Archive for the ‘Se7en Tidbits’ Category

Se7en Tidbits: “Words of Advice” or “Actually It’s 9ine Tidbits”

January 18, 2011 2 comments

You don’t need to be over a hundred years old to be able to pass on words of wisdom. Advice comes in all forms, and it exists all around us. We just have to look in the right places, and if we’re lucky, sometimes good advice at the right time can make all the difference.

  • Frank explains the importance of having many opinions online. But then again he likes cat brides, so take his advice at your own risk! [Overly Positive]
Categories: Se7en Tidbits

Another Seven Cataclysmic Tidbits: “Living Vicariously” or “The Day The Earth Didn’t Stand Still”

November 29, 2010 Leave a comment

Primarily, I have been living vicariously through other fellow bloggers as Cataclysm draws ever near. Although the official expansion hasn’t launched yet, Azeroth has been torn asunder, and time has magically jumped on ahead several years. Below are some more posts from around the blogosphere about the inevitable end to Wrath and the well-anticipated start to Cataclysm:

Categories: Se7en Tidbits

Seven Cataclysmic Tidbits: “Quiet Before the Storm” or “Actually It’s Not All That Quiet”

November 24, 2010 5 comments

Blizzard had finally destroyed the world… of Warcraft. Terrible pun. I apologize for that, but amidst the sea of cataclysm-related bad puns, this really shouldn’t be too difficult to swallow! Below are some posts from around the blogosphere about the inevitable end to Wrath and the well-anticipated start to Cataclysm:

Categories: Se7en Tidbits

Se7en Tidbits: “The Destruction of My Moral Compass” or “Warden Boner”

June 24, 2010 1 comment

Here are a few tidbits that caught my attention for one reason or another this week:

“I guess the people who wrote the other versions of this quest were napping because this one is a doozy.” Tamarind is devastated by a DK starting quest that breaks his moral compass.

“Lifetime Subscriptions only make sense if you think that people will stop subscribing before the break point. I’m not sure that is a good assumption for anyone with a decent MMO to make.” Coriel wraps up thoughts about LOTRO’s recently announced F2P model.

“The bid ninja cannot end up second, unless either FG or SG make a mistake. Such mistake can be stopping before SGBP. But the 1/3 system strongly discourage it, since if BN is second, either FG or SG is third.” Gevlon elaborates on a spin on the GDKP system, and proves beyond the shadow of a doubt he is addicted to acronyms. Get some help you goblin!

“A MASSIVE multiplayer game needs to be seen from a massive number of views, and most casual blogs also treat foolish press embargoes with the disdain that they deserve.” Spinks mirrors my thoughts on the APB review embargo.

“Without a clear path, I am more likely to fall back on old MMOs with clear, well-trodden paths.” Ravious shares his frustrations with Dragonica’s limitations.

“Thus the Warden treads precariously along the tightrope of overpoweredness, performing a delicate balancing act between survivability and damage output, a fundamental issue with tanking classes in a lot of MMOs, where too great a damage output or too high a survivability means that the developers create a class that is a nigh-unstoppable killing machine.” Melmoth subtly admits that the Warden class in LOTRO pitches a tent in his pants.

“I think by pushing variety and keeping the fun more intimate its having some of the newer members getting more acclimated and more involved in the guild than in previous expansions.” Avatar talks about the pre-expansion slump in WoW.

Categories: Se7en Tidbits

Se7en Tidbits: “I Didn’t Like KOTOR Either” or “Blizzard Tucks Tail”

June 17, 2010 1 comment

Here are a few tidbits that caught my attention for one reason or another this week:

  • “Why would I pay – whether a subscription or a one-time access fee – for additional content that will pose no challenge to me because I have already outleveled it?” A biologist’s explains why the F2P model for LotRO has not been sold well to the player base.
  • “I was the one person I know who didn’t like KOTOR when it came out. I played it, because it was an Important Game at the time, but I didn’t think much of it. I played Star Wars Galaxies too, because I try almost every MMO that comes out (well, I did back when only a few came out every year…I guess these days I can no longer claim to try them all).” Pete is a man after my own heart. I didn’t like KOTOR when it first game out either (you’re not the only one!), and up until 3 years ago, i tried out about every MMO that came out. Not any more.
  • “Man I watched this trailer, and it was better then Viagra. The hate was delicious.” River has a tent in his pants.
  • “I don’t have hard numbers to prove it besides a lot of circumstantial evidence, the latest of wich is the announcement that they will be cutting a lot of the new features of the Cataclysm expansion. When you’re in a hurry, the new features are usually the first ones on the cutting floor.” Lonomonkey argues Blizzard is compromising content for strict timelines.
  • “A system that implemented this isn’t that hard to conceptualize (at least theoretically, real code always makes easy ideas hard). Right now, raid instances have an existence in the world. My character is tied to this specific raid instance, which exists even when my character is not online. And this has consequences. In the worst case, the raid id can be “stolen”, and the remainder of the raid completed by another group, leaving most of the people in first group out in the cold.” Rohan explores a comment on his blog about how Blizzard’s Real ID system will lead to a Raid Finder feature in Cataclysm.
Categories: Se7en Tidbits

Se7en Tidbits: “My Parents Were MMO Quest-Givers” or “Camping Cyclops”

June 10, 2010 2 comments

Here are a few tidbits that caught my attention for one reason or another this week:

  • “Sure, some of them turn out to be terribly disjointed aberrations of the original (Legolaz, Leggolas, and Legolastwo come to mind) but it just goes to show the persistence of some characters in geek lore.” Frank explores the dubious science of naming your toons in MMOs. [Side note Frank, I have even seen a ‘Legsolass’ (legs o lass).]
  • “I remember waiting on the Cyclops to spawn for the Jboots ring (in multiple spots) and while it was often an exercise in futility, there is still something about it that I enjoyed while doing it.” Keen talks about his inner masochist.
  • “This means that players can choose for themselves what to do with these points from what is offered, rather than implicitly pay for content that may not matter so much to them.” Sente counts the blessings an F2P model brings.
Categories: Se7en Tidbits

Se7en Tidbits: “Raid Leader’s Resume” or “St. George is Overrated!”

April 26, 2010 2 comments

Here are a few tidbits that caught my attention for one reason or another this week:

  • “And while we’re at it, why is it that I spent an entire controller-crushing hour trying to figure out that one level in the puzzle game Braid before giving up and then nailing it on the first try after a good night’s sleep?” Jamie Madigan discusses how ample sleep helps us play video games better.
  • “It’s a quad-core with a nice graphics card in it, 8GB of RAM, Blu-ray player and a 1TB hard drive.  That’ll do, pig.  That’ll do.” In other news, Syp gets a new PC, and Bronte gets jealous.
  • “In most combat, speed plays a very important part in the outcome. If you can’t catch or hit an enemy, it will be very difficult to defeat them.” Werit discusses the important of speed in and Warhammer PvP, and maintains his position as the only blogger who has me nearly convinced to pick up the MMO. Nearly.
  • “The argument about whether people should put WoW on their job applications is one that has been doing the rounds for awhile, but how about raid leading as experience for running your own business?” Spinks talks about an article that explores the question above. Can I finally tell my boss I led one of two teams in the history of the Eitrigg server that defeated C’Thun?
  • “St George kills one lousy dragon and gets a day of national holiday in his memory. I’ve killed hundreds of dragons, and all I have to show for it is this miserable +1 sword and bag full of vendor-trash drake toenails.” That is actually the entire post from Melmoth over at Killed in a Smiling Accident!
  • “The other advantage that the Holy build has is that you can cast Beacon on Valithria and add extra healing to the raid. I’ve found that doing this is valuable at the very end of the fight, keeping the raid from being overrun.” Coriel discusses a little experiment that I will now attempt the next time I am in ICC.
Categories: Se7en Tidbits

Se7en Tidbits: “Up to Its Eyebrows in Stupid” or “Pee Puzzles”

March 10, 2010 Leave a comment

Here are a few tidbits that caught my attention for one reason or another this week:

  • “Ubisoft is up to its eyebrows in stupid these days, and I can’t see this swinging public opinion in their favor.” – Syp, Ubisoft: Great Moments In History, Biobreak. [Bronte: Ubisoft and Activision both, methinks!]
  • “It’s certainly ripe for abuse however, one could see it surreptitiously slipping its way into daily life, where poor adventurers are forced, in cross-legged desperation, to rotate ceramic floor tiles between themselves and the toilet in order to unlock the lid and be able to relieve themselves, and where many a divorce proceeding in Stormreach was begun after a toilet seat was discovered locked in the up position.” – Melmoth, The art of simplicity is a puzzle of complexityKilled in a Smiling Accident.
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Categories: Se7en Tidbits

Se7en Tidbits: “Thinning out Jedis” or “What MMO Costs More Than $15 a Month?”

November 26, 2009 1 comment

Here are a few tidbits that caught my attention for one reason or another this week:

  • Seriously, how dare the designers allow such an atrocity.  That’s like letting a kindergartner hit the square block through the round hole.” – iTZKooPA, You Learn Something New Everyday, Project Lore. [Bronte: Wait, you can’t put the square block through the circle? WHAAAAT?”]
Categories: Se7en Tidbits

Se7en Tidbits: “Something Fishy” or “Whining About all the Singing at the Opera”

November 19, 2009 Leave a comment

Here are a few tidbits that caught my attention for one reason or another this week:

  • “If I had the instance piercing powers of a Turbine developer, I would be very interested to see how the amoebic entity of players reacts and splits against foreign invaders, especially ones like a Witch waiting for a good crowning.” – Ravious, Breaking From the Collective Tempo, Kill Ten Rats.
  • “And like legendary Cassandra before him, though he prophesied truly, nobody believed him.”, Tipa, EVE Online: How to get shredded in W-Space, West Karana. [Bronte: Frustrating as it may be, this is the reason EvE is such a great game, you truly feel like you are carving your own path. Whether you fail or succeed, you don’t have game mechanics to blame.]
  • “I believe that there is a correlation between how well a fantasy MMORPG does relative to its contemporary competitors and how deep and interesting the fishing mechanism that is available at launch.” – Wilhelm2451, A Theory of Fishing, The Ancient Gaming Noob.
  • “Nothing is more insulting to a gamer than impugning his ability to play videogames, and if you suggest that a reviewer lacks the required skills, then all his credibility is instantly shot and time itself will reverse to a point before the review was written, undoing its evil in a Quantum Leap-style situation.” – Jim Sterling, How to Respond to a Video Game Review, Destructoid.
  • Dragon Age explores well-defined mythic territory, so complaining about its formulaic nature is like whining about all the singing in opera.” – Michael Abbot, It’s an RPG thing, The Brainy Gamer.
Categories: Se7en Tidbits

Se7en Tidbits: “I Miss Lloyd” or “Unrealistic Expectations”

November 13, 2009 3 comments

Here are a few tidbits that caught my attention for one reason or another this week:

  • “Games, though, tend to be very bad at generating the feeling of loss in players.  I can only think of one game that made me feel like I, the player, had lost something… in Planetfall, the delightful robot companion Floyd sacrifices himself to help the player.  It’s been years now since I played Planetfall but I still remember how devastated I was when that happened.” Fool’s Age, Emotions in Games, part 2: Sorrow, Fool’s Age. [Bronte: I can think of one recent example: SPOILER WARNING –> in Dragon Age, when Duncan dies in the battle at Ostagar <– SPOILER WARNING. That was quite a profound sense of loss, even though I haven’t read the prequel books.]
  • If MMO really is a genre by itself, then the barriers that define games are going to start dropping and we’ll be seeing vast varieties of them going massive, multiplayer and online.” – Gordon, What is “MMO”, We Fly Spitfires.
  • “Every developer has to build a game that will compete with that number, even as they tell us in interviews that they are most assuredly not trying to be the next WoW Killer. And the reason they have to do that is because of us. We expect too much from our Triple-A MMOs.” – Anjin, Random Shots: Asking Too Much, Bullet Points.
Categories: Se7en Tidbits

Se7en Tidbits: “It’s Not Pronounced ‘Do Sex’ Stupid” or “Why Does My Vehicle Have Two Steering Wheels?”

November 5, 2009 Leave a comment

Here are a few tidbits that caught my attention for one reason or another this week:

  • “Aside from making me a very sad panda, this also puts a crimp on my role as healing lead.” – Amber, Raid from Hell, I Like Bubbles. [Bronte: I never understood why the healer is almost never given raid assist.]
  • “I just hope that Cryptic will continue and put enough effort into new content to let it have a high quality without too much interference from reality and commercial conditions.” – Sente, Blood Moon flawed event design?, A Ding World. [Bronte: Unlikely, but the foundations of our very existence rest on hope.]
  • “Perhaps they’re concerned that players who called their bluff on the original deadline will be even less inclined to change their minds and resubscribe for a worse deal than they could have gotten last week – such is the peril of the high-pressure pre-order.” – Green Armadillo, The Great LOTRO Coverup?, Player vs. Developer.
  • “The controls for the vehicles are almost too responsive, I find myself over correcting a lot. I am also struggling with steering; the left thumbstick moves you forward and reverse, the right thumbstick controls left and right steering.” – Jayedub, Borderlands, Dub’s Diatribe. [Bronte: My sentiments EXACTLY!]
Categories: Se7en Tidbits

Se7en Tidbits: “Cross-platform Segregation” or “Hit Capped for Healing”

October 29, 2009 Leave a comment

Here are a few tidbits that caught my attention for one reason or another this week:

  • “It’ll be interesting to see, once MMOs start appearing on consoles (if any ever do), if there’ll be continued segregation, or one, happy, cross-platform family.” – Zoso, An Appeal, Killed in a Smiling Accident.
  • “I guess in their purest form, microtransactions are about freeing the player from subscription fees whilst still enabling the developer to earn a fair reward. They should be additional extras, non-essential, that are a bit of fluff, flexibility or enjoyment to the game without effecting the balance of those who choose not to indulge in them.” – Gordon, Microtransactions Can’t Be Trusted, We Fly Spitfires.
  • “MMOs currently lack depth. The problems that a player must face when he sits down to play are severely limited in difficulty. Modern MMOs are mostly built to tickle players with rewards and those rewards are their primary motivation for continued play. If game systems had enough depth to rival the reward addiction, MMOs would be able to get over the Kosterian Curve of rapid adoption followed by devastating desertion.” – Evizaer, On Balance, Part 1: Strategy and Depth, That’s a Terrible Idea.
  • “The rule of thumb is that whenever someone utters those words [“It’s Easy”] and then doesn’t personally go do the thing he or she was talking about, it often means that person is full of crap.” – Psychochild, “It’s easy”, Psychochild’s Blog.
  • “I do like WAR’s crafting philosophy of making stuff you can use.  Aion’s crafting is the definition of grind, but it is much more broad than WAR.  I would love to see WAR keep their philosophy but expand the system.” – Werit, What WAR can learn from Aion, Werit’s Blog.
Categories: Se7en Tidbits

Se7en Tidbits: “80 is the new 10” or “Apparantly, Cricket Bat =/= Shotguns”

October 22, 2009 Leave a comment

Here are a few tidbits that caught my attention for one reason or another this week:

  • “Only 0.13% of [World of Warcraft players] actually beat the hardest content in the game. The other 99.87% are complaining that WoW is too easy, without having been able to beat it themselves.” – Tobold, Wipe/gear quota, Tobold’s MMORPG Blog
  • “You have the choice of a signature shotgun, a sawed-off shotgun or a cricket bat.  Hmm, one of these is not like the others.” – Werit, Days of the Dead, Werit’s Blog
  • “First off, we need to discuss conversion factors. Cryptic is following the Microsoft model by making one dollar worth 80 points. The hilarious thing is that they also followed the Microsoft model by pricing just about everything in multiples of 80. Do that many people (especially MMO players) really have trouble doing that kind of math in their head? I don’t get the point.” – Marty, Random Shots: The Cryptic Store, Untangled, Bullet Points
  • “If you bought Aion, you are telling NCSoft and the genre as a whole ‘more of the same please’. Paying the $50-65 up front, and any months after, and you more or less give up your right to complain that the genre is boring, that no one is trying new things, and that too many games are just shallow time-sinks that apply a fresh coat of paint to the same themepark and rides.” – Syncaine, What buying Aion says about you, Hardcore Casual

Categories: Se7en Tidbits

Se7en Tidbits: “Video Games are Hard!” or “Benchmarking Bastardization”

October 15, 2009 Leave a comment

Here are a few statements that caught my attention for one reason or another this week:

  • “Video games are hard.” – Emily Anthes, quoting Eric Klopfer, director of MIT’s Education Arcade, Boston Globe
  • “”Wow’, thought I, “this is going to be some serious character creation.’ I’ve never been so disappointed to see a bunch of sliders, stats and text dialogues, in all my life.” – Melmoth on the ESRB rating prior to the Dragon Age: Origins Character Creator, warning of violence, nudity and bloodshed, Killed in a Smiling Accident
  • “If too much emphasis is placed on our happiness in game then a really important part of the game is devalued:  The part of the game that is designed for when you’re not happy — to make you unhappy — or be the consequence.” – Keen, Keen and Graev’s Gaming Blog
  • “I came to this revelation not too long ago, myself, so I’ll give you a hint: Player versus Player.” – Amatera, on the tiered badge system in World of Warcraft, Project Lore
  • “But how do you benchmarks guilds that have done the encounter in different scales?” – Larísa, on why scaling encounters may be a bad idea, The Pink Pigtail Inn
  • “To me, Planetside Next means we get a chance to take the essence of everything that was fun in Planetside and make it a lot better.” – Smed, on Planetside’s sequelosity, Smed’s Blog
  • “Let’s find ways to make server choice work better for the new player.” – Evizaer, on how server selection shouldn’t be an arbitrary process, That’s a Terrible Idea
Categories: Se7en Tidbits