chapter Two to the Dwarven town of Vergen, which is preparing for an invasion by King Henselt’s armies. Whereas if you sided with Roethe, you actually play Chapter Two in King Henselt’s camp, as he prepares his advance against Vergen.

That is true choice, where your decisions matter and effectively change the entire direction and disposition of the game.

If you haven’t yet, you must play The Witcher 2: Assassins of Kings.

Categories: Lore, Review, Witcher II

“Two Simple Questions” or “Of Weights and Subtitles”

July 1, 2011 1 comment

Question One: Is using zero-weight mods cheating?

I have been playing Witcher II for the last month or so. The game isn’t without a plethora of inherent flaws, but thus far it has been one of the most comprehensively enjoyable experiences I have had with a title.

One thing that really threw me off about Witcher II was the sheer amount of, well, stuff that you carry. You can only carry up to 300 ‘units’ of weight, and it fills up fast. There are all kinds of materials in the world to build all manner of armor, weaponry (read: swords), runes, crafting materials, traps, snares, bombs, potions and whatnot. To further exacerbate the problem, you never know what you might find around the bend that requires the one thing that you sold to the vendor, so you end up carrying insane volumes of materials. Soon I found myself making multiple trips from a questing area back to a vendor in town just to make room for me to pick up additional stuff.

I tried, valiantly I might add, to resist the urge, but it was too much in the end. I installed a zero-weight mod and the game was immediately and infinitely much more enjoyable. But the question remains: since this wasn’t a part of the original game mechanics, is it cheating?

Question Two: Why do we use the most cliched secondary titles for our video games?

Retribution. Absolution. Ascension. Revelation. Masturbation. Well maybe not that one. Revenge of the <insert character here>. Return of the <insert character here>.

Are we really that out of ideas for secondary titles? Personally I would rather have you call it <Insert Title Here> 2, than <Insert Title Here>: Revelations. There are a few that seem to have been able to break that pattern, such as Battlefield: Bad Company, and Assassin’s Creed: Brotherhood (take that one with a grain of salt, the next one is called Assassin’s Creed: Revelations). Why must we succumb to this tepid practice?!?

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