Archive

Posts Tagged ‘The Elder Scrolls’

“The Elder Scrolls Online Announced!” or “Captain Obvious in the Hizzouse!”

Tracey Thompson, the PR Lady Extraordinaire (probably not her real title) over at Bethesda Softworks sent out a blast email this afternoon, officially announcing an Elder Scrolls MMO. I know some think this was inevitable and this email almost seems like a sneak attack by Captain Obvious, but I am tingly all over!

The game is being developed for both Mac and PC (/points at consoles, /laughs), under the leadership of one Matt Firor. Further details will be revealed in GameInformer (what is with this magazine and exclusives?) cover story for their June 2012 issue.

For those keeping score, the last Elder Scrolls game, Skyrim, was released less than six months ago, and has sold over 10 million copies worldwide.

“Hump Day Randomness” or “A Central Theme be Damned!”

February 1, 2012 Leave a comment

I had quite a few ideas for a post today. but as I cleared out my Google Reader for the day, things kept popping up that I wanted to talk about. Eventually I decided I should just make a crock-pot, hodge-podge post that is equal parts random and lacking a clear focal point.

RIFT is going F2P

Well, sort of. They are doing essentially what WoW did. RIFT will be free to play up to level 20. You can access the capital cities, several zones and play on any server, and there is no time-limit cap. I played RIFT beta in a limited capacity. I have always been fascinated by what I read about the game from other bloggers, but I never felt an adequate amount of compulsion to go out and purchase the game to figure out if I like it. This simplifies that. I can simply try the game, and it’s various classes, and see if this is something I see myself playing long-term.

Analyst Predicts Elder Scrolls 6

As a journalist IRL, sometimes I can’t help but wonder why people choose to publish such content as “news worthy stories”. The title of the story is all the new information you need. The rest of it is either a backgrounder or a filler. Not to mention the fact that this is stating the obvious. It would be like me predicting that the sun would rise tomorrow over Europe. Or that Peter Molyneux’s next game will be another over-hyped letdown. Or that despite the “WTF Pokemon?” camp, people will return to WoW in droves come patch 5.0. Seriously. Stop that. You are wasting your time, and mine. And I got nothing of any significant worth from the story.

Well actually it did lead to the creation of this section of this post.

But that’s it!

Markco got Banned from D3 Beta

This was ridiculous. Markco has reigned supreme on the gold-making strategy throne for quite some time. He shifted his focus from gold-making in WoW to gold-making in D3, but with disastrous results. His strategies started netting him in the excess of 11,000 gold an hour, while operating perfectly within the confines and mechanics of the game. However, it seems that making too much gold can be labeled “exploitative”. No offense Blue, but if you think making too much gold by using in-game mechanics, that are available to every player, is exploitative, than perhaps you shouldn’t have introduced RMT for digital items in the same title.

Why we Need More Fights Like Ultraxion

I recently started reading posts from The Grumpy Elf, who looks suspiciously like a Worg. He recently put up ten reasons why we need more “pure DPS, less dance” fights like Ultraxion. It is a pleasure to read, and gives you some perspective on why fights like Ultraxion can actually be good for you, your guild and the WoW community at large.

“Oddball Confessions” or “Decimating Dragons”

December 28, 2011 10 comments

"I'm too sexy for this shit!"

I am an odd gamer. Or at least I like to think that I am. I play a lot of video games, across just about ever genre. The only exception is fighting games and racing games (although Split/Second came a long way to change that). But unlike a rational human being who stops playing a game because of a certain reason, such as increasingly lack of interest, boring story, shoddy mechanics, or simply that something better came out, I have to finish a game I have started. It is a weird obsession.

All other factors notwithstanding, three things drive me in a game:

  1. The story
  2. The amount of fun I am having
  3. The fact that I can cross it off of my list when I finish it

Most of the time, a combination of 1 & 2 in varying degrees of success suffice, with 3 being the constant. However, a recent game has kind of ruined this simple three-point agenda for me.

Decimating Dragons (isn’t heroic)

I played The Elder Scrolls for 72 hours in less than two weeks. I couldn’t get enough of it. At the end of the 72 hours, I had barely touched the main quests, reached level 50, brought the thieves back into power in Riften and discovered dozens of random locations as murdered my way through the land. It took a well placed single shot from my legendary Daedra bow to bring an Elder Dragon crashing down to earth, and for me to realize that I was far more powerful than the game intended for me to be at this stage. And that, you see, is a serious problem.

Now don’t get me wrong, I want to finish Skyrim. I love the story, the setting, the graphics. I have installed close to 20 mods to tweak the look of the game to be as gorgeous as my monster of a machine can make it, and even in my over-powered state, I am enjoying the game. In essence, 1, 2 and 3 are all satisfied, but somehow I know this isn’t the way to play Skyrim. I am also dreadfully aware that having an overpowered character is why I stopped playing Fallout 3.

"Come to papa!"

I know that when I come across that Ancient Dragon, it is supposed to be a tough fight, like the second dragon I randomly encountered in the world. I know I am not supposed to clear out a high-level dungeon without a companion by simply sneaking and single-shotting everything from the shadows. At this stage in the game, I can lay waste to entire armies without ever breaking a sweat. I am the Wrath of Odin incarnate. I am Fire, Frost and Shadow personified. I am Alpha and Omega.

And I know there is no challenge left. And this, oddly, adds a fourth dimension to the game that I was not aware of: balance. In order to be the hero, you must be able to perform heroic feats in the world. Tearing a dragon asunder with a single Elven Arrow isn’t exactly very heroic, in fact, as it turns out, it is incredibly lame. I haven’t played Skyrim in five weeks now. I want to play it. There are so many quests in my log. There are so many locations I haven’t visited. There are so many people I haven’t helped. But I am just constantly put of by the fact that when I do get back in, all of it will be so incredibly easy, it wouldn’t make for a meaningful experience. Ever get to this stage?

Images courtesy of Dead End Thrills.

Categories: Bronte, The Elder Scrolls

“Skyrim Madness” or “Three Very Long Weeks”

October 22, 2011 3 comments

Skyrim is around the corner. And by around the corner I mean three weeks ago. So really around several corners. And I can hardly wait, as summarized below:

Also, I have a preview for the game up at Hooked Gamers, pieced together with everything I could find on the tile around the interwebz. Take a look!

Categories: Preview, The Elder Scrolls

“The Motherload of Skyrim Information” or “Say Goodbye to Your Loved Ones in November”

July 25, 2011 5 comments

Following the The Motherload of Skyrim Screenshots, it’s only appropriate that I share this great post from Gameranx which details, uh, details from the French edition of the PS3 magazine about Skyrim and it’s game mechanics, features and plot.

I think it is safe to say that come the 11th of November, I will be saying goodbye to my friends and family for an indefinite period of time!

Here we go:

  • Once King of Skyrim was found dead, it sparked off a civil war
  • Quest givers can give you either more or less information regarding a quest
  • Taverns will play great role in the game since they will be locations whre players will overhear conversations, start quests, gain information and much more
  • Player can boost all perks to level 100 but can’t get all perks
  • Players will be able to cook, woodcut, mine and blacksmith
  • A settlement called Riverwood can be found in game
  • Some weapons will have concealed effects as long you don’t try them yourself
  • Magnetism will allow you to prevent friendly fire in combat
  • Each settlement will provide an unique feel
  • Wind will effect water stream
  • Dragon encounters won’t be scripted
  • One of the cities of Skyrim will be dedicated to the Dunmer while Haafingar will be the largest port available in game
  • Dwemer Ruins will be available in Skyrim
  • Weather effects will be a part of the game
  • Equipment can be repaired
  • Player can break into NPC houses or silently stalk them
  • Block mechanism can’t be used in combat as long player has a spell equipped to one of his character hands
  • Various different colors, rituals and other features will be added to each of the Nord factions available in game
  • Archers can hold their breath to boost accuracy
  • Ice Trap freezes an enemy when he walks over trap similar to WoW’s Ice Trap
  • Circle of Protection spell pushes surrounding enemies from player
  • Detect Life allows player to detect life in his vicinity most likely similar to tracking spells of hunter class in WoW
  • Fury makes enemies go berserk and fight each other
Categories: Skyrim, Teasers

“The Motherload of Skyrim Screenshots” or “Most Anticipated Game o- *drool*”

July 22, 2011 6 comments

Courtesy of Attack of the Fanboy, here is a collection of a ton of screenshots from the latest Elder Scrolls title: Skyrim. Considering I played Oblivion and Morrowind more hours than I thought were humanly possible to spend in one game, I am guessing Skyrim will be the end of me.

The following two screenshots are the latest ones, as pointed out to me via this tweet, the gallery below is all the imagesĀ  could find up to now.

This slideshow requires JavaScript.

Categories: Skyrim, Teasers

Random News: “The Elder Scrolls V: Ceiling Tiles” or “8-Bit Post-It Stop-Motion Mario Video of the Day”

June 11, 2010 2 comments

The Elder Scrolls V: Ceiling Tiles

One crate is labeled “Brink”. Another is labeled “Hunted” and another is labeled “Ceiling Tiles”.

Fingers crossed for “The Elder Scrolls V: Ceiling Tiles”!!!!

Commenter Pete359 on this picture of Bethesda’s initial setup at E3 2010.

8-Bit Post-It Stop-Motion Mario Video of the Day

This is probably one of the most creative (and painstakingly meticulous) stop-motion videos I have ever seen. The guys used post-it notes to make the pixels from classic Mario, and had the Italian plumber bounce around his dorm room furniture in style. Although: dying like that at the end there? Noob!