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Posts Tagged ‘Guild Wars 2’

“Guild Wars 2” vs “The Secret World” – Part II

October 4, 2012 3 comments

I received a ton of a comments, and although GW2 seemed to be winning earlier, TSW has seemed to creep up in the number of recommendations. The following are what some of the readers of this blog has to say about the two titles:

Guild Wars 2

“GW2 will entertain you for 80 levels.”
– Drew

“The fact it is buy once, play forever is certainly a draw.”
– Drew

“The sPvP is fun and engaging. The PvP [in TSW], however, is awful.”
– Drew

“It should certainly be noted that GW2 is far more “populated”. In the starter and ending zones, you will see lots of folks, and you’ll work with them without having to group with them.”
– Drew

“Hmm I actually think GW2 story telling is decent but more so in the open world, especially if you follow dynamic events and spend time listening to chatter in towns, villages and cities. Haven’t tried TSW yet due to advice from my gaming buds who warned me not to touch it with a shitty stick.”
– Pitrelli

“If I had to pick I’d go GW2 simply for nostalgia reasons as GW was my first ever online (MMO) game and I played the crap out of it- plus no subs is a winner imo.”
– Gank

“You must play GW2 because I am a GW2 fanboy.”
– anon4ec

“I pre-ordered GW2 before pre-ordering TSW.”
– Winged Nazgul

“[After switching to TSW, no] idea if I’m ever going back but at least the option is always there.”
– Winged Nazgul

The Secret World

“But if story truly is paramount for you – then go with TSW. GW2′s story-telling, quite bluntly, is terrible. The personal story is awful. Awful. The NPCs in general are completely forgettable.”
– Drew

“TSW, on the other hand, has a cool skill system and really good voice acting and story-telling.”
– Drew

“But from a pure “story” standpoint, the game is fantastic. Reminds me of a horror-version of Fallen Earth – the game with bar-none the best “world” I’ve ever played in. GW2 just feels ‘plastic’ in that regard.”
– Drew

“My suggestion – give the TSW free trial a shot when you have a good chunk of free time. It’s three days, but can be extended based on some parameters (30 quests or something) to five days. Try before you buy!”
– Drew

“I ended up getting the TSW lifetime sub because I feel this is an extremely good value for my money.”
– Winged Nazgul

“GW2 didn’t stick with me and I returned to TSW after about 2 weeks.”
– Winged Nazgul

“To cut a long story short I was bitterly disappointed in GW2 primarily due to poor storytelling and its extremely monotonous ‘heart’ quests.”
– Rob

“If you love storytelling then you honestly can’t go far wrong with TSW. As others have said it’s by no means a perfect game (actually Drew summed it up perfectly) but from a storytelling point of view there is no stronger MMO in the market right now.”
– Rob

“GW2 is a good game, but TSW is fantastic, and story-wise it really can’t be beat. In my opinion it’s the best written MMO out there, and this is from someone who previously thought SWTOR storytelling set the bar. But TSW just blows it away, I’m afraid.”
– MMOGamerChick

“But if you don’t mind something different, and you’re looking for some fun in a horror-themed story-driven MMO, I say go for it.”
– MMOGamerChick

“As for me, I’m still subscribed to TSW at the moment, though I haven’t been playing so much because I’m also juggling GW2 and WoW, but I know TSW is a keeper. My guild is having TSW nights, because every month Funcom updates the game with new content and new quests and there’s always going to be a ton of things for me to do.”
– MMOGamerChick

“Played TSW and loved it so much I bought the life time subscription. Try the 3 day trial first (which extends to 5 days) so you can give it a go.”
– OneShard

“Get TSW! Playing TSW for just a month (before subscription kicks in) will already allow you to live out a wonderful story. ”
– Phedre

“I’ve been playing MMOs since Ultima Online, and nothing has captured my interest and imagination like The Secret World has. I’m a Rank 13 Illuminati with 65% of the skill wheel completed. I’ve located every hidden lore item in the game, have several Quality Level 10+ (10.4 being the highest in the game) pieces of gear, and I have over 1,000 kills in PvP. Still, even in the end-game, I can recall the names and stories of NPC’s from the very first zone. I know every area like the back of my hand, not because of how frequently I’ve visited them, but because each zone I quested in was so unique and richly detailed that I couldn’t keep from exploring every inch. The dungeons are unlike any other. Each one features its own story, and the bosses are more like puzzles than tank-and-spank throwaways, requiring every member to pull their weight and work together. Few games have given me the same satisfaction and sense of accomplishment. I have the lifetime mebership, and I’ve never regretted it for a second. I bought Guild Wars 2 a few weeks ago because a few of my cabal members were giving it a go, but I don’t have a single character over level 5. Compared to The Secret World, Guild Wars 2 feels so bare-bones, rudimentary, and forgettable. But the price is right. The subscription model doesn’t sit right with a lot of people, but I think the monthly content updates absolutely justify it. This month’s update will add new missions, the games first raid, a theatre where players can put on shows while players in the crowd cheer them on or boo them off stage, and more. Try the trial. I don’t know you personally, but based on your post, I think you won’t be disappointed.”
– Landiien

“Guild Wars 2” or “The Secret World”

October 3, 2012 27 comments

I thought I could resist, I thought I was done with MMOs for a while. But I keep reading these amazing stories about both of these titles, on gaming websites, on peer blogs, at my local flower shop (don’t ask). The point is I am itching to play an MMO again, and I need your help to determine which one I should invest in. I only have enough time for one.

Story is paramount to me, so The Secret World is a clear winner. But I am also tired of the subscription model, and Guild Wars 2 has everyone beat in that department. Help me? And for the love of god, don’t confuse me with suggesting a third. I am looking at you Gank!

“Secret World’s Secret’s Out” or “Raging Ragnar”

August 29, 2012 2 comments

It is a sad day when an MMO, especially one that has been in development for almost a decade, that generated so much hype, and that had so much potential, seems to be in the news for all the wrong reasons.

According to Funcom’s Q2 2012 financial report, The Secret World has been purchased by over 200,000 players so far, a number far below the 700,000 sold for Age of Conan in its first months. The report claims several initiatives are being launched to attract a bigger base to the game, but the ugly truth is self-evident: The Secret World has failed to garner the following that it frankly deserved.

It is unfortunate really. I have yet to try The Secret World. This is not because I am waiting for more reviews, or because I am trying to sidestep the early adopter blues. I simply don’t have the time to invest in another MMO. I was hoping that post-summer I could clear up my schedule a little and give this and Guild Wars 2 some time and see what all the raving lunatics are scream on about. The Secret World has been given a very respectable mid-70’s overall score by critics, and a more grounded mid-80s score by players on MetaCritic.com. Clearly, years of hard work and dedication to creating something unique yet familiar, novel yet adaptable, organic yet linear has paid off. But despite everything that the studio did, somehow it was not enough. I suppose that is the nature of the business, sometimes no matter how hard you try, it simply won’t stick.

I will do a full-blown review and try to dent what I can when I try it, but as it stands, it seems that The Secret World is done for. And it is yet another nail in the paid subscription era’s coffin.

“GW2 Information Overload” or “An MMO After My Own Heart”

February 23, 2012 1 comment

The NDA for Guild Wars 2 was lifted this week, and the information poured forth, an unending tide of opinions, impressions, videos and screenshots. Perhaps not coincidentally, The Secret World also revealed its launch date, June 19th, 2012. Smooth Mr. Tornquist, real smooth!

Since I am not in the closed beta, my impressions of what it plays like is based entirely on the plethora of online previews that popped up between the beginning of this week and now.

Kotaku’s Mike Fahey listed 10 things that he learned from the Guild Wars 2 beta. It is an interesting read, full of promise and praise, so take it with a grain of salt. Fahey’s post has no new screenshots, but there are a few interesting videos, one of which highlights the absolutely massive scale of the game’s cities. It also appears Fahey may be a little suicidal with his digital avatars. Massively’s Elizabeth Cardy and Shawn Schuster put up their own impressions of the press beta event from over the weekend. Cardy focused on marco-level concepts, such as leveling, grouping, combat and healing, whereas Schuster spent more time with the character creator, questing, classes, skills, items, look and feel of the game.

Several bloggers also had their impressions of the game:

  • My dwarf brother Werit naturally only focused on the  PvP aspect, and how he feels it compares to WAR.
  • Spinks is prudent, and feels that we shouldn’t expect something drastically different, just the next step in the MMO evolution.
  • Syncaine feels that the game will fuel the biggest e-peen measurement races in MMO history, and that may not be the worst thing!
  • Keen was kind enough to rummage through the mountain of videos from the event, and come up with the most informative, entertaining and useful ones.
  • Ravious might need a towel!
  • Syp is glad that his feelings about the game are being reinforced though all the glowing praise from over the weekend, but he is focusing on two aspects that stand out for him: character creation, and the lack of reliance on the “holy trinity”.

Massively also put up this new piece today, detailing how crafting works in Guild Wars 2. Being able to gather everything at any time from the get go (no more collecting copper nodes in noobland for three hours before moving higher up the ladder), a lack of node competition, and salvaging all seem like great ideas on paper, and drastic improvements on the “Everything. Takes. Longer. ™.” formula every MMO is guilty of. I am excited, not as much as I am excited for The Secret World, mind you. But I am very excited! I will most certainly be trying this out when it releases.

Played Lately: “Magicka’s Mutually Assured Destruction” or “Borderlands Badass Co-Op”

July 15, 2011 4 comments

I am playing no MMO these days, which is odd because I started this blog as an MMO player. There are a number of reasons for why I am not playing any existing MMOs, but suffice it to say, I am just tired of the endless cycle. I am tired of never being able to “properly” impact the world for the better. I am tired of killing the same old ten rats, albeit with a new look and mechanic. I am tired of grinding. I am tired of farming. I am tired of competing for gear because having gained 85 goddamn levels means absolutely nothing in this day and age of the perpetual endgame gear grind. I am tired of all this.

I am not saying MMO’s haven’t evolved, the latest cross-realm raid pugging and Real ID grouping features from Blizzard are ground-breaking features. Eve Online set the bar for player-defined market economies and territory control very high, but suffers from its inherent complexity and that the oldest players are over 100 million skill points ahead of the competition, which, to say the least, is ridiculous. This is but two of many example.

I am looking for the second wave of MMO ingenuity. I am looking for the world-impacting mechanics of Guild Wars 2. I am looking for the level-less scope of the Secret World. I am waiting for light-sabers. And in the meantime, I am, keeping myself busy with a host of other quality multiplayer games, that are just not as massive.

Magicka’s Mutually Assured Destruction

I am playing Magicka these days with three of my friends, and it is a treat to play. There are no levels, no skill points, no game-breaking gear (there is gear), no additional spells or abilities to learn. Everyone starts off on the same foot and finds their preferred way to play. There are eight spells in the game, and five spell slots. You can mix and match the skills in Magicka in those five slots (or less, if you are pressed for time) to create unique spell-combinations. You can cast Fire with Healing to simultaneously heal and dry yourself. You can cast frost to freeze a water surface to walk across. You can sling earthen boulders, or add a dash of Fire to hurl fireballs. You are only held back by your imagination for how you decide to take on an obstacle.

Then you add three more players, and it gets a lot more fun.

There is friendly fire in Magicka. This means that if you are casting a death ray of Arcane energy, an ally who walks across that beam will also be instantly zapped. Given that all spells are both area effect, conical directional, and focused, the possibility of getting hit by an ally’s firepower gets multiplied astronomically. Battles are careful strategic endeavors, because your enemies will come at you from all directions and shooting any combinations of magical energies at them imply you have to ensure your allies are not caught in the spells’ wake. This adds incredible depth and scale to an already exciting game, and results in some of the funniest, and at times frustrating moments in my recent gaming history.

Borderlands Badass Co-Op

I played Borderlands a while back with a friend on the Xbox, but we got bored after about 15 levels. Partially because the vertically split-screen was headache inducing, and partly because I am not used to playing shooters on an Xbox controller. Two years later, Steam decides to have a massive sale on a Borderlands 4-pack. Two of my friends purchase it, and off we go, into the world of Pandora, in search of the 17+ million weapons the game has to offer.

It occurred to me very shortly after playing it with two other players that Borderlands’ Pandora is a cruel, gruesome and tough world. Enemies got tougher, tougher enemies got impossible and we learned what it was like to play a cooperative shooter where your combined abilities can result in the difference between life and death. It is not as intense, nor as teamwork dependent as Left 4 Dead but it does require skill, and planning and watching each others’ backs through the tougher moments.

The bottomline is that Borderlands, even two years after release, has turned out to be one hell of a game, especially when played with several players cooperatively.

Next post: The single-player games that are keeping me busy till a better MMO comes out.

Categories: Borderlands

Weekly MMO Crockpot: “APB, RIFT, WoW” or “LOTRO, GW2, and a Very Secret World”

January 11, 2011 6 comments

Every once in a while I accumulate too many things in my reader that I want to talk about, but there simply aren’t enough hours in the day. Most often I just end up deleting those things after a week or so, and other times, I just mash them together in a crockpot and put up this post. Now granted this isn’t a weekly segment by any definition, but it helps me square away a plethora of information that I think is important enough to share.

APB Closed Beta Information

APB was a great, ambitious project gone horribly awry. Mere months after launch it was shut down due to a wide range of issues and acquired by GamersFirst. The game will now ship as an F2P MMO titled APB Reloaded. A twitter post last week claimed that closed beta could begin as early as February. You can sign up here. I avoided this title because of… well… I suppose you could call it intuition, or sixth sense. Some prefer to call it lessons learned from open beta! I played the game for a few level pre-launch, and I knew right there and then that it needed some serious re-tweaking. Milamber tried it, I don’t think he’s too happy about the eventual outcome. That’s a good amount of money down Realtime Worlds’ bankrupt gullet!

CEO Bjorn Book-Larsson, in his latest blog post claims that nearly 20,000 people have signed up for the beta, and they expect to leverage the input from 6,000 to 8,000 players during the first round. Bad news for fans/players of the original title though: nothing will carry over from the original game, even if you had the highest level character. Sorry! Here’s to hoping the second time around will be met with boast-worthy success.

RIFT Launch Date and Design Principles

Rift will launch on March 1, 2011. WoW. I did not expect that. Given that they are just going through their closed betas, I honestly expected the game not to launch any point before the summer. I guess they are a lot more ready than I imagined. More accurately, they believe that they are a lot more ready than I imagined. So Rift hits in March. Will it be the next WoW-kil- oh forget it!

There are countless unwritten rules for creating an MMO world that successful designs in past games have impressed upon the entire industry. No monsters on the roads; never stop the player from questing or doing what he plans to do; group content should always be separate from solo content. While I will acknowledge that these sorts of rules of thumb are the guidelines that we designers live by, challenging them is where we have found a lot of success in RIFT.”

Will Cook, Trion Worlds’ content designer for Rift (RIFT?), RIFT challenges unwritten rules of the genre in a new dev diary, Massively.com

1. We like it when you surprise us. We don’t it when you surprise us with something that we can’t even wrap our heads around.

2. Is it Rift or RIFT? And wasn’t it Planes of Telara at some point? Or Excalibur Tractor or something?

What the WoW?

In shocking news of the week (not really though), Cataclysm sold 4.7 million units in one month. That is ridiculous. But also curious. If WoW has 12 million players worldwide, does that mean 7.3 million people were simply not impressed enough by the game to actually buy the expansion? 60% of the alleged WoW base never actually bought the expansion. Is it me, or is that just a little strange?

Either way, nearly 5 million active WoW players in Cataclysm is impressive as hell, especially when you consider Cryptic was ecstatic over 200,000 players in Star Trek Online.

Second, as is the case with all systems in WoW, the Dungeon Finder tool was met with resounding success and was one of my favorite additions to the game. It seems Blizzard isn’t hanging up the old towel, and is at it again to further improve the dungeon finder tool.

“Groups could benefit if they knew they didn’t wipe because the healer didn’t manage mana well enough, but because the DPS wasn’t high enough, or boss adds weren’t properly rounded up, etc.”

– Zarhym, Dungeon queue should be performance-based

Now that is smart. Educating the player why their group failed will go a long way to alleviate the tensions in pugs. As someone who has played a Holy Paladin for over six years, I actually breathed a sigh of relief when I heard this. That is fantastic, let’s finalize that and put it on live servers ASAP!

Three Times the LOTRO

Turbine tripled their revenue by going with the Free-to-Play model in Lord of the Rings Online. You hear that Afrasiabi? *sigh*

Make Love, Not Guild Wars

10 years of Guild Wars have passed if you include the development of the title as well. The team has come a long way, and some of their most glorious and touching moments are highlighted in this short and sweet video that goes over the last 10 years.

The Secret World, as Forced Upon us by Ragnar Tornquist

I hate you Ragnar. Months of wait for some but of information My face lights up when I see the title mentioned in my feed reader. And what do I get? EA will be co-publishing The Secret World. That’s it. You suck Ragnar, you suck.

It does take one red flag though. EA has previously published The Sims Online, Motor City Online, Earth and Beyond and Hellgate: London. Do you know how many of those were successful? I’m nervous now.

“Looking Forward” or “2011 is a Good Year to be a Gamer”

January 10, 2011 2 comments

General

In general, 2011 is shaping up to be an amazing year for gamers, especially MMO players. The MMO industry is continuing to grow at an exponential rate and it seems every time to blink, a new MMO has popped up somewhere. 2011 will be no exception, with several well-hyped AAA titles shipping throughout the course of the year.

2011 is also exciting because F2P will continue to grow. With Turbine announcing that their revenues tripled once they decided to go F2P, it goes to show that high-end MMOs (excluding industry-giant World of Warcraft because let’s face it – that is a category in of itself) can make bank by relying on F2P models. I don’t know about you, but given the limited number of hours I have in a day, I don’t know if ‘first free month’ is an appropriate amount of time to adequately experience the title enough. F2P can solve that. If I don’t have the unnecessary pressure to play the game as much as I can in the first month, and given you have done the good job, yeah, I’ll engage n micro-transactions and play your title. 2011 should see several others switch to the F2P model, and that is music to my ears.

Most importantly, I am just glad to be back with and playing with my merry band of vagabonds that I have been playing with for the last several years. It makes the whole thing worth my while, irrespective of all other drawbacks or shortcomings.

MMO Titles

I’m Batman!

There will be a few superhero MMOs out this year. DC Universe Online will be launching in just a few days. I was initially quite excited about this title, but then Champions Online came around and ruined the whole sub-genre for me, and now I have my guard up. I think I will see how the player base reacts to this title before I invest in it. Speaking of Champions Online, the F2P version of the cel-shaded-superhero-simulator is also going to go live this year. Again, despite my issues with the title, and on a larger scale the studio, F2P is a very enticing option, and I was genuinely interested in coming to the game and trying it out for myself. That is until I came across this article from Massively.com, and now I am not so sure again. The archetypes seem a bit off, and being restricted to only so many options for so long doesn’t exactly float my boat. Being able to mix-and-match powers was one of the high points for Champions Online; I don’t understand why they wouldn’t let F2P players experience it fully. It was one of the few things they got right.

No one can hear you screaming in space

Eve Online has left a gaping hole in my heart. I love the game, and I have tried my hands at everything in-game from null-sec farming to high-stakes trading and even some pirating here and there. But the true heart of the game is high-end null-sec fleet PvP, and that is something I didn’t had neither the stomach nor the time for. Fortunately in 2011 a few space simulators will also be launching. The first of these is Jumpgate Evolution, a game I am personally quite excited about because of its rich premise and frankly because I was a diehard fan of the original game. The second is Black Prophecy, and although in all honesty I am not as well versed in all that BP has to offer, it sure sounds nifty.

Star Wars: The Old Debate

Of course no upcoming 2011 MMO list would be complete without the mention of everyone’s favorite (punching bag), Star Wars: The Old Republic. Cyberspace is abuzz with information and opinions about SW:TOR, and the hype generated by the fan-base, the developer and the critics is reaching deafening proportions. Not to mention that this is a colossal IP and nearly no venture in the long-running space opera ever comes close to the fans’ expectations. Hell, 1Up’s Kat Bailey says the title may already be too late. But you have to remember that the title is being developed by industry giant BioWare. Not only are they notorious for over-hyping a title and then miraculously meeting expectations, they have already produced two award-winning RPGs set in the Star Wars Universe: Knight of the Old Republic and its inevitable but equally good sequel. My thoughts: screw the critics, I can’t wait!

Villagers get the shaft

Two titles in 2011 promise to feature worlds that react and morph based on player action (or inaction for that matter.). Rift plans to accomplish this by, wait for it, rifts. Elemental invasions from another dimensions can pour into otherwise peaceful idyllic landscapes, altering terrain and wreaking havoc on the local population. In Guild Wars 2, the developers plan on doing this by introducing monsters that do what they intend. If you get a quest that says goblins may attack the village, and you chose to do nothing, barbaric hordes of goblins will flood the village and take out the local population, and the villagers get the shaft yet again. Rift already has a release date of March 1, 2011. I would be surprised if Guild Wars 2 was delayed past 2011.

The (Super) Secret World (Shhhh)

I have to admit, Ragnar Tornquist is one tight-lipped son-of-a-gun. To say that the morsels that comes out of The Secret World camp are tiny and infrequent would be kind saying “I’ve heard of three of four people who play WoW”. Jesus man, share some details already. We know the game has three factions. We know their names. We know the starting locations. We have solved all puzzles in the forums. We have watched the zombie CCTV footage four million times. It is time to give us something new. Please! No? Well screw you! I don’t want to play it anyway! No I was kidding, I didn’t mean it. I was upset and it just came out. I’m sorry, please come back!

Massively Multiplayer Stabby Stab Stab?

Assassin’s Creed Online? Say it is so!

Other Titles

In addition to MMOs there are so many titles out there that I am excited about in 2011. Here is a short list:

  • Brink
  • Bulletstorm
  • Deus Ex 3: Human Revolution
  • Diablo III
  • Dragon Age II
  • Gears of War 3
  • Homefront
  • I Am Alive
  • Lara Croft
  • Max Payne 3
  • Portal 2
  • Rage
  • StarCraft II: Heart of the Swarm
  • Star Wars: The Force Unleashed II
  • The Witcher II
Categories: Bronte

“A Sudden Drop in MMOs” or “Scratching the Itch”

December 11, 2010 2 comments

A Sudden Drop in MMOs

I am no longer playing WoW, and quite at peace with the decision. It is a great game, and I am more than certain that the latest expansion is the best one yet, if the commentary of my peers is any indication. But for now, I’m done, and it’s time to try out something new.

Actively, I am not playing any MMO at the moment. Unless you think infrequently logging into Perpetuum and World of Tanks is actively playing MMOs. I am just waiting for all the madness around Christmas time to be over before I jump into the fray with a new title (poll on that soon). There are plenty of choices, just not enough time to invest in an MMO full-time right now.

Bronte, Hardcore

I have also come to realize that casual MMO gaming is not for me. The first few years I played WoW, I played as the GM of a very large guild and we conquered a lot of content. Then I graduated, got a job, got engaged, and life got exponentially more complicated. That necessitated the investment of a lot of time, and as such, my hardcore MMO habits suffered. But life is beginning to settle down again, my work hours have decreased from 12-14 a day to about 10. I am not overworked or being abused, I assure you, I genuinely love doing what I do, and I would gladly invest more time if needed. But that’s the point, it is no longer needed, I have more time in my hands and more still in the coming months.

So I need to find a way to scratch that itch, that need to play in a competitive environment, that exhilaration of downing the first world boss, the excitement of trial and error as you learn a new fight, the clang of axe on sword (or appropriate equivalent) in a battleground, the rush of an accomplishment that stands out in the world. To that end, I need to find a new title to look into. Syp’s post a few weeks back got me interested in Rift. Then Darren linked to a post on Rift’s beta, MMO Gamer Chick got invited to the beta, a certain someone else skipped it altogether, and it certainly piqued Syncaine’s curiosity. Of course Champions Online is going F2P. I have always wanted to try out Lord of the Rings, and apparently good ol’ Dub’s thinking the same thing. And then we have the upcoming The Secret World, Star Wars: The Old Republic, Jumpgate Evolution, Guild Wars 2 and Black Prophecy, although, admittedly, I have no idea when they may be released. There is also the option of going back to EvE, especially with Massively’s new Mob.

These are options I will whittle down over the next few weeks as I do more research on which MMO seems to best fit my play-style and nature, but one thing is for certain: I think I really want to run a hyper-competitive guild again. It is an incredible amount of work and a thankless job, but it is also a lot of fun, immeasurably rewarding in an unsung manner, and comes with its own set of perks and fringe benefits.

Categories: Bronte, Guild